(6) MAGIC
Abracadabra!
Where else to feature magic but in mythology? Although…magic is not so definitive of mythology as it is of, say, fantasy. Yes – you have what might be termed (supernatural) magic throughout mythology, but usually as characteristic of divine or semi-divine beings, as part of their inherent essence or nature. You tend not to have magic in the more narrowly defined sense of functional magic – that is, magic as the human “application of beliefs, rituals or actions employed in the belief that they can manipulate natural or supernatural beings and forces”. When mortal humans or heroes tend to use magic in mythology, it is as a gift from the gods – because it was given to them by the gods or other supernatural beings.
Functional magic tends to occupy that eclectic middle ground (or perhaps no-man’s land?) between mythology and more general folklore or ritual. And even more so between religion and science. I like to quip that religion is organized magic. I stand by that quip, but religion tends more to the role of magic in mythology – as something that is given by divine power rather than manipulated by humans, indeed tending to see the latter as…competition at best. (I understand that historian Keith Thomas proposed a similar thesis, albeit in a narrower historical setting, in his Religion and the Decline of Magic).
I tend to see religion more as Sir James George Frazer did – as closer to proto-science, or an effort to create a system of cause and effect, albeit without science’s rigor to exclude personal beliefs from the results of observation. Indeed, beliefs are kind of the point of magic. Frazer coined the term sympathetic magic, dividing it further into magical principles of similarity (like affects like) and contagion (things that have been in contact continue to affect each other)
However, the classifications or types of magic could very well be the subject of their own top ten. White, grey and black magic. High and low magic. Modern magic (often styled as magick) – ceremonial and chaos magic. And of course stage magic – or illusion. Apotropaic magic. Blood magic. Elemental and natural magic. Wild magic. Alchemy – elixirs and potions. Incantations. Thaumaturgy. Theurgy. Magical objects – amulets and talismans. Magical symbols – runes and sigils. Curses. Grimoires. Runes. True names.
And of course the schools of magic popularized by Dungeons and Dragons – abjuration, conjuration, divination, enchantment, illusion, necromancy and transmutation.
RATING: 5 STARS*****
S-TIER (GOD-TIER)