Mega-City Law: Top 10 Judge Dredd Epics & Episodes (Special Mention: Themes & Tropes)

 

These are my thematic special mentions for the Judge Dredd comic – special mention not so much for individual epics or episodes of Judge Dredd but for the classic or other SF themes or tropes that recur in the comic.

 

 

(1) MUTANTS (CURSED EARTH & UNDER-CITY)

Mutants are a recurring classic theme or trope in SF in general, indeed up there with the top such themes or tropes, albeit not the very top – I’ll be featuring the top two such themes or tropes in my next two (second and third) special mentions.

However, mutants are an SF theme or trope that arguably looms the largest in Judge Dredd, indeed from the outset – with the mutant Brotherhood of Darkness featured as antagonists in the third episode of the comic. This is perhaps not surprising given the nature of Judge Dredd as post-apocalyptic SF – and not just any apocalypse but nuclear war, that most mutagenic of apocalypses.

When the Brotherhood of Darkness were introduced all the way back in the third episode of Judge Dredd, it was as a somewhat low key mutant incursion into Mega-City One, albeit a predecessor of one of my favorite recurring epic or episodic storylines of that type – an incursion into or invasion of Mega-City One from the Cursed Earth. Mind you, the Cursed Earth had a similarly low key introduction in this early episode, simply described as the “wilderness from the Atomic Wars”. However, that “wilderness” soon took its full shape as the Cursed Earth – if by wilderness of course you meant most of the former United States outside the coastal mega-cities (Mega-City One on the east coast, Mega-City Two on the west coast and Texas City on the Gulf coast), now dangerous and above all mutated badlands, the Weird West of Judge Dredd. The backstory is that the coastal mega-cities had their nuclear shields absent from the rest of the country. And so the Atomic Wars saw the United States replaced as a political entity by the three mega-cities, independent of but semi-allied to each other, and the United States government (that had launched the Atomic Wars) replaced by the Judges and Department of Justice in each Mega-City – a pattern apparently repeated almost everywhere else in the world as well.

Not surprisingly, the Cursed Earth took its full shape (and scope) in the epic named for it, in which the Brotherhood of Darkness recurred as more formidable antagonists. Similarly, that first true Judge Dredd epic storyline was the first in another of my favorite recurring epic or episodic storylines, like the previous one only in reverse – an incursion into the Cursed Earth from Mega-City One, usually by judges on a mission or so-called ‘hot dog’ run for training.

Back to our theme or trope for special mention, the Cursed Earth is essentially a mutated United States – not just in its mostly mutant human population, but also in virtually the entirety of its animal population, occasionally characters in their own right. Not to mention its flora, although more as backdrop than characters. Indeed, even the very geography often resembles some mutant abstraction.

Needless to say, Mega-City One and its inhabitants have mostly had an antagonistic relationship with the Cursed Earth and its mutant inhabitants, at least until recently. And by inhabitants of Mega-City One, that included the Judges or at least the Law – mutants were excluded from the city by law, whether mutants seeking to enter the city as illegal immigrants or even Mega-City citizens who were born with (or who manifested) a mutation. (Unless it was useful to the Judges, like a psi power).

However, that has changed recently, with Mega-City One and the Department of Justice evolving (heh) to a progressive policy – one that saw the Cursed Earth and its inhabitants as similarly part of the former United States, even territory or citizens to be reclaimed by the American mega-cities and their jurisdiction. Interestingly, Judge Dredd has always been one of the more progressive Judges when it comes to extending Mega-City One’s jurisdiction to mutants or the Cursed Earth – indeed, at his noblest and most heroic in his embodiment of duty extending the protection of the Law to any or all who call for its help, regardless of whether they are resident in Mega-City One or not, whether “mutie, alien, cyborg or human”. (Although he does seem to have blind spot when it comes to robots as potential citizens).

NOTABLE EPICS & EPISODES FEATURING MUTANTS (OR THE CURSED EARTH)

Too many to mention – essentially any time Judge Dredd leaves Mega-City One to the Cursed Earth, which is frequently after the epic of that name. Also when there are mutant incursions into the Cursed Earth, which is also frequently. Arguably includes the population of the Under-City as well – and Mega-City One has increasingly opened itself up to Cursed Earth migrants, who are, after all, also former Americans.

RATING: 5 STARS*****
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(2) ROBOTS (ROBOT WARS)

For the second of our thematic special mentions, it’s one of the top two recurring SF tropes in general and in Judge Dredd – robots, particularly Mega-City’s robot ‘population’. Robots loom large in Judge Dredd, even more so than mutants as their presence is ubiquitous throughout Mega-City One and the wider world of Judge Dredd. There are few episodes without some robot or other machine intelligence in it, at least in the background quietly performing some role. And indeed, robots were at the heart of the first Judge Dredd ‘epic’ in episodes 9-17, or more precisely mini-epic or longer story arc, albeit one that cemented the comic as an enduring series in 2000 AD – the Robot Wars.

The Robot Wars also covers the familiar SF territory of, well, a robot war – although perhaps not as familiar at the time of its publication prior to the Terminator and Matrix films. In this case, the robot war is led by messianic carpenter robot (oho!) Call-Me-Kenneth, although ‘he’ turns out to be closer to robo-Hitler. Ultimately Judge Dredd and humans in general prevail in the robot war, with a little help from loyalist robots (including recurring character Walter the Wobot), but the Robot Wars continue to cast a long shadow in the comic between humans and robots. There are some discordant notes in the storyline – the robots are likened to slaves for the Mega-City populace to live lives of ease. However, subsequent storylines show quite the opposite, that automation and robots have resulted in unemployment variously stated but at least 90% – with the overwhelming majority of the Mega-City population living lives of crime, drudgery and welfare dependency.

The relationship between robots and Mega-City’s human population in general – and its human Judges in particular – has been almost as problematic as Mega-City’s relationship with the mutant population of the former United States. And just as with mutants, Mega-City would seem to benefit from adopting a more nuanced or progressive approach to its robot population. If its robots do have genuine artificial intelligence (as they often seem to do), shouldn’t they be afforded citizenship status – or at least some legal status or protection? Indeed, its robot population generally seem to be more law-abiding and more observant of others, human or robot, than its human population.

As for Judge Dredd himself, he seems to have something of a blind spot to robots as potential citizens, even if he occasionally seems to be more sensitive to this issue than his fellow Judges on occasion, although not as charitably as he is towards mutants. And he was downright hostile in his opposition to robots as Judges – although he has warmed to them recently after robot Judges have been introduced despite his years of opposition to their use. So too have the Mega-City human population, again after some initial (and often openly hostile) opposition – with citizens now generally liking the robot Judges more than the human ones.

NOTABLE EPICS AND EPISODES FEATURING ROBOTS (OR ROBOT WARS)

Pretty much all of them, as robots are an ubiquitous feature of the twenty-second century

Robot Wars are somewhat less commonplace, most notably occurring in the story arc of that name (in progs 9-17 Case Files 1)

RATING: 5 STARS*****
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(3) ALIENS

And rounding out our top three thematic special mentions is that other top SF trope, up there with robots as the top two tropes of SF and probably exceeding robots to be the top trope – aliens. Interestingly, for such a predominant trope in SF, aliens don’t feature as much in Judge Dredd as their robot counterparts, or even mutants, who would otherwise rank a distinctly distant third to aliens (if that) when ranking general SF tropes by popularity or prevalence.

Yes – aliens are there in Judge Dredd. The highly intelligent and noble alien Tweak, who resembled a bipedal rock-eating aardvark, featured prominently in Judge Dredd’s first true epic, The Cursed Earth – although it’s not entirely clear how an alien would find itself in the titular setting, of all places. The far less intelligent and far less noble alien mercenaries, the Kleggs, who resembled bipedal crocodilians, featured prominently in Dredd’s second epic immediately after that, The Day the Law Died (and unlike Tweek, would pop up occasionally elsewhere). And a whole plethora of aliens and alien worlds as Judge Dredd ventured into space in the Judge Child Quest. And from then on – aliens have featured in Judge Dredd, as occasional visitors or migrants to Earth, or perhaps more so, when Judge Dredd leaves Earth to visit alien space, but neither occurred frequently.

And there’s a reason that aliens feature so infrequently or irregularly in Judge Dredd – it’s because, to borrow a phrase from recent political notoriety, Earth is a shthole. It doesn’t exactly beckon as a stellar destination, and more usually discourages alien visitors, either openly in the form of outright bans and restrictions, or in the form of just being terrible to them. It is a post-apocalyptic planet still mostly uninhabitable from nuclear war after all, with a disturbingly frequent tendency to pile up more apocalypses and add hyphenated post- prefixes to that post-apocalyptic description. And Mega-City One would rank up there by all those descriptors – shthole, terrible place and ever more post-apocalyptic – although by no means the worst place in the future world and depressingly perhaps one of the best. In fairness, to borrow another phrase from recent political notoriety, the aliens usually aren’t sending their best either.

So to paraphrase the War of the Worlds musical adaptation, the chances of aliens coming to Earth, while perhaps not a million to one, tend to be low – but still, they come. From time to time at least – although usually not pleasant for either us or them.

RATING: 5 STARS*****
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(4) SPACE COLONIZATION

American Judges on the moon!

Space – the final frontier. Also one of the definitive tropes of SF – I have a friend, whose running gag is to argue with me that only films set in space are science fiction, much to my frustration.

Now while obviously I dissent from that definition as far too narrow (don’t get me started), it is true that space and space colonization is one of the definitive tropes of science fiction, ranking almost up there with the duo of robots and aliens that feature in my second and third top thematic special mention entries.

And it is a trope that features prevalently in Judge Dredd almost from its outset. There’s the aforementioned American Judges on the moon, in the Luna-1 mini-epic in progs 42-58, where Judge Dredd is appointed Judge Marshall to the titular American lunar colony, first and largest of the lunar colonies, the administration of which was effectively shared between the three American mega-cities. Other mega-cities – notably the Sov-cities and Sino-cities – also had or have lunar colonies.

Even before that, however, Mega-City One’s most infamous space colony played an important background role – the penal space colony on Titan, to which Judges who break the law are sentenced, after being surgically altered with technology to survive un-suited in the colony. The result is not pretty, although I’m not entirely sure it would work either. Anyway, Titan featured in the background to the Return of Rico in prog 30, in which Judge Dredd’s clone brother returns to Mega-City One for vengeance against Dredd.

There’s also various orbital colonies or space ships which are effectively the same thing, just not bound to the surface of any moon or planet, albeit more for those elite enough to afford it, as in the film Elysium.

Mega-City One not only maintained its Justice Department space ship, styled as Justice-One in a similar fashion to the presidential Air Force One, but also maintains a space corps or space marines to “control a limited space empire”, including colonies or stations throughout the solar system, often in competition with space colonies of other mega-cities. There also seems to be regular space traffic to and from Mega-City One.

More far-flung human colonies, deep in alien space, seemingly independent of any mega-city on Earth, feature in the Judge Child Quest, including the planet Xanadu, where the human colony resembled the American West.

RATING: 5 STARS*****
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(5) TIME TRAVEL (ALTERNATE DIMENSIONS)

That archetypal SF theme or trope, time travel was introduced with Justice Department’s prototype Proteus time travel device in the City of the Damned epic – where of course it is the literal plot device to investigate Mega-City One’s destruction predicted by precognitive Psi-Judge Feyy for 2120, thirteen years in the future at that point in the storyline. It also is the literal plot device to resolve that epic as Judge Dredd simply fixes the future in the present. With extreme prejudice.

Once introduced, time travel became more regular in the comic. In the two years after Justice Department used their vast resources to build their prototype time machine, a citizen – albeit a mad scientist- just pops off and builds his own to snatch up Jack the Ripper from the past. We also saw a freak natural wormhole in time that did the same, plucking a German air patrol from the Second World War and throwing it into Mega-City One. Time travel was to recur in both forms, that is by occasional ‘natural’ occurrences, but more frequently by deliberate human invention, primarily by Justice Department itself. For the latter, Justice Department use of time travel technology was so prolific that it created a unit for it, the Future Crimes Unit – which challenges Psi Division for jurisdiction, with its predictive powers of actually going to the future to see it being touted over Psi Division’s precognitive talent. We don’t quite get to see all that prolific use in the comic itself however, but it does recur on occasion in narratives involving Judge Dredd.

And then there’s the dimensional travel between alternate dimensions or parallel worlds that was introduced even earlier – with Judge Death and the Dark Judges, as well as the Apocalypse Warp used by the Sovs.

RATING: 5 STARS*****
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(6) APOCALYPSE

If anything defines the world of Judge Dredd, it is that it is dystopian and post-apocalyptic SF satire

And I do mean post-apocalyptic – although the world of Judge Dredd is more accurately post-post-apocalyptic (and so on, with additional prefixes) because recurring apocalypses are a feature of that world. After all, it’s hard to get more apocalyptic than an event called the Apocalypse War (to which this entry and the following entry pay tribute by their titles).

Indeed, the world of Judge Dredd was definitively shaped by an apocalyptic event – the Atomic Wars of 2070, perhaps not surprisingly for the comic’s origins in the heightened Cold War tension of the 1970’s and 1980’s. And most of the world and its oceans still has the scars as radioactive wasteland – with the Cursed Earth, almost the entire interior of the former United States, and the Black Atlantic, as definitive parts of Judge Dredd’s world, the former from the second episode.

However, Judge Dredd is more than just dystopian or post-apocalyptic, it is dystopian or post-apocalyptic satire – in that it plays with virtually every dystopian or post-apocalyptic trope, mostly with tongue in cheek for black comedy.

Of course, there are the standard earth-shattering tropes – literally in the Apocalypse War, where we get to see an entire alternate dimension earth shattered as an aside. As we’ve seen, the world of Judge Dredd originated in nuclear war with the Atomic Wars – and the Soviets had another red-hot go at it in the Apocalypse War, still Judge Dredd’s most apocalyptic epic, at least in terms of Mega-City One’s body count.

Interestingly, reflecting more recent times, the apocalyptic weapons of choice moved from nuclear war to biological terrorism – what the Apocalypse War started, the Chaos Bug all but finished.

However, at least at the outset, the world of Judge Dredd was curiously one of the most populous post-apocalyptic settings due to the huge conurbations or mega-cities with populations in the tens or hundreds of millions that survived the Atomic Wars because of their missile defense systems. And so you have a world that ironically both a post-apocalyptic setting AND a claustrophobically crowded dystopian setting, with the world’s population crammed into mega-cities that are themselves socioeconomic dystopias within the larger global and environmental dystopia.

“What do Judge Dredd, Mad Max and Adventure Time all have in common? They’re three of the best post-apocalyptic narratives we’ve ever seen. And they’re all slightly ludicrous, ranging from outright surrealism to mad social satire. In fact, the best post-apocalyptic storytelling is usually kind of ridiculous”.

RATING: 5 STARS*****
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(7) WAR

War, huh, yeah!
What is it good for?

Well in science fiction, quite a lot actually – often critically driving the plot or premise of SF works. And Judge Dredd is no exception – the fundamental premise on which the world of Judge Dredd built, is essentially World War Three, or the Atomic Wars of 2070.

You’d think that the world’s mega-cities might be wary of war, as the post-apocalyptic remnants – albeit populous – of the Atomic Wars. But no – they’re surprisingly keen to duke it out, and nuke it out, in wars. Particularly so for the long-running rivalry between the American Mega-City One and the Soviet East Meg One – which saw its ultimate escalation in the Apocalypse War, wiping out half of the former and all of the latter, with a body count of almost a billion people.

In fairness, international wars – or rather, their equivalent in Judge Dredd’s world, inter-city wars, since the mega-cities are effectively nations in size and purpose – are uncommon.

There’s even wars in space, although wars in the lunar colony are fought as some sort of bizarre sport, Rollerball style. There doesn’t seem to be quite the same restraint in the rest of space though, as demonstrated by Mega-City One’s Space Corps. (And there was that alien planet of nearly war, albeit again fought in a bizarre analogue of televised sport, which Dredd encountered in the Judge Child Quest).

But mostly the wars in Judge Dredd are smaller scale wars – with the majority arguably as civil wars, albeit somewhat one-sided, as with Dredd’s tiny resistance force in The Day the Law Died. More notable, and even more definitive of Mega-City One, are the ‘block wars’ fought between neighbouring residential blocks, usually by the Citi-Def forces of each block – which ironically are intended for civilian defence against external threats (or usurpation of Justice Department by another Chief Judge like Cal).

RATING: 5 STARS*****
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(8) CLONES

Send in the clones!

Clones may not have the same prevalence as aliens or robots in SF, but are a recurring trope – which looms large in Judge Dredd, not least because Dredd himself is a clone. Even the Stallone film got that right.

Dredd – Joseph Dredd – is a clone of the first Chief Judge, the Father of Justice, Eustace T Fargo. As was Rico Dredd, Joseph Dredd’s corrupt clone-brother, introduced as early as prog 30 in what is technically his last as well as his first appearance, since Dredd guns him down in a showdown. Technically that is, as Rico did appear in subsequent episodes (set before his death) and remains a fundamental element in the Dredd mythos – metaphorically Dredd will always carry his clone brother with him. Dredd – and his story – remains haunted by this taint in the (clone) bloodline – with Rico as his shadow, the potential corrupt version of himself, and on a larger scale, the Department of Justice (as all Dredd’s best adversaries are dark shadows of himself and the Judges in general – including his ultimate adversary Judge Death and the Dark Judges).

Thereafter we are introduced to other Dredd clones – or more precisely Fargo clones. There’s the rogue Judda in the Oz epic, who sought to clone citizens for obedience and used a number of clone bloodlines including that of Fargo – particularly Judge Kraken, who is rehabilitated by Mega-City One’s Justice Department after the Judda are defeated, only for his fall as tragic figure in Necropolis.

However, despite Kraken, Justice Department has sought other Dredd clones, with a view to replacing Dredd himself when he ages beyond active duty or is killed in duty (essentially the same thing, as we know Dredd will take the Long Walk). Of these, Rico is the best and obvious successor to Dredd himself. That’s not the first Rico – the clone took Rico’s name for surname, feeling the name deserved a second and better chance. The other Dredd clones are more hit and miss, at least as replacement for Dredd himself.

RATING: 4 STARS****
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(9) PSI

 

Ah – psi! The greek letter adapted by science fiction and used for the full spectrum of psychic phenomena or mental abilities, such as telepathy or telekinesis, to make them sound more science-y. And hence also used in Judge Dredd, where psi not only ranks as one of our thematic special mentions, but also as a division within Justice Department, notably introduced with Psi-Judge Anderson in the first Judge Death storyline. Psi-Division deals in psychic and supernatural phenomena, particularly threats to Mega-City One, using Judges with psychic or psi abilities.

 

And so it’s apt that Psi-Division was introduced along with Judge Death, one of the more horror-themed storylines and adversaries in Judge Dredd, as psi and horror tend to be a matched pair within the Dreddverse – the psychic and supernatural phenomena or threats with which Psi-Division deals tend to resemble standard supernatural horror.

 

Interestingly, psi abilities predated the introduction of Psi-Division within the comics – indeed, introduced with a stray mutant youth in The Cursed Earth epic who brought down the mutant Brotherhood of Darkness with his powers.

 

RATING: 4 STARS****

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(10) HORROR

 

Horror is a genre that recurs surprisingly often in Judge Dredd. Well perhaps that’s not too surprising given my thematic special mentions feature recurring horror elements or antagonists – most demonstrably spiders (particularly the mutant spiders that occur on the scale they do in Judge Dredd) but also mutants, robots, aliens and dinosaurs to some degree or other, as well as vampires and werewolves. And that’s even before we get to antagonists such as the Dark Judges and Judge Death.

 

You could argue that daily life in Mega-City One is something of a horror story – at least in the survival horror genre. Or that there are muted elements of horror even in epics that are not otherwise horror – for example Block Mania resembles the rage virus you see in some horror films (such as 28 Days Later) and the Sovs use less humanoid robot terminators in the Apocalypse War.

 

Of course, I’m not sure that many epics or episodes would be horror in the purest sense – after all, our protagonist is probably a little too invulnerable and there’s too many other genres bouncing around for that. Yet many at least contain some horror elements – often playfully borrowed from the genre (usually to provide antagonists for Dredd) or ones that could readily be recast as horror.

 

RATING: 4 STARS****

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(11) APES

Apes are a surprisingly prevalent trope in SF – an evocation of evolution and echo of human nature. Apes had been used for the latter in literature long predating SF or evolutionary theory, but SF offered a new trope – ‘uplift’ apes. That is, apes ‘uplifted’ through human technological enhancement to a higher level of intelligence, even rivaling humanity. Perhaps the most famous example is the Planet of the Apes franchise.

The world of Judge Dredd is no planet of apes – nor is Mega-City One a city of apes – but there are uplift apes, introduced in the earliest episodes of Judge Dredd no less. Unfortunately, they were introduced as living in a ghetto dubbed the Jungle, which smacks of, ah, apist stereotype. Perhaps even more unfortunately, they were also introduced through the so-called Ape Gang, an ape criminal gang that styled itself on equally stereotypical Italian-American 1930’s mobsters (headed by Don Uggie Apelino with his lieutenants Fast Eeek and Joe Bananas).

Of course, the Ape Gang did not prosper when it went head-to-head with Dredd – and for that matter the Jungle was destroyed during the Apocalypse War. However, uplift apes did survive in Mega-City One, occasionally popping up when the writers remember them – and fortunately as more engaging characters.

More regular or non-uplift apes have also popped up in the Judge Dredd comic. I wouldn’t anticipate many survived the Atomic Wars, even in Africa or Asia given the extent of global devastation, at least in non-mutated form. However, apes appear to be kept as pets – most famously including the orangutan Dave, who was voted in as Mayor of Mega-City One. Indeed, the most popular politician Mega-City One has ever had (not that either the office of mayor or city council count for much), although sadly it did not save him from assassination. It does beg the question of why an uplift ape hasn’t sought the office, hoping to recapture the popularity of Dave.

And also apes or at least ape-like creatures have popped up in the reverse to uplift – as devolved humans, in one of my favorite episodes of Judge Dredd, Monkey Business at Charles Darwin Block. Speaking of monkey business, I’ll expand this entry to include monkeys as well. We’re all primates here!

RATING: 4 STARS****
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(12) DINOSAURS

Or as I like to call this thematic special mention, Jurassic Dredd.

No, seriously – Judge Dredd did Jurassic Park before Jurassic Park. Yes, even the novel. The Cursed Earth epic introduced that there are dinosaurs roaming the Cursed Earth, because why the hell not? Essentially, it was the same premise as Jurassic Park – genetically re-engineered dinosaurs were created for the Dinosaur National Park in the continental United States, but survived and were let loose by the Atomic Wars.

For that matter, the 2000 AD anthology comic (which features Judge Dredd) has a special relationship with dinosaurs, owing mostly to writer Pat Mills. With his characteristic misanthropic style, Mills will essentially favor any antagonist – robot, alien, even great white sharks – over humans, particularly if that antagonist kills humans more violently than most. In fairness, the humans in his stories usually have it coming – indeed, it is the humans that are the antagonists. (With the exception of Judge Dredd – for whom Mills had a soft spot as co-creator and usually showcased human heroism).

And those misanthropic tendencies took shape with dinosaurs in his beloved Flesh series – a series that started in the opening line-up in the very first issue of 2000 AD (preceding Judge Dredd itself, which only started in the second issue, albeit due to scheduling difficulties). That series had an intriguing premise – that the extinction of dinosaurs occurred because they were herded or hunted to extinction by time cowboys from the future, seeking to feed the meat-starved twenty-third century. One can’t help but feel Mills wanted to shoehorn dinosaurs into his Cursed Earth epic from his Flesh series – which he did, not just figuratively in its use of dinosaurs, but literally in that his Cursed Earth tyrannosaur Satanus is some sort of genetic reincarnation of one of the offspring of the main tyrannosaur from Flesh. Somehow I don’t think genetic re-engineering works that way.

Anyway, dinosaurs have been roaming the Cursed Earth ever since, although not in great number and only rarely when writers remember or want to use them. Which is not as often as I would like – which is to say every episode of Judge Dredd, because everything’s better than dinosaurs. Or perhaps not as often as its special mention might suggest, but dinosaurs will always get special mention from me. And because it’s not like I don’t have the cover image of Satanus about to chow down on a bound Dredd – one of the most iconic images, if not the most iconic image, of the Cursed Earth epic – and will not use it any chance I get. Indeed, it was my introduction to the epic, as I saw it as a ‘flashback’ poster in 2000 AD comics well before I read the epic itself, so I was left in suspense for years as to how Dredd escaped those gaping jaws.

RATING: 4 STARS****
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(13) SPIDERS

If dinosaurs earn thematic special mention in Judge Dredd Comics, then so too do spiders, particularly for this arachnophobe fan – Judge Dredd gets spider-iffic surprisingly often, and more often than he gets Jurassic. Although of course the spiders in Judge Dredd are essentially a subset of our special theme of mutants or mutation, courtesy of the Cursed Earth, that endless source of mutant weirdness.

After all, we’re not talking your humdrum household spiders here – we’re talking mutant spiders that are on an entirely different scale of horror. We’re talking mutant spiders on a vast numerical scale – the spider-invasion of Mega-City One by a mega-swarm of billions of insanely toxic Cursed Earth spiders in The Black Plague mini-epic. But in subsequent episodes, we’re also talking mutant spiders on a monstrous physical scale – the usual giant spiders that are stock of schlock horror, not least the titantic tarantula from one Judge Dredd annual special (in our feature image). And we’re even talking a rare disease that turns people into giant spiders, that occasionally pops up in Mega-City One

RATING: 4 STARS****
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(14) DISEASE

 

Yes – disease ranks a special thematic mention, aptly enough in these pandemic times. Disease is something that recurs surprisingly often in Judge Dredd – and at a surprisingly substantial level of narrative importance, indeed holding the fate of mega-cities in the balance. Disease is at the heart of the first true Judge Dredd epic, albeit mostly offstage – as an existential threat to Mega-City One’s West Coast counterpart, Mega-City Two, which prompts Dredd’s epic quest across the Cursed Earth to deliver the vaccine. Of course, they, ahem, borrowed the storyline from Roger Zelazny’s Damnation Alley, just in the opposite direction, as the storyline in Damnation Alley was that a former Hell’s Angel had to drive a vaccine from the West Coast to the East Coast in a post-apocalyptic United States after a nuclear war.

As for the disease itself, no boring flu or anything like that for Judge Dredd’s first epic – it’s akin to the Rage virus in the 28 Days Later film franchise, although its victims are marginally more intelligent and articulate, not quite the de facto zombies of that franchise. Apparently, “it’s a disease left over from the Great Germ War… you know, the one that came after the Atomic War”. Judge Dredd’s world tends to be post-post-apocalyptic. It’s a wonder that ANYONE is alive in the twenty-second century, let alone the hundreds of millions of people in Mega-City One.

Nor is that the last existential threat to a mega-city from disease as a bioweapon, although in subsequent storylines that threat is to Mega-City One – most destructively in the recent Day of Chaos storyline, where the disease once again seems to have a rage virus effect. Also most poignantly, as the Judges fail to avert the disease overwhelming the city and instead must resort to desperate, heartbreaking city-wide triage as they evacuate a small uninfected remnant of the population to safe zones.

And then there are the less existentially threatening but more exotic diseases that occasionally bubble up to the surface of the Dreddverse – usually of a mutant or alien variety. Again – no boring flu or anything like that here. In fairness, one of these might have been existentially threatening if not contained – Grubb’s Disease, named for the ex-mayor who contracted it, although it is not so much a genuine disease caused by bacteria or virus, but an extremely virulent and ultimately fatal mutant fungus that grows on humans. Fortunately, while inescapably virulent (in that its growth cannot be stopped once on a human host), it is slow-acting and hence more readily able to be contained before it spreads by spores (upon death of its host).

And so we come to my personal favorite (and my featured image) from the Judge Child Quest – Jigsaw Disease! You do not want to catch Jigsaw Disease – a disease so alien it does not make any sense. If anything, it doesn’t seem to work on a biological level so much as an extra-dimensional one. Parts of the body vanish, literally like taking pieces out of a jigsaw – and although they are clearly not there as things pass (or fall) through the now vacant spaces, the remaining body parts stay in place and continue to function as if the missing body parts were there, even down to a disembodied eye or mouth. Uh…quantum entanglement? Of course, there’s no real explanation other than magic or fantasy. (Indeed, I’d love to see jigsaw disease or a variant of it in a fantasy setting).

As the patient himself exclaims to his doctor on an alien world (that itself, like Jigsaw Disease, resembles a surreal Magritte painting), “It just doesn’t make any sense! How do I say together? Why don’t I feel any pain? Where am I disappearing to?”. Worse, despite the painlessness of it, jigsaw disease is fatal. As the alien doctor informs his patient – “There is no cure for jigsaw disease. When a piece of you is lost, it’s lost forever! I’d give you forty days at most. You’ll go on wasting, until…you’re just not there!”

 

RATING: 4 STARS****

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(15) FADS

 

Of course, this is arguably the broadest of our thematic special mentions, since as a dystopian future satire Judge Dredd is comprised of one trend or another extrapolated to absurdly or blackly comic intensity – “a society in which every single thing has become monstrously overwhelming”.

This entry is for the recurring storyline idea of which I am particularly fond – Mega-City One’s innumerable consumer fads. Of course, in a mega-city where hundreds of millions of bored and unemployed citizens (from a 90% unemployment rate due to automation) pursue various hobbies, futuristic or otherwise, at best (or commit crimes at worse), even that more narrowly defined theme can be very broad.

My soft spot is for those ill-conceived and short-lived consumer fads that bubble to the surface of Mega-City One life – usually to unintended consequences that range from unpleasant to disastrous, with the latter involving the direct intervention of the Justice Department, usually by banning them. Weird and dangerous consumer fads are a recurring feature of Mega-City One – we have never seen Justice Department’s Consumer Protection Division, but it must surely be the most unsung and hardest working division within the Department.

A substantial proportion of consumer fads originate it with Otto Sump, introduced in Case Files Volume 3 – Mega-City One’s ugliest citizen handpicked by Judge Dredd himself as bait to root out criminals preying on the winners of the hit TV show, Sob Story. Sump then used the fortune he won – the highest ever on the show – to bankroll one dubious fad after another, much to the disdain of Dredd whom Sump persists in seeing as a friend, although at least the fads Sump promoted tended to be unsightly and more unpleasant than disastrous.

One of my favorite examples of such fads is also representative of their idiocy and that of Mega-City One’s citizens – the things marketed as couch potatoes depicted in my feature image. One wonders how such monstrosities – weird genetically engineered vegetative lifeforms, but of creepy humanoid appearance with some mobility and ability to “talk” – could ever catch on as household ‘companions’, notably in their titular role of sitting beside people as they watched television. And of course, as usual, there’s a catch with unintended consequences – the couch potatoes are designed with some rudimentary psychic ability to ‘read’ people’s thoughts, all the better for ‘conversation’ about television shows with their owners. Unfortunately, that ability also allows the couch potatoes to control thoughts as well – only of course, with people themselves of the most rudimentary intelligence, but as Dredd dryly observes, in other words two thirds of Mega-City One’s citizen population…

 

RATING: 4 STARS****

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(16) DRUGS

 

Drugs also rank a special thematic mention – although they aren’t as prolific as one might expect in storylines about crime in a dystopian future police state. In fairness, they probably do feature as often as other special thematic mentions – probably more so than apes, dinosaurs, and spiders or about as much as disease, but not quite looming as large as the latter’s narrative importance unless of course you count Oracle Spice or the chemical agent that induced Block Mania. And like disease, we’re not talking any boring contemporary drugs – not least because that might have been too much in the nature of adult content for the initial publication of the comic, which similarly had to edit sexual references and language (hence the use of drokk as an expletive) – but more exotic futuristic or even alien drugs.

As mentioned, one drug of substantial narrative importance was the alien Oracle Spice featured in the Judge Child Quest, indeed to the point that the Judge Child Quest might have been titled in part the Oracle Spice Quest. It was extremely psychoactive, so much so that it induced psychic ability – particularly as its name suggests, precognitive visions. However, those visions were about as cryptic as historical oracles and killed the single unfortunate Judge who used them – not to mention that its sole source, the giant alien toad Sagbelly, was killed by Judge Dredd, so there’s no more where that came from and hence it was limited to that storyline.

Another drug or chemical agent of fundamental narrative importance as the one planted in Mega-City One’s water supplies by the Soviets to induce city-wide Block Mania and cripple the mega-city prior to the Apocalypse War. As such, it was second only to the Chaos Bug bioweapon in its city-destroying potential, albeit indirectly as the real destruction came from the affected citizens to each other and the Soviet attack on the weakened mega-city.

Of course, some drugs are even used by the Judges, notably anti-aging drugs that seem to be part of a whole panoply of anti-aging technologies or treatments – which of course accounts for Judge Dredd in his eighties having the health and fitness of a man half his age.

As we mentioned, criminal ‘street’ drugs tend to be exotic futuristic or alien drugs. An example of the latter is another anti-aging drug, but which is illegal in this case – as it has to be lethally harvested from the glands of a sentient alien species known as Stookies. Otherwise, the usual named criminal street drug that recurs in Judge Dredd stories is the stimulant Zziz.

More interestingly – and thematically consistent with the dystopian future police state theme – are those substances that have been outlawed as drugs, allowing the writers to use them as analogous to contemporary drugs in storylines. The most notable of these is sugar, which is written as a direct parallel to cocaine, even in its point of origin in the corrupt Pan-Andean conurb. And it looks like Mega-City One criminals have a sweet tooth because another outlawed substance is the fictional Umpty candy, originally manufactured lawfully (presumably without sugar) but then outlawed as it was just so delicious it was addictive, even to machines (somehow).

Perhaps the most significant drug of all ironically did not originate in the comics, but in the 2012 Dredd film – the drug Slo-Mo, which pretty much is exactly what it says on the tin causing a ‘high’ of slow-motion perception, and is the basis for the antagonist Ma-Ma’s criminal empire.

 

RATING: 4 STARS****

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(17) MAGIC & GODS

 

That’s right. Magic.

Not psi. Magic.

Judge Dredd is a SF fantasy kitchen sink in which anything goes – including magic. Of course, usually the comic attempts an SF veneer of psi over what, to all intensive purposes and functional effect, is magic. Every so often however it defaults to pure fantasy magic – albeit usually for comic effect, with magic coming up second best against the Law.

The definitive classic story – and I believe the first – to this effect was The Genie in prog 514, which featured a cover in which Dredd substitutes three years in the cubes for the genie’s three wishes, and for the concluding punchline “Judge Dredd proves that magic is no defence from the law”. And also the magic premise of a literal genie of the lamp, three wishes and all. That’s right – we were dealing with outright magic here, without even any bare pretence at it being some sort of mutation or psi. Judge Dredd is predominantly SF, albeit very much on the softer side with all that psi and so on, but every so often it defaults to fantasy, including magic. Not too often of course, but enough to bubble up to the surface every now and then, as here, even if it is a little silly.

Although it wasn’t the first time we encountered magic in Judge Dredd, as Murd the Necromancer literally resurrected Dredd with it in The Judge Child Quest. Of course, back then, we weren’t sure it was magic, given that the quest was driven by psi, as well as all that weird galactic alien stuff and Oracle Spice. For that matter, the Dark Judges are clearly supernatural or magic in nature, but of course that just seemed part of their extradimensional schtick (and of course psi featured heavily with them as well).

We definitely see more magic for comic effect in the Judge Dredd comic subsequent to The Genie. And I’m totally going to include Toots Milloy, the witch in my feature image, in my Top 10 Girls of Judge Dredd when we reach her.

And then there are gods. That’s right – actual gods, ot at least their functional equivalent. They exist, but usually to the same comic effect as magic in Judge Dredd.

We’ll include God in this as well or at least His functional equivalent, although Hé’s usually called Grud in the Judge Dredd comic – not, I suspect, because it was a plausible evolution of language but to avoid any issues with publication. Later issues have tended to drop Grud for God.

 

RATING: 4 STARS****

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(18) WEREWOLVES & VAMPIRES

Werewolves and vampires, oh my!

As I noted in its thematic special mention entry, horror is a genre that recurs surprisingly often in Judge Dredd – and given that the world of Judge Dredd is a regular SF fantasy kitchen sink in which anything goes, sooner or later werewolves were going to appear. As they did in The Cry of the Werewolf epic (which got its title from a film) in Case Files 7.

Of course, the Judge Dredd comic tends to prefer SF rationales for its fantasy, even if that SF is extremely soft on the Moh scale of SF hardness. So not surprisingly, the introduction of werewolves into Mega-City One strove to give them an unconvincing scientific explanation, as unconvincing as the spider bite in Spider Man – a mutagenic or more precisely lycanthropic chemical that had bubbled up in the Undercity.

And where werewolves went, vampires were sure to follow – as they did with the vampire Judges in the City of the Damned epic. In that epic, the comic doesn’t even bother with a SF explanation, except in so far as ‘psi’ powers are a SF catch-all explanation for what is basically fantasy magic – all (future) Mega-City One Judges have been turned into vampires by the Mutant. Well, except for future Dredd. He’s a zombie.

That epic might readily have seen vampires become a one-off feature. After all, the vampires in that epic were the Judges from the future 2120 timeline transformed into vampires by the uniquely powerful psi ability of the mutated Owen Krysler or Judge Child. However, Volume 9 reintroduced vampires with its Noseferatu storyline, opening the floodgates for them becoming a recurring and surprisingly regular feature with its Nosferatu storyline. Not so much werewolves though, as it’s difficult to adapt the classic werewolf so that they are recognizable as such – whereas the basic themes or tropes of vampires can be readily adapted by any number of fantasy or SF rationales. One such was the Nosferatu storyline in Case Files 9 – the name was a dead giveaway of course, although the vampire tropes were adapted to a spider-like alien with similar abilities and appetite for blood.

RATING: 4 STARS****
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(19) DRAMA & TRAGEDY

Day of Chaos – gruddamn you, 2000 AD, you tore my heart out with that story!

As a sci-fi fantasy kitchen sink, Judge Dredd extends to a diverse range of genres, albeit obviously not pure or high fantasy – and admittedly not particularly hard SF either. Of course, it is not primarily science fiction or fantasy – it’s primarily a dystopian satire or black comedy in a science fiction setting. For that matter, it has shared elements of genres beyond science fiction or fantasy, albeit in the usual suspects for its central premise – crime or heist fiction, espionage, or war fiction, and of course drama, particularly police drama.

And then there is the diversity of tone. Predominantly its tone is that of tongue-in-cheek black comedy or satire. Primarily, Judge Dredd is funny or comic, in contrast to what might otherwise be an unbearably tragic post-apocalyptic setting – the best post-apocalyptic fiction is absurdist at heart. Judge Dredd is a futuristic Dirty Harry in a post-apocalyptic dystopian SF satire. As such, its predominant tone is comedy, albeit generally absurdist or black comedy, “ranging from outright surrealism to mad social satire”.

Yet even here it can vary, particularly as Mega-City, its Judges and its citizens have engaged more depth of emotional reaction – from comic to dramatic and indeed to tragic. Every so often it varies, the writers recall that the Judges are essentially a police state, but that a police state necessarily involves police – with all the potential for drama or personal tragedy that police or crime stories can involve.

The tragic stories could be heartbreaking or heartrending – they typically involved stories of individuals crushed by life in Mega-City One, often not so much by deliberate cruelty but by the vast impersonal carelessness of the city, and some so that even Dredd was moved by their tragedy. And then occasionally Judges or the whole city are overwhelmed by tragedy – apocalyptic crises for Mega-City tended to be somewhat absurdist, but not always so as they ventured beyond the absurdist or comic to tragic, as in the Day of Chaos epic. Such stories – particularly the heartbreaking individual ones – tend to stand out among other episodes of the Judge Dredd comic as a result, as well as among my personal favorites.

You could argue that drama and tragedy feature close to the very origin of Judge Dredd, with his brother Rico (“He ain’t heavy – he’s my brother!”), but also that its poignant high point was in the democracy storyline, starting with Letter from a Democrat in Case Files 9

RATING: 4 STARS****
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(20) DEMOCRACY & TERROR

A thematic special mention entry, which is alliterative to the preceding special mention entry for drama and tragedy – aptly so, as they overlap in Judge Dredd. One might say that the Judge Dredd comic is at its most dramatic – and tragic – in episodes revolving around Mega-City One’s democracy and terror movements. And of course, there’s an overlap between democracy and terror in Judge Dredd – firstly, as Justice Department tends to see even Mega-City One’s peaceful democracy movement as terrorists, and secondly, as that a large part of that movement devolved into or fed Mega-City One’s terror movements when doomed to Justice Department’s boot in its face forever (or Justice Department’s own state terror).

It is through the underground democracy movement that we see Justice Department and the Judges at their darkest, but ironically also the comic at its most morally ambiguous or complex.

From the outset, Judge Dredd and his fellow Judges were intended as a dystopian satire of the worst excesses of police and government authority fused together into a post-apocalyptic police state. And yet, also from the outset, Dredd co-creator Pat Mills, best known for his anti-authoritarian themes, wrote Dredd – the ultimate authority figure – as a heroic character. As I’ve said before, Judge Dredd is essentially Dirty Harry in a dystopian SF satire, reflecting both the heroic and anti-heroic nature of that character as his predecessor. That has deepened over time to other Judges and the Justice Department in general, as those intended figures of authoritarian satire have earned their writers’ respect as potentially heroic characters.

Of course, that’s easier when the Judges face off against the violent crime or criminals that threaten to overwhelm Mega-City One – let alone the apocalyptic threats to the mega-city’s very existence. Although it might be noted that the most characteristic enemies or apocalyptic threats have essentially been dark inversions of the corruption or authoritarian violence of the Judges themselves – from Dredd’s rogue clone Rico at a smaller scale, to the insane Chief Judge Cal, or Judge Death and the Dark Judges at a larger scale, even arguably the Judge Child Owen Krysler or the Soviet Judges.

However, that’s dramatically reversed when the Judges are pitted against their own citizens, particularly those in the substantial democracy movement – for whom the Judges and Justice Department are definitely not the good guys. Indeed, from our perspective, it is difficult not to share their viewpoint of the democracy movement as the true heroes of Mega-City One, while the Judges and Justice Department as the true villains. Certainly, Justice Department and the Judges, included Dredd, are at their most villainous – or at least anti-heroic – when it comes to stamping down on the democracy movement, which they identify as terrorist.

And yet…

TV Tropes stated it best:

“By his very nature and purpose, anti-hero Dredd is firmly committed to his organization’s authoritarian, brutal, and ruthless methods of law enforcement, but it’s established that Mega City One would collapse without him and his fellow Judges, and more than once has. Though Dredd is impeccably honest and honorable, despises corruption, does not discriminate, goes out of his way to save innocents…and has been given cause to question his purpose more than once, he is an unapologetic authoritarian. In this setting, democracy within his society has been shown to be simply unworkable”.

This moral complexity is also apparent in the heroic self-sacrifice of the ideal Judges, such as Dredd, sworn to uphold the law and protect Mega-City. Dredd himself has consistently accepted the potential sacrifice of his own life to protect the citizens or even a citizen of Mega-City One (and even the residents of the Cursed Earth or anyone looking to the protection of the Law). The life of a Mega-City Judge is somewhat monastic, even deliberately Spartan. After years of training, their duty is entirely to uphold the Law, enduring constant danger of death, typically without personal relationships, certainly without personal riches or reward or even retirement – as the practice of Judges is to retire from active duty with the Long Walk, a quintessentially American Western image of leaving Mega-City and roaming the Cursed Earth, to bring law to the lawless.

Often Dredd is characterized as a fascist, with much – dare I say it? – justice (and indeed dangerous tendencies in that direction), but ultimately I would argue that he is not a fascist (and Mega-City One is not totalitarian) in the strictest sense. Dredd and his Mega-City One are undeniably authoritarian – part of a police state that is almost casually brutal and draconian in its enforcement of law – but Dredd would seem to be a little too legalistic to be a true fascist and lacking the definitive characteristics of historical fascism.

RATING: 4 STARS****
A-TIER (TOP TIER)

 

And here are all 20 of my thematic special mentions:

 

 

S-TIER (GOD TIER)

 

(1) MUTANTS (CURSED EARTH)

(2) ROBOTS (ROBOT WARS)

(3) ALIENS

(4) SPACE COLONIZATION

(5) TIME TRAVEL (ALTERNATE DIMENSIONS)

(6) APOCALYPSE

(7) WAR

 

A-TIER

 

(8) CLONES

(9) PSI

(10) HORROR

(11) APES

(12) DINOSAURS

(13) SPIDERS

(14) DISEASE

(15) FADS

(16) DRUGS

(17) GODS & MAGIC

(18) VAMPIRES & WEREWOLVES

(19) DRAMA & TRAGEDY

(20) DEMOCRACY & TERROR

 

 

 

 

Mega-City Law: Top 10 Judge Dredd Epics & Episodes: Episodes

 

 

Counting down my Top 10 Judge Dredd epics and episodes – essentially as a running list updated as I finish each volume of the collected Judge Dredd Complete Case Files in my ongoing Mega-City Law reviews (presently up to Case Files 16).

I distinguish between epics and episodes – with epics as longer storylines over a five or more episodes. However, that still leaves a distinction for me with respect to episodes – episodes that encapsulate their storylines within the single episode (probably most of the comic) as opposed to those that have a longer story arc over 2-4 episodes (with four episodes being perhaps the most common standard for such mini-epics).

There is a real art in encapsulating a story within a single episode – and a mere six pages or so at that – akin to writing a short story, typically with a twist in the tale, as opposed to a novel. Some of the stories in the Judge Dredd comic which had the most impact on me or which defined the comic for me are stories of a single episode. These are my top ten episodes of Judge Dredd, standing on their own as single episodes.

 

 

(10) A, B OR C WARRIOR
(CASE FILES 18: prog 824)

 

“Well, citizen Colon. Can you guess what happens now? Is it a) we let you go? b) you get off with a five cred fine? or c) we lock you in the psycho cubes and throw away the key?”

A, B, C Warrior is easily my favorite single episode in Case Files 18 – involving yet another citizen gone mad in Mega-City One, or ‘futsie’ as Mega-City slang goes for people suffering from ‘future shock’, who have snapped from the pressure of just living in “a society where every single thing has become monstrously overwhelming” (as per Chris Sims).

In this episode, the futsie is a citizen with an unfortunate surname, Mori Colon – and the even more unfortunate madness from losing his job as a pollster. Although given the nearly universal automation of jobs in Mega-City One, I’m not sure how he ever had it in the first place since it would seem a job where a robot would be first in line.

Anyway, he’s adapted his former occupation as pollster to his new preoccupation as serial killer. As one Judge observes – “It’s incredible, Dredd. He’s killed over fifty people – all so he can ask them these insane questions!”.

That is of course after Colon is apprehended by Dredd. We’re introduced to him at the opening of the episode “polling” a resident of Frank Hovis block, as usual named for a character in a British television comedy series contemporary to the date of publication rather than someone you’d expect it to be named for in a twenty-second century American megalopolis. And by “polling”, I mean asking some of those inane questions – as multiple choice between options a, b, and c, hence the title – before shooting his victim. As in what will the victim do when Colon brandishes a gun – a) try to jump me b) beg for mercy or c) run for it. (The answer in this case was b).

The sound of gunfire is reported by neighbors – which is how Dredd is called to the scene. Unfortunately, he doesn’t have much to go on for clues at the scene, particularly given the insane polling that is Colon’s modus operandi, but fortunately Colon decides further “research” is needed at a local club (where Colon laments that he should have thought of “polling” a crowd further). Research such as whether on learning of their impending deaths they will a) pray to Grud…b) pray to Satan…c) start to cry. (In fairness, Colon is researching whether religious belief is declining in Mega-City One because of the reactions of previous victims).

So as nearest Judge, Dredd is called to the club when Colon’s latest disturbance is reported and catches Colon in mid-massacre. Colon even polls Dredd which ammunition he will use. (Dredd choses an option that wasn’t on the poll, shooting through a table – and Colon’s arm – with an armor-piercing round). Although I do have to give Colon mad props for his justification to Dredd – “but I’m conducting an opinion poll!”

And that leads to us to the line I quote at the outset Dredd’s deadpan snark with his facetious “poll” to Colon after he recovers from med-bay treatment. And like the readers, Colon easily guesses the answer – “at a wild guess…c?”. Which if you recall was throwing him in the psycho-cube without a key – “You got it. Take him away.”

 

RATING: 4 STARS****
X-TIER (WILD TIER)

 

 

 

 

(9) FIRST OF THE MANY
(CASE FILES 16: prog 775)

An episode which revisits Dredd’s very first arrest or more precisely, in which it revisits him – “I’m Bert Dubinksi. I’m the first guy you ever arrested.”

This episode is worth revisiting in some detail, flashing back as it does to such a monumental moment in Dredd’s history – his first arrest, as a rookie under Judge Morphy – but also featuring the art of one of my favorite Dredd artists, Cliff Robinson (as did my other favorite episode from Case Files 16, Watch Dogs).

You have to love that introduction as Dredd signs off after having “been on the streets a hundred hours straight” – bonus points for the Rowdy Yates Block sign in the background, Dredd’s destination as his rostered block of ‘residence’ as block Judge (and as I’ve noted, a sly reference to his source of influence in Dirty Harry as the name of Clint Eastwood’s character in the TV Western series Rawhide).

Just as Dredd pulls up in what appears to be the parking bay for his Lawmaster (and is awaiting the security door as it opens), that’s when Dubinski approaches him with that declaration. Dubinski seems friendly enough but it bodes trouble that he just happens to be there when Dredd is coming off shift and in that suspiciously long coat as well.

The episode flashes back to the arrest, with Dredd as a hotshot rookie in his first street assessment by Judge Morphy. Father figure and mentor to Dredd. Oh – and it’s good to see you again, Morph, in your prime to boot (those tight boots – yes, it’s a plot point in Judge Dredd). He was killed in the line of duty in the countdown to Necropolis just a couple of Case File volumes back – an important factor in Dredd’s breakdown and decision to take the Long Walk. (Dredd got better…and came back).

Anyway, here he is with Rookie Dredd at the dawn of Dredd as the Judge we know and love. Prompted by the same gunman approaching him thirty-five years later, Dredd recalls his very first arrest, as a rookie Judge eighteen years of age. Which would of course make Dredd fifty-three years of age – as at the time of this episode in 1992 (or 2114 for Dredd in Mega-City One). Since each year passes at the same rate in the comic as in the real life – that would make him eighty-four years of age in 2023 (or 2145 for Dredd in Mega-City One). Lucky he has those rejuvenation treatments mandated by Justice Department.

Rookie Dredd coolly assesses the situation of a gunman having killed two people in a shop – “Don’t want to start a firefight in a crowded street if we can help it. I’ll try and take him quietly”.

And that’s exactly what he does. Of course, it helps that the gunman appears to be a ball of nerves, backing away from the scene of his offences, so all Dredd has to do is quietly come up behind him and hold a Lawgiver to his head. “Pays to look where you’re going, meathead! Drop it!”

And Dredd does the same thing here as Dubinski tries to gun him down, having foolishly turned away from Dredd before doing so – “Getting’ a sense of déjà vu, Dubinski?”

Dredd is quite the deadpan snarker arresting the first person he ever arrested…again.

In hindsight, perhaps they should have sentenced Dubinski to a psych cube thirty-five years ago – his motive in his original offence appears to be the two people in the shop weren’t “friendly” and that appears to be a motive here, as he becomes enraged at Dredd before pulling out the gun from his coat.

This time, however, Dubinski is not prepared to surrender quietly – not surprisingly as he doesn’t want another stretch in the cubes and he opts for suicide by cop. So Dredd calls in a meat-wagon for Dubinski, much to the bemusement of Control – “Wilco. Uh…would that be Dubinksi who was released from Iso-Block 10 this morning? One of your old perps?”

And Dredd has his own moment of hindsight, with his characteristic deadpan snark – “Yeah. Might have been better if I put a bullet in him first time round. Would have saved us both a lot of trouble.”

RATING: 4 STARS****
B-TIER (HIGH TIER)

 

 

 

(8) WATCHDOGS
(CASE FILES 16: prog 739)

“Attaboy Dreddy! Give ‘im the old judicial excess!”

The Citizens Watchdog Committee may regard Dredd’s use of force as shocking, disgusting, and disgraceful – but their audience loves it.

The Committee and their audience are watching Dredd as he performs his duties – we are introduced to them as Dredd apprehends muggers. And so is Dredd, asking Justice Department Control whether they have spy in the sky surveillance on him – “Somebody has. I count at least two of them. Check into it”.

No rest for the wicked – or those who judge them, as Control directs Dredd to the next incident, a brawl at the Dire Straits bar. Meanwhile, we see more of the Committee – three people watching Dredd on screen while sitting behind a desk with the banner Citizens Watchdog Committee, with another man sanctimoniously narrating Dredd’s use of force, all four of them in terms of utmost opprobium.

The narrator is heckled by the Committee’s wider audience of citizens, who are wildly enthusiatic for Dredd’s onscreen actions in a manner consistent with a crowd at a gladiatorial arena. Are they not entertained? Yes. Yes, they very much are – and loving it. The Citizens Watchdog Committee only have themselves to blame – we see the two large signs outside their venue, emblazoned in the style of a boxing match or wrestling show:

No wonder they got fans of “judicial excess”, cheering on Dredd’s every bone-crunching tooth-breaking act by their affectionate nickname for him – “Nice one, Dreddy!”. Although I’m not sure I’d want to be too casual with calling him that in person, albeit Dredd seems to brush it off in this episode.

Control did “check into it”, tracing the serial numbers from the spy in the sky camera drones – using their own counter spy in the sky – to the Citizens Watchdog Committee, who are conveniently just across the road from the Dire Straits bar where Dredd is mopping up the brawlers.

So of course Dredd attends the Committee in person, asking them “You jokers got a licence to operate this vid show?”

Meanwhile, the audience loves it – “Go get ’em, Dreddy!”, “Break some face!” and “You shoulda heard the things they were sayin’ about you!”

The Committee spokeperson – the one narrating the drone camera footage with such outrage and indignation – protests that they don’t need a licence as they’re “exercising our right to scrutinise the actions of our Judges”. Dredd smoothly counters – “But you do if you’re using the image of a Judge for the purposes of entertainment”. All the spokesperson can do is stammer “But it’s not entertainment!”

And the audience goes wild – “Oh-yes-it-is!”

Case closed – and Dredd arrests all four of the Committee. As he does, one of the audience asks “Hey Dreddy, any chance of you getting’ a regular slot prime time?”

If only, Mega-City One citzen, if only. Where’s the Judge Dredd TV show, Hollywood?

For that matter, where’s the sequel to the 2012 film?!

That wraps up the Watchdogs episode – and the Citizens Watchdog Committee. Iso-cubes all round, I bet.

Although if we were to think about it, perhaps we should identify with the Citizens Watchdog Committee rather than their audience or even Dredd himself. After all, they do have a point with that whole judicial excess thing. Indeed, it goes to the heart of the comic itself, although as we’ve seen, the authoritarian violence of the Judges in general and Dredd in particular is a lot more nuanced than that. Arguably, that nuance defines the comic, which essentially walks the line as to whether that authoritarian violence may be a necessary evil amidst the dystopian satire of it.

Aptly enough, it walks a similar line to that of the character that inspired Dredd, Clint Eastwood’s Dirty Harry – that as much we might admire the character’s personal code of honour in service of the law akin to an instinct for justice, perhaps we might not want our police (or judges) to actually be like Dirty Harry, let alone like the over the top authoritarian violence of Dredd and the Justice Department he serves.

RATING: 4 STARS****
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(7) THE LURKER
(CASE FILES 9: prog 440)

 

Another of my favorite single Judge Dredd episodes, with a blackly comic twist to the tale worthy of Roald Dahl.

 

The episode involves the titular lurker, essentially a nocturnal criminal scavenger equivalent to one of those bottom-feeding fish but in Mega-City One’s underworld, picking up the scraps left behind by more powerful predators such as muggers.

 

Tonight, however, is his big score – or so he thinks, as he picks over a mugging victim after the muggers made off with a briefcase and the victim manages to blurt out “my case…tell Judges – ten million”. Naturally, the lurker thinks the case contained ten million creds, the currency of Mega-City One. So the lurker follows after the muggers, hanging back as they attempt to open the case – and gets his break when they flee Judge Dredd, leaving the case behind. Equipped with a las-knife, he makes more progress on the case, which is too heavy for him to move.

 

Meanwhile, Dredd apprehends the muggers (well, one of them as he shoots the other) as an alert comes through from control – the victim was courier for Nukco and the case contains radioactive isotopes giving out, you guessed it, ten million rads. Just as the lurker pries open the case – and is instantly snap-fried by the radiation with a flash that even Dredd sees at his distance.

 

RATING: 4 STARS****

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(6) THE SQUADRON THAT TIME FORGOT
(CASE FILES 9: prog 446)

World War Two comes to Mega-City One!

Literally – in the form of an actual German air squadron displaced in time from Stalingrad.

Having introduced time travel in City of the Damned in Volume 8, the Judge Dredd comic continued it with enthusiasm. Of course, in City of the Damned, that was Justice Department’s own prototype time travel technology, but they continue to advance it for further use in subsequent episodes. In this storyline, the time travel is more of a natural displacement or rift in spacetime, in so far as such things are natural although of course I am referring to it not occurring through any human agency. The German air squadron just happened to be in the wrong place at the wrong time to find themselves mysteriously in the wrong place at the wrong time – Mega-City One in the twenty-second century as opposed to Stalingrad in 1942.

So naturally I’m a huge fan of this episode, ranking it in my Top 10 Judge Dredd episodes – at least for the first decade of Dredd. For one thing, I’m a fan of Second World War history, and for another, I’m a fan of time displacement or travel stories involving the Second World War, so this one’s a double delight. Although most time displacement or travel stories with which I’m familiar involve time travel in the opposite direction – from the present day to the Second World War, such as the 1980 film The Final Countdown, or John Birmingham’s Axis of Time trilogy

RATING: 4 STARS****
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(5) THE POWER OF THE GODS
(CASE FILES 12: prog 600)

Judge Dredd does Bruce Almighty (or more precisely has it done to him), but with small gods instead of God – or Grud, as they say in Mega-City One, presumably to avoid restrictions in British comics publishing at the time.

One of my favorite episodes from it and the Judge Dredd comic as a whole – and an example of the tongue-in-cheek absurdist or black comedy that tends to predominate in my favorite episodes. Of course, it’s a little silly and starts to fall apart when you take its premise – actual gods of Mega-City One – too seriously, so of course we’ll have a bit of fun doing that too. We’re talking actual magic here – a similar premise to that we saw in The Genie. But it is one of the most hilarious humorous episodes – and features some of the best art of Judge Dredd, when he is forced by the titular power of the gods, to be…nice. You can just feel his pain.

As for the gods themselves, they are introduced at the start of the episode – Comus, god of consumer spending and credit cards, and his sister, Venus Muncia, goddess of unemployment. Cosmus does not have a high opinion of Mega-City One’s citizens. Well – he’s got that right. They’re lovable idiots. Cosmus is complaining about their idiocy, while Venus Muncia argues for their lovable nature. And so they have a bet – Cosmus bets that if he bestows his power on an ordinary citizen for an hour, that citizen will have screwed things up within the hour.

Judge Dredd crosses paths with the divinely empowered citizen, who wishes the Judges would all be nice.

That does it – Dredd is transformed into being…nice (and apparently kinda…gay?)

There are the nice touches in transformation to his uniform as well – with his name badge replaced with a smiley face and the fierce eagle on his shoulder pad transmogrified into, well I’m not sure it’s an eagle but some sort of happy bird, with a flower in its beak. And then the citizen goes about wishing Mega-City One into paradise.

Of course that won’t do. It’s the Law vs the power of the gods. Dredd manages to outwit the citizen (not a high bar), firstly to wish Dredd back to normal and then to do the same to Mega-City One itself.

As for the gods, Judge Dredd is the Law, even to the very gods themselves – “Meddle in the affairs of this city again and you’ll answer to me!”

That would explain why we have never seen them since. Well that and we’re not meant to take the concept seriously – it’s one of those blackly comic one-off episodes that recur in Judge Dredd, with Judge Dredd facing off against characters from other fiction (or analogues of them), and even as here from outright fantasy or involving magic, typically with Dredd arresting or warning them off. As the punchline went when Dredd arrested a literal genie with magic wishes – “magic is no defence from the law”.

It’s usually best not to take them seriously, or at least regard them as non-canonical in terms of narrative continuity – because if you did, their implications tend to break the narrative world of Judge Dredd right open. (Usually I suspect it’s just the writers having fun playing around with fantasy fights for Dredd).

But I think we can still make this work even if we do take it seriously – well, part seriously and part joking, for fun. These gods – Cosmus, the god of consumer spending and credit cards, and Venus Muncia, the goddess of unemployment – seem more like Terry Pratchett’s small gods. They’re certainly not big gods in the sense of God – or Grud as he is called in Mega-City One, and indeed Dredd references as such in this very episode (“my Grud!”)

So like Pratchett’s small gods, they are coalesced from belief – or rather the omnipresent force of the phenomena they represent. In other words, they came into being from the omnipresent consumerism and unemployment in the minds of Mega-City One citizens.

And on that basis, when he’s not ambushed by their divine power, Judge Dredd can go toe to toe with them as the literal embodiment of justice in the minds of Mega-City One’s citizens – as the one figure or even name citizens identify above all others as representing the Judges, Justice Department and the Law.

So quite literally, Judge Dredd is legend – for the Law.

RATING: 4 STARS****
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(4) THE SAGE
(CASE FILES 12: prog 577)

Judge Dredd does Lao Tzu, with the latter not faring so well for it.

One of my favorite episodes from Case Files 12 and the Judge Dredd comic as a whole – as an example of the tongue-in-cheek absurdist or black comedy that tends to predominate in my favorite episodes.

The Sage picks up right where the legend of Lao Tzu left off, riding a magical water buffalo into the sunset – give or take almost three millennia and another continent or so. The titular sage is not quite presented as Lao Tzu himself, but the resemblance is uncanny, down to riding a buffalo from the Cursed Earth in search of perfect enlightenment and the name of Yu Tzu. He also apparently has a disciple narrating his story to followers in an unknown location (but seemingly not Mega-City One itself), which is the framing device for the episode. How and why he ended up at the gates of Mega-City One is not clear – his disciple narrates that he had “seen the greatest cities of the world – yea, even the fabled summer city of psi-lords of Ji” – and even less clear is why he thought that Mega-City One, of all places, had anything to teach him about enlightenment. Judge Dredd – of all people, as luck would have it, doing duty on the city walls – tells the sage as much: “Enlightenment, huh? You’ve come to the wrong place, pal! Beat it!”

Mega-City One tends not to be hospitable or receptive, particularly to visitors from the Cursed Earth. And things continue to get worse for the sage, which belies his wisdom in seeking enlightenment in Mega-City One, as Mega-City One and Judge Dredd dish out to indignities to sages seeking enlightenment within their walls.

Firstly, Dredd requisitions the buffalo for meat – and showing more wisdom than the sage, it magically makes its exit. As for the sage himself, he is decontaminated, interrogated, shaved (a particular indignity as he’d vowed not to do so as a symbol of his quest) and interrogated again, this time with electrical torture. Dredd finally accepts the sage’s account of himself as true – but then ejects him from the city anyway. This is the final straw for the sage – “And finally I have learned that even a wise man – a man whose whole life has been dedicated to understanding and non-violence – has a limit to his tolerance, and I, my friend, have reached that limit!”

As the zen koan goes, if you meet the Buddha on the road, kill him – and if you meet Judge Dredd in Mega-City One, punch him.

He punches Dredd – and in that moment achieved enlightenment. “For as you know, enlightenment is the gift from heaven. And for Yu-Tsu, the moment when his fist struck face was that time. Buffalo – city – judge – self…all merged into no-thing. Yu-Tsu was finally enlightened. And he laughed long and hard at the cosmic joke. It is only unfortunate that he had to spend the next ten years in a Mega-City kook cube!”

RATING: 4 STARS****
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(3) A CHILD’S TALE
(CASE FILES 13: prog 631)

One of the most genuinely heartbreaking episodes in the Judge Dredd comic – an individual tragedy born from the casual brutality of Mega-City One, recorded by Justice Department as the accidental death of a citizen.

“Sweet Grud! Didn’t you hear me? What’s the matter? Are you…”

She was deaf, Dredd.

Judge Dredd hits – and kills – a female bystander with his Lawmaster motorcyle while in pursuit of perps and despite his shouted warning to clear the way. He stops to try to assist – an event that is drawn by the child himself, who records Dredd’s exclamation before turning his head and simply stating “Oh” as he sees the Deaf Club from which she and her son had just left.

And the effect on her son is devastating – as she was all he had in the world…

We see the heartbreaking effect on the orphaned son of his mother’s accidental death caused by Judge Dredd, in the poignant form of the child’s own words and drawings (which Dredd reads).

The boy writes “It was an accident. It couldn’t be helped. They put my mom in a meat-wagon. And it couldn’t be helped. Now I’m upset all the time. Sometimes I feel mad. Sometimes I feel like being very bad. But mostly I feel sad…I just want my mom back”.

It’s even more poignant as you can see its effect on Dredd himself. He’s been regularly visiting the welfare unit treating the boy for three months since the incident and offers to try to talk to the boy, but that’s rejected by the treating medical practitioner as too destructive for the boy’s psyche. There’s really nothing Dredd can do to make it right. Dredd may seem unshakeable in his demeanour as Judge, but you do see the effects such as these – even more poignantly as they originate from his own actions, unintended or unavoidable as they might be – and they accumulate as cracks in his demeanour or faith in the Law. And soon, those cracks start to fall apart.

RATING: 5 STARS*****
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(2) THE THIRTEENTH ASSESSMENT
(CASE FILES 8: prog 421)

And now we come to one of my favorite single episode storylines in the Judge Dredd comic – and one that I intend to make into a Mother’s Day card.

It involves the titular assessment of a Judge Cadet at the Academy of Law, consisting of an on-street investigation – essentially through a drone or “spy in the sky” camera – in which the cadet directs the actions of a street Judge. In this case, the cadet is Brisco and the street judge is of course Judge Dredd.

Brisco directs Dredd through an investigation into three juve gang slayings, which as luck would have it, ultimately leads to Brisco’s own mother, as part of an eldster gang trying to spark off a juve gang war. That’s life in Mega-City One for you – almost everyone’s in some gang or other.

“Do you wish to discontinue the assessment?” Dredd asks Brisco. Brisco declines “No sir, I’ll carry on” – to which Dredd replies approvingly “Good”.

Dredd then arrests Brisco’s mother for conspiracy to commit murder. When she (falsely) protests her innocence, it is cadet Brisco himself who admonishes her through the drone. She pleads with him – “You don’t understand, Harald! You don’t live on the streets. You don’t know what it’s like having to walk in fear all the time! Those wicked juve gangs, always beating us and mugging us – and the older we are, the harder they hit us!”

Cadet Brisco remains stern with her – “There’s never a time to break the law, mother. I want you to give Judge Dredd the names and addresses of all those involved”. She is shocked at the idea of informing on her co-conspirators and refuses. Cadet Brisco reprimands her – “It hurts me to do this, mother, but I must be strict with you. Withholding evidence is a crime. So I’m going to start counting! Every number I count is another year added to your sentence.” He counts to three before she stops pleading with him as his mother and cracks, confessing the name of twelve other residents. Dredd asks Brisco’s direction for sentencing – for which Brisco directs Dredd fifteen years for each of them, except for his mother who receives eighteen years.

With that the assessment is over, Dredd advising Brisco through the drone “you’ll be informed of your grading in due course”. The Judge Tutors ask Dredd his grade, but is there any doubt about Dredd’s assessment? “Pass. With distinction” of course – “any cadet that can put his mother away for eighteen years has got the makings of a damn fine Judge!”

There’s my Mother’s Day card right there!

RATING: 5 STARS*****
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(1) LAWMASTER ON THE LOOSE
(CASE FILES 4: prog 202)

My favorite single episode, perhaps because it encapsulates so much of the character of Judge Dredd and the dystopian satire of Mega-City One in its few pages. As the title suggests, it deals with a rogue Lawmaster. It’s always been an amusing part of Judge Dredd’s dystopian satire that Mega-City One Judges ride the streets on their Lawmaster motorcycles armed with their Lawgiver guns. Both are as over the top as the Judges’ uniforms.

As one comics commentator (Chris Sims of Comics Alliance) marvelled at Dredd’s uniform and motorcycle:

“The one thing you can get just by looking at that dude? He has a lot going on. The costume is blindingly ornate, almost overwhelming in just how much there is to it — you can’t really take it in all at once, and when you throw in the fact that he’s riding on a motorcycle with five headlights, four exhaust pipes, two machine guns and a Crash Bomber stuck to it, it’s ridiculous. There’s just too much. Which is, at a single glance, the perfect representation of Dredd and his world”.

So of course when a Lawmaster goes rogue (from damage to its computer), it is deliciously over the top. We get to see one of the finest uses of Dredd’s catchphrase (“I am the Law!”) and some black humor at the collateral damage the Judges do in keeping Mega-City One ‘safe’ (from their own equipment).

The Lawmaster is introduced with a spiel that with its “Synitron GK13 Audio Computer, Notron 4000CC engine and Cyclops Phylon TX laser cannon”, it is one of the most deadly fighting bikes ever devised. Although there’s not exactly a large pool of candidates for that title, as a motorcycle lacks that primary advantage of other vehicles, fighting or otherwise, for its operator – cover.

As the episode opens, we see a Judge Gorman shot and injured by munce raiders – munce being the main synthetic meat product of Mega-City One, although I wouldn’t have thought there was enough of a black market in it for raiders. Worse, his Lawmaster’s computer is damaged – by a lucky hit as Gorman calls it, or an unlucky one for everyone involved, as it first goes out of control mowing down the perps and then turns on Gorman:

“Bleeding on the public highway is an offence against the Litter Act! The sentence is six months!”

Of course, by six months, it means gunning Gorman down, or rather, dead. After all, its law enforcement options are limited to its bike cannons. It’s as limited in its design as the ED-209 law enforcement droid in Robocop, which doesn’t have any options other than the two cannons for ‘arms’. Or for that matter, the Jedi with their lightsabers in Star Wars – whose minimum response is limited to lopping off a limb or two.

Dredd responds to the alert call – he has to as we’re told that a rogue Lawmaster is automatic priority one rating and all judges in the area must respond. And no wonder given the sheer danger a rogue Lawmaster is to Mega-City One citizenry: “Loitering with possible intent! Sentence – three months probation!”

Of course, it makes no difference what sentence the Lawmaster pronounces – it’s all the same sentence as it guns everyone down.

The responding Judges attempt to bring it down, but that’s not easy. “Lawmasters bear extensive 12mm armor plating. Firelock all-weather tyres are bullet-proof. Only an accurate shot – or a lucky one – can damage them”. (So there you have it – every Judge is the equivalent of Batman with the Batmobile).

“Conspiracy to damage Justice Department property! 2 years penal servitude!”

The Lawmaster continues to evade the efforts of the responding Judges (although Dredd remains in pursuit) – all the while continuing with its garbled pronouncements of crimes (with sentence of death by gunfire, regardless of what it says):

“Lawbreakers in force! Taking avoiding action! I’m letting you off with a warning this time, citizens!

“Walking on a public walkover! Remanded for psychiatric reports!”

Dredd tries to intercept it, but not before it gets on a monorail and pronounces sentence on the passengers with virtual glee:

“What have we here? More lawbreakers by the look of you!…All must be punished!”

Dredd successfully boards the monorail, but unfortunately not before the Lawmaster’s shooting spree of the passengers. The two of them face off in a futuristic gunfight. The Lawmaster pronounces “Interfering with a Lawmaster in the execution of its duty is a serious offence. Sentence – 20 years”

And perhaps the primary reason why this is my favorite one-off episode of Judge Dredd – the classic example of his catchphrase, in reply to the rogue Lawmaster:

“I AM THE LAW!”

And of course there’s the conclusion to the episode. As the episode pointedly repeats, “only an accurate shot – or a lucky one – can disable a Lawmaster”. Dredd’s shot is accurate – piercing the fuel tank with a high explosive round, which takes out what little was left of the monorail train. Although the lone survivor does thank him, with a nice touch of black humor.

RATING: 5 STARS*****
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MEGA-CITY LAW – TOP 10 JUDGE DREDD EPICS & EPISODES:

EPISODES (TIER LIST)

 

This is my running tier list of Top 10 Judge Dredd Episodes up to and including Complete Case Files Volume 18 – classifying episodes as those consisting of a single episode rather than a longer story arc over multiple episodes

 

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(1) LAW MASTER ON THE LOOSE

(2) THE THIRTEENTH ASSESSMENT

(3) A CHILD’S TALE

 

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(4) THE SAGE

(5) THE POWER OF THE GODS

 

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(6) THE SQUADRON THAT TIME FORGOT

(7) THE LURKER

(8) WATCHDOGS

(9) FIRST OF THE MANY

 

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(10) A, B OR C WARRIOR

Mega-City Law – Top 10 Judge Dredd Epics & Episodes: Arcs

 

Counting down my Top 10 Judge Dredd epics and episodes – essentially as a running list updated as I finish each volume of the collected Judge Dredd Complete Case Files in my ongoing Mega-City Law reviews (presently up to Case Files 18).

I distinguish between epics and episodes – with epics as longer storylines over a five or more episodes. However, that still leaves a distinction for me with respect to episodes – episodes that encapsulate their storylines within the single episode as opposed to those that have a longer story arc over 2-4 episodes (with four episodes being perhaps the most common standard for such arcs).

That is because there seems to be a distinction between the art of telling a story within a few episodes and telling it in only one – a mere six pages or so at that! I tend to admire the art involved in the latter more – but some of the stories in the Judge Dredd comic I have enjoyed the most or which had the most impact on me are those stories of potentially epic proportions yet encapsulated in only a few episodes. In short – literally (heh) – behold the arcs of Judge Dredd! These are my top ten arcs  or storylines of 2-4 episodes.

 

 

(10) INNOCENTS ABROAD

(CASE FILES 18: progs 804-807 – 4 episodes))

 

“Go to Mega-City One…bring back them O’Dilligan brother hallions”

 

That pretty much sums up the post-heist shenanigans of Innocents Abroad. That and “a couple of Emerald Isle scumbags are on the run in the Big Meg”.

 

Essentially the reverse of the Emerald Isle arc, except now Judge Dredd escorting Irish Judge Joyce around Mega-City One to retrieve two Irish perps – the Sons of Erin they ain’t.

 

It’s a good romp – a bit of a Lock, Stock & Two Smoking Barrels vibe to it before that film’s time – essentially involving three Emerald Isle elements on collision course.

 

The first of those elements is Judge Joyce, assigned the mission because of his previous involvement with Dredd back in the Emerald Isle arc in Case Files 15. Sadly, Joyce is not having the luck of the Irish – the running gag of this arc with Joyce as butt of the joke, and after all that work writer Garth Ennis put into boosting up Joyce, his own creation hailing from his homeland, into something more than a joke character in Judgement Day…only to return to Joyce as the butt of the gag here.

 

The second of the elements is Mickah O’Dilligan, Emerald Isle boyo made good in the Big Meg. If by good you mean running an Irish club as cover for his “shady little racket” – and looking down the barrel of McSod’s Syndrome, one to add to the list of diseases you do NOT want to get in MC-1. The good news – it can be completely cured. The bad news – that cure is literally gold.

 

Enter the luck of the Irish with the third element – his prodigal brothers Paddy and Francie O’Dilligan on the lam from the Emerald Isle who just happened to rob a bank of the gold their brother Mickah needs right now, if only they can avoid the heat to retrieve it from its hiding place…

 

RATING: 4 STARS****

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(9) BILL BAILEY, WON’T YOU PLEASE COME HOME

(CASE FILES 15: progs 723-726 – 4 episodes)

 

It’s a pity these guys didn’t pop up during Necropolis when they could have been genuine heroes.

One of my favorite storylines over four episodes – I guess I just have a soft spot for lost legions. In this case the lost legion is a Citi-Def unit that literally went underground during the Apocalypse War when their block, Bill Bailey presumably named for the British comedian, was destroyed – and comes out swinging against the Sovs nine years later or so. Except of course there are no Sovs, as Mega-City One won the Apocalypse War, so they’re just committing random acts of terrorism against their own city.

As I said, it’s a pity these guys didn’t pop up just a little earlier during Necropolis – when they could have been genuine resistance against the Dark Judges. They may have initially thought they were fighting the Sovs and their puppet Mega-City One Judges, but the latter was not too different from the Judges as puppets of the Dark Judges – and they would have soon adapted after realizing the situation, albeit they may have assumed the Dark Judges have simply taken over after the Sov victory.

Sadly, these guys are just too unlucky for that and the storyline does resemble a comedy of errors, with one bad luck pile-up after another to stop them realizing that Mega-City One is not Sov-occupied, or at least to avoid their last stand shootout with Mega-City One Judges, even with Judge Dredd doing his best to, well, bring Bill Bailey back home.

So a comedy of errors but also tragedy of errors, as the storyline has some surprisingly effective pathos. I dare anyone to remain unmoved as the unit defiantly sings their block anthem before going over the top – both in First World War parlance and the slang of extreme reaction – one last time to their doom.

 

RATING: 4 STARS****

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(8) BOB & CAROL & TED & RINGO

(CASE FILES 7: progs 346-349 – 4 episodes)

 

Judge Dredd does Jurassic Park: The Lost World!

Like that film, this time the dinosaurs are coming (from Sauron Valley in the Cursed Earth) to Mega-City One. They’re essentially part of a Jurassic Park-style circus, but of course the titular four carnivores escape (with the help of a strangely empathic caretaker robot) to wreak havoc in the city. And that’s the plot of this four episode mini-epic in a nutshell.

And we get it right from the opening panel, narrated as the Parade of the Century – “the day Irrawaddy Skinner led his monsters in from Sauron Valley”. Oh – how the Cursed Earth has fallen from the days of the Cursed Earth epic, where it was virtual suicide to cross it by land, let alone all the way to Sauron Valley and back again. Or to travel around it in some sort of dinosaur circus, as this episode implies Skinner does – and riding the tyrannosaur Bob, no less. Of course, that would make me feel safer, from everything else but the tyrannosaur itself. His control over it is explained by reference to a Skinner box, itself a play on controversial American psychologist B.F. Skinner and his conditioning chamber or Skinner Box. In this case, it’s some sort of electrical shock collar – which begs the question of how Skinner installed it on his dinosaurs and trained them using it. One suspects he must have got the dinosaurs as eggs or hatchlings.

The storyline then uses the plot device of Mega-City One wildlife expert, David Baloney – a play on British nature documentary television presenter David Bellamy – to explain the origin of the dinosaurs. And it’s essentially Jurassic Park (pre-dating it – where’s the check, Jurassic Park), except the dinosaur theme parks (plural!) were on the American mainland and the dinosaurs were set loose by the Atomic Wars. (One would have thought the Atomic Wars would rival the asteroid as an extinction event for them but now you know better).

The dinosaur exhibition is basically a big dinosaur zoo, with cages to match, and we’re introduced to our titular carnivorous dinosaurs through the labels on the cages – Bob the tyrannosaurus rex, Carol the tyrannosaurus rex, Ted the allosaurus and Ringo as the runt deinonychus of the litter.

Unfortunately, while the herbivorous dinosaurs are docile in captivity, the carnivorous dinosaurs just aren’t adapting themselves to captivity (which just raises even more questions about that Skinner box) and slowly killing themselves resisting it (injuring themselves against the bars and so on). Caretaker robot Granville takes pity on them for their plight, but his protests to Skinner falls on deaf ears – as Skinner callously tells Granville there’s more where they came from. Although the carnivores have adapted enough at least to sense that Granville is their friend when he tends to their self-inflicted wounds (it probably helps that he’s not made of tasty flesh), Anyway, it’s too much for Granville, who decides to help them to, well, run away FROM the circus…

Needless to say, it all goes horribly wrong.

 

RATING: 4 STARS****

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(7) PIRATES OF THE BLACK ATLANTIC

(CASE FILES 4: progs 198-201 – 4 episodes)

 

Judge Dredd does Pirates of the Caribbean! Literally, as in mutant submarine pirates (or are they?) operating out of an underwater sea fortress in the Caribbean. There’s even a version of the Kraken. Where’s the check, Disney?

Anyway, even as another ‘mini-epic’ entry, Pirates of the Black Atlantic had a significance extending beyond its four episode story arc and its mutant pirates to foreshadowing the escalation of conflict with Mega-City One’s most persistent adversaries, the Sov-Judges of East Mega-City One…

 

RATING: 4 STARS****

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(6) BLOOD OF SATANUS
(CASE FILES 3: progs 152-154 – 3 episodes)

These episodes feature a little spot of horror, a genre that recurs surprisingly often in Judge Dredd.

Satanus is back!

Well, not quite – just his blood. Remember Satanus, the tyrannosaur from the Cursed Earth when Judge Dredd did Jurassic Park? Quick recap – the Judge Dredd storyline did genetically recreated dinosaurs before Jurassic Park and they still roam the Cursed Earth. The biggest and baddest of them all was Satanus, the black tyrannosaur – who survived his encounter with Judge Dredd (after Judge Dredd survived his encounter with Satanus).

Satanus himself doesn’t return – he went on to haunt humanity’s galactic empire in the far future through time travel and alien warlocks in Nemesis – but his blood returns to haunt Judge Dredd in Mega-City One. Of course, his blood doesn’t have a mind of its own or cross the Cursed Earth to Mega-City One – a genetic research laboratory in Mega-City One has some of the original “plasma based secretion” taken from Satanus when he was still in Dinosaur National Park, from which potentially “a new tyrannosaur can be grown”. Fortunately, “the Judges have banned such experiments as being too dangerous”. Unfortunately, disgruntled laboratory assistant Cyril Ratfinkle sees the potential for his own dangerous experiment, posing the question what would happen if someone drank the tyrannosaur blood?

If you think probably nothing (other than perhaps some food poisoning or similar reaction), then clearly you are not familiar with science in comics. Of course, Satanus’ blood has mutagenic properties, capable of transforming people into tyrannosaur-like creatures, because Satanus just oozes evil tyrannosaur-ness. It’s the tyrannosaur version of the elixir in Dr. Jekyll and Mr. Hyde.

And so Ratfinkle does David in Prometheus before Prometheus, stealing the plasma so he can slip it into someone’s drink like David did with the black goo. He drills a hole in his floor to the apartment below him, which fortuitously lines up perfectly with the exact position and opportunity to drip plasma into the wine glass behind the back of his unfortunate neighbor Rex. (Get it – tyrannosaurus…Rex?)

The next day, Rex expresses his concern to his wife Lynsey about the new black scales on his stomach. Unfortunately, “some days later”, Rex also expresses his concern about his worsening rash when he bumps into Ratfinkle, who exploits the opportunity to lie that his laboratory is working on a cure for this new virus and offers Rex free medicine. No prizes for guessing what that medicine is…

Yes – it’s more of the blood. After several doses of the “medicine”, Rex is thickly scaled and develops a taste for raw meat, “red and dripping”, much to the alarm of his wife – and much to the delight of Ratfinkle observing through the spyhole above, that “on day twelve of the experiment…the metamorphosis of man into tyrannosaur is imminent”. Enough of his humanity remains for Rex to exhort Lynsey to leave the apartment – “Get out before it’s too late!” – when she discovers him building a nest of their furniture and chowing down on another neighbor’s pet.

Lynsey contacts Judge Dredd but unfortunately he’s busy dealing with a “crazy punk”. However, Dredd remains troubled by Lynsey’s message, but unfortunately she did not leave any address. Even more unfortunately, she has returned to her address, where the tyrannosaur-thing that was her husband waits hungrily – and strangely, still wearing shorts, like the Hulk, with the same artistic concern for modesty.

And so Rex spontaneously divorces Lynsey by devouring her, due to their irreconcilable differences that he is now homo tyrannosaurus – as Ratfinkle gloats through his spyhole at the success of his experiment, although he soon receives his poetic justice as just dessert for Rex as the latter sniffs him out.

Well, it wasn’t a total loss as Ratfinkle left the “tapes” of his experimental notes behind – allowing Dredd to identify that Mega-City One has a man-beast on the loose. Meanwhile, Rex has reverted to his human state, but Dredd apprehends him just as his attempted suicide causes him to transform into the tyrannosaur again – because the beast within won’t let him kill himself. The tyrannosaurus Rex (heh) attacks Dredd and things look grim as the beast is poised to devour Dredd (while choking him with its strangely prehensile tail). Fortunately of course, Dredd has been in a similar spot with the original Satanus, so escaping this beast’s grasp is easy in comparison. (He cuts the tail with his trusty boot knife). Dredd pursues the beast into the slum area of ‘Old New York’, where it reverts to Rex again – but Dredd lures out the beast once more by the scent of his own blood (by cutting his hand) and shoots it. As it dies, the beast reverts into Rex once more, thanking Dredd for restoring his humanity – “You may have taken my life – but you have saved my soul!”

And Dredd’s dry reply – “Just routine, citizen”.

RATING: 4 STARS****
B-TIER (HIGH TIER)

 

 

(5) NOSFERATU
(CASE FILES 9: progs 430-433 – 4 episodes)

The Judge Dredd comic introduced vampires into its world in the City of the Damned Epic in Volume 8, but that might readily have seen them become a one-off feature. After all, the vampires in that epic were the Judges from the future 2120 timeline transformed into vampires by the uniquely powerful psi ability of the mutated Owen Krysler or Judge Child.

However, Volume 9 reintroduced vampires as a recurring and surprisingly regular feature in the mini-epic Nosferatu – continuing the vein of the nominally post-apocalyptic or dystopian SF Judge Dredd as a regular fantasy kitchen sink, where any genre trope from SF, fantasy or horror was up for grabs. Of course, the title was a dead giveaway, a word popularized by Bram Stoker purportedly as a Romanian name for vampire, but in fairness the vampire here had an SF rather than supernatural twist – an alien spider-vampire, albeit a shape-changing one.

RATING: 4 STARS****
A-TIER (TOP TIER)

 

 

 

(4) SHANTY TOWN
(CASE FILES 6: progs 300-303 – 4 episodes)

Ah – Shanty Town! Or Judge Dredd does Helm’s Deep (or the film Zulu)

Shanty Town looms large for me among Judge Dredd episodes. For one thing, it’s a storyline very much told in the shadow of the Apocalypse War, as the titular Shanty Town is some weird refugee residue from that war just beyond the outskirts of Mega-City One (although it’s a little unclear how it came into being and persisted outside the attention of Mega-City One’s Judges).

For another – and more fundamentally – it has always been a classic Judge Dredd story for me. Judge Dredd – and the Mega-City One Judges (including Hershey) who accompany him to enforce the Law in Shanty Town – are at their most classic characterization. Damn they make those Mega-City One Judges tough.

It is also a classic Judge Dredd action plot – in this case similar to those heavily outnumbered heroic last stands we see in war films, although of course here Dredd and his fellow Judges (although not all of them) prevail by force of sheer guts and toughness as well as their superior firepower, experience and training.

Shanty Town is introduced in the first few pages as a lawless – indeed literally beyond the Law – makeshift but vast “conglomeration containing the flotsam and jetsam of the Apocalypse War”. Well, not literally flotsam or jetsam, since that refers to debris in water, and Shanty Town is very much on land beyond the west wall of Mega-City One, but you get the idea. It also consists of more than a million refugees – presumably originating from the millions we saw flee the city during the Apocalypse War – lorded over by crime gangs. How exactly the refugees subsist is not clear – since most shanty towns eke out their economic survival from the cities of which they are part or attached – but it is clear how the crime gangs subsist, off the backs of the refugees. Literally in some cases, as they harvest them for organ smuggling, to which has recently been added smuggling live merchandise or babies. Which is how Shanty Town provokes the attention of Judge Dredd, as he comes across a baby being smuggled into Mega-City One.

And so Dredd gets authority from Chief Judge McGruder to “clean up Shanty Town” – to which end she orders him “choose a squad and take whatever action you deem necessary”. Finally, the Law comes to Shanty Town – as Dredd and his squad (on Lawmaster bikes) ride into it and nail their notices up:

“Justice Department be warned. This habitation now comes under the jurisdiction of the law of Mega-City One. All lawbreakers will be punished accordingly. By order – Dredd”

Of course, Shanty Town has its own way of biting back hard – hence the epic battle that is the climax of the storyline.

RATING: 4 STARS****
A-TIER (TOP TIER)

 

 

 

(3) THE BLACK PLAGUE

(CASE FILES 3: progs 140-143 – 4 episodes)

 

Judge Dredd gets spider-iffic in The Black Plague – and there’s a spider invasion of Mega-City One!

 

Actually, Dredd gets spider-iffic surprisingly often, although usually not on this scale – typically in the form of some sort of mutant or mutants, courtesy of the Cursed Earth, that endless source of mutant weirdness. In this case, it’s a mega-swarm of billions of Cursed Earth spiders – which would be bad enough in itself, but you know if anything comes from the Cursed Earth, it’s usually highly toxic as well, and these spiders are no exception.

 

This storyline of four episodes also sees one of my favorite minor characters (although unfortunately we never see him again after it) – the carnivorous talking mutant horse jokingly named Henry Ford. Carnivorous, intelligent (with quite the wise-cracking personality) and the ability to talk – that’s one hell of a mutation, but who cares? He’s just too much damn fun.

 

RATING: 4 STARS****

A-TIER (TOP TIER)

 

 

(2) FATHER EARTH

(CASE FILES 3: progs 122-125 – 4 episodes)

 

The Father Earth storyline was the first of the recurring incursions into Mega-City One from the Cursed Earth, that post-apocalyptic mutated wasteland that was the United States.

Setting aside a previous minor incursion in the nature of a raid by the mutant Brotherhood of Darkness, this is the first incursion on a major scale – particularly as earlier mutant raiders preceded the city wall built by Chief Judge Cal.

This particular incursion is led by the messianic mutant Father Earth, apocalyptic eco-terrorist and walking embodiment of flower power (as plants literally bloom from him). Father Earth is accompanied by his groupies, who seem surprisingly attractive for inhabitants of the Cursed Earth (much like Immortan Joe’s supermodel “wives” in Mad Max: Fury Road).

More ominously, he has his mutant army 10,000 strong or so, with his revolutionary vanguard of the Doomsday Dogs – and doomsday is what Father Earth preaches for Mega-City One. Father Earth has a dream – and that dream is the total destruction of Mega-City One, returning it to nature (such as it is in the Cursed Earth).

 

RATING: 4 STARS****

A-TIER (TOP TIER)

 

 

(1) MONKEY BUSINESS AT THE CHARLES DARWIN BLOCK

(CASE FILES 4: progs 184-185 – 2 episodes)

 

This two-episode story features one of my classic Dredd favorites, in which Dredd arrests the origin of the species. Literally.

Set in one of the most aptly and conveniently named blocks in Mega-City One history – “Mega-City One had seen some strange disasters, but none so bizarre as the day evolution ran wild – and a whole city block became…the naked jungle”.

Well not so much evolution but devolution. It starts with Professor E. Northcote Fribb, who has just “isolated an enzyme which can reverse the process of evolution” – because, uh, science! However, for someone who is intelligent enough to succeed in such an unprecedented discovery, he is remarkably stupid in taking no basic precautions – or indeed, outright sniffing his test tube (which smells rather like spaghetti sauce). The scent immediately starts to devolve him. Worse, he drops the enzyme on the floor and ventilation spreads it throughout the block, devolving the rest of its population into hominids or ape-like primates, even Judges sent in without respirators.

Dredd of course figures out it’s an airborne contaminant and heads into the block to root out the source of contamination – quickly identified to be the block’s notoriously mad professor on the 66th floor. Dredd slowly makes his way through the apes of wrath to the 66th floor, impeded somewhat as the apes set fire to the building in an inversion of that black monolith from 2001: A Space Odyssey. As he nears that floor, the devolution has, ah, regressed further from ape-like primates to “lower animal stages”, from recognizably mammalian to unrecognizably reptilian on the 66th floor itself…

Behold the origin of the species – as in the professor’s unit 66C itself, the professor has kept devolving right back past any vertebrate ancestry to its starting point. As Dredd exclaims (after the usual “Drokk!” of course), it’s “some kind of giant amoeba”.

Eww! And why does it still have eyes?! Kill it with fire! Not the amoeba, but the de-evolutionary enzyme – as Dredd instructs the fire-fighting crews to eliminate any trace of it. As for the now protoplasmic perpetrator, Dredd arrests him or it of course, presumably to do a few billion years in an iso-cube to evolve back to humanity.

 

RATING: 5 STARS*****

S-TIER (GOD TIER – OR IS THAT DARWIN-TIER?)

 

 

 

MEGA-CITY LAW:

TOP 10 JUDGE DREDD EPICS & EPISODES – ARCS (TIER LIST)

 

S-TIER (GOD TIER)

(1) MONKEY BUSINESS AT CHARLES DARWIN BLOCK

 

A-TIER (TOP TIER)

(2) FATHER EARTH

(3) THE BLACK PLAGUE

(4) SHANTY TOWN

(5) NOSFERATU

 

B-TIER (HIGH TIER)

(6) THE BLOOD OF SATANUS

(7) PIRATES OF THE BLACK ATLANTIC

(8) BOB & CAROL & TED & RINGO

(9) BILL BAILEY, WON’T YOU PLEASE COME HOME?

 

X-TIER (WILD TIER)

(10) MUZAK KILLER

Mega-City Law – Top 10 Judge Dredd Epics & Episodes: Epics

 

Counting down my Top 10 Judge Dredd epics, arcs and episodes – essentially as a running lists updated as I finish each volume of the collected Judge Dredd Complete Case Files in my ongoing Mega-City Law reviews (presently up to Case Files 18).

Note that I distinguish between epics, arcs and episodes – at present, I classify epics as storylines of five or more episodes (as opposed to arcs of 2-4 episodes and episodes being single-episode storylines). As such, this includes what I would normally regard as ‘mini-epics’ or just longer story-arcs, with the ‘true’ epics usually 20 episodes or more but those are obviously special events within the Judge Dredd comic. As of Case Files 18, there’s only been 7 ‘true’ epics of 20 episodes or more – the first two such epics in Case Files 2, the third in Case Files 4, the fourth in Case Files 5, the fifth in Case Files 11, the sixth in Case File 14, and the seventh in Case Files 17, all but one of which (Oz in Case Files 11) are in my Top 10 Epics.

 

 

 

(10) JUDGEMENT DAY
(JUDGE DREDD CASE FILES 17: prog 788-799 / Megazine 2.04-2.08 – 20 episodes)

 

Judge Dredd does a zombie apocalypse! Or should that be Judge Dredd does The Walking Dead? Heh – The Walking Dredd

I have mixed feelings towards this epic from what I dub the Dark Age of Dredd, but it is the most recent epic in my Mega-City Law ongoing review of the Judge Dredd Case Files so it qualifies for my wildcard tenth place entry in my Top 10 Epics.

Firstly, the good:

  • It’s Judge Dredd doing a zombie apocalypse!
  • It hits quite a few narrative or action beats, including some of the finest “oh crap!” moments in Judge Dredd epic history – one in particular comes to mind – and above all in the dramatic tension and stakes of Mega-City One’s very survival itself
  • As in The Apocalypse War, you get the very real sense that the Meg may go under, barely holding on right down to the wire, as it fights for its very survival against the reanimated corpse of every dead person within range. And it’s not just the Meg barely holding on, but their former Apocalypse War adversary, the Sovs – and every other mega-city in a global zombie apocalypse
  • Indeed, Judgement Day has the highest stakes of any Judge Dredd epic. Other epics have had the survival of Mega-City One itself on the line – in Judgement Day  the existential threat is global in a way no other epic has been before or since, except perhaps for the recent End of Days storyline. In Judgement Day, every city on the planet is on the line at the same time. And the existential threat is even bigger than that – the zombie apocalypse is not just global but galactic, and not just in the present but the future as well. You see, if Earth is turned into a planet full of zombies, it will be ground zero – or more precisely planet zero – for the zombie apocalypse IN SPACE! And IN THE FUTURE!

So next, the bad. Ooo boy:

  • There’s the entire premise of the zombie apocalypse – it’s magic. And worse – it’s the magic of one man or at least what used to be a man since he’s now more of a lich. Oh sure – the epic tries to combine necromancy with some waffley weird geomancy, with the villain using Earth’s mystical energy explained in similar terms to ley lines, but that doesn’t really help. That’s right – a wizard did it. It’s actually worse than that – it’s a time-travelling wizard from the future (64 years into the future to be precise, time-jumping from 2178 back to Dredd’s 2114), who calls himself Sabbat. He’s essentially a necromancer Terminator – or perhaps more precisely necromancer Skynet. Or time-travelling Sauron. Except not as awesome as that sounds
  • Sabbat is such an annoyingly characterized villain – writer Garth Ennis himself lamented his “feeble villain” with “incredibly repetitive zombies”. Above all, he’s annoyingly over the top – melodramatically both hammy and cheesy! And the over top antics of Sabbat mostly don’t work – sometimes they do but mostly not. I mean, for Grud’s sake, there’s a zombie musical scene and at the climax too. Even Dredd literally groans for Grud’s sake at that one.
  • It’s gets worse. Sabbat as time-travelling villain from 64 years in the future is the mechanism for a crossover with 2000 AD’s Strontium Dog and its protagonist Johnny Alpha . Now, don’t get me wrong – I like Strontium Dog and Johnny Alpha, just not as a crossover with Judge Dredd as here. This isn’t DC or Marvel. I just don’t a crossover works between the two series in general or for the plot here in particular. If the stakes are so high, not only for Judge Dredd’s timeline but for that of Strontium Dog, since Sabbat’s actions in the former will erase the latter entirely, then why are they only sending Alpha?! Why are they not sending – to quote that memorable line from Gary Oldman’s Norman Stans in Leon the Professional – EVERYONE!!!? Or at least send someone else back with him – Durham Red would have been nice
  • Finally, RIP Judge Perrier. Also RIP Dekker. What was the point of taking them off the shelf if you were just going to fridge them in this epic?!

But there’s one thing that bugs me most of all in this epic – which brings me to the ugly:

Yes – it’s that part of the plot where “Judge Dredd nukes five cities and two billion people”. Ennis was obviously aiming at the dramatic and emotional impact of that iconic scene in The Apocalypse War, where Dredd literally pushed the button to nuke East Meg One and its half a billion citizens. Wouldn’t it be bigger and better if Dredd nuked five mega-cities and their two billion citizens? Wouldn’t that have even more dramatic and emotional impact?

In short, no – it wasn’t bigger or better, and it absolutely fell flat of the same dramatic or emotional impact. As Ennis himself characteristically observed later – “As for the scenes where the cities get nuked, who cares? The sheer drama of Part 23 of The Apocalypse War makes the sequence look like a series of damp farts.”

Which brings me to the sleight of hand involved here about those “two billion people”. Those cities had been overwhelmed by zombies and the two billion “people” in them were already dead – and worse, now zombies themselves. Well, the overwhelming majority of them – as is protested to Dredd, there probably were survivors still fighting or in hiding, although the epic itself tells us satellites detect no signs of like. Probably even in the millions – although also probably nowhere near the 500 million in East Meg One, hence why I said this was neither bigger nor better.

Also…aren’t they jumping the gun – or the nukes – on this one?! Here the epic forgets something it repeatedly emphasized elsewhere – that they’re on the clock, with literally only hours to go. Now I don’t care how many zombies there are in Mega-City Two, there’s no way they’re getting to Texas City, let alone Mega-City One in that time. And the same goes for the other nuked cities being within twenty-four hour zombie range of any neighboring cities.

 

 

RATING: 4 STARS****
X-TIER (WILD TIER)

 

 

(9) NECROPOLIS
(JUDGE DREDD CASE FILES 14: progs 662-699 – 38 episodes, including the various prelude or countdown episodes)

 

When the Dark Judges reigned supreme over Mega-City One as the titular Necropolis according to their mantra – “The crime is life. The sentence is death!”

And they racked up perhaps the second highest body count of any Mega-City One crisis after the Apocalypse War or Day of Chaos – with estimates of over 60 million (out of a population of 400 million). Yes – Judgement Day had a higher body count (2 billion!!), but that was more global (to other mega-cities) rather than Mega-City One itself. Of course, the Dark Judges might have racked up a higher body count if they didn’t insist on dispensing their “justice” personally (and usually literally) by hand like chumps, as opposed to using weapons of mass destruction like the Sovs – but then, it’s a labor of love for them and they have all the time in their world or any other for it.

Of course, Necropolis is effectively part of the ongoing Dark Judges storyline, but I prefer to consider the Necropolis epic separately (at least for now).

Necropolis falls into one of the two essential Judge Dredd epic plotlines established by the first two Judge Dredd epics, The Cursed Earth, and The Day the Law Died (as well as arguably their precursors Luna, and the Robot Wars) – Dredd confronting some threat, usually existential, to Mega-City One, and Dredd venturing to some other, usually exotic, location, (or a combination of the two, Dredd venturing to some other, usually exotic, location TO confront some threat, usually existential, to Mega-City One).

Necropolis falls into the category of Dredd confronting an existential threat of Mega-City One (although he does start the epic in the Cursed Earth) – and it doesn’t get more of an existential threat than the omnicidal Dark Judges.

It also continues that element introduced back in The Day the Law Died and demonstrated par excellence in The Apocalypse War, that Dredd becomes the focus of resistance to the existential threat to Mega-City One, leading a small ragtag underground force to defeat it. In this case, as in The Day the Law Died, literally underground – in the Undercity. It still works effectively here, although it was to become something of a recurring cliché in future epic storylines.

Like The Apocalypse War, you feel genuine and very real tension for the continued existence or survival of Mega-City One. It has a similar prelude with the countdown to Necropolis that the Apocalypse War had with Block Mania – a slow burn or creeping doom, starting small but building to a force overwhelming Mega-City One. And like The Apocalypse War, Necropolis starts as that force overwhelming the city – and from there it is a taut and tensely told story of grim, gritty desperation of the mega-city on a knife’s edge from extinction, fighting for its very survival against the overwhelming odds of a relentless invader, in this case the extra-dimensional invasion of the Dark Judges and Sisters of Death as opposed to the Soviets. Arguably there is even more tension in Necropolis – at least the Soviets wanted to preserve the population of Mega-City One for conquest, while the Dark Judges have no such concern, indeed quite the opposite.

To that Necropolis adds some genuine elements of horror – always in the background with the Dark Judges, although it is often swamped out with their black comedy or high camp. Certainly, they and the Sisters of Death are also campy in Necropolis, but there is their horror as well – as with Judge Mortis pursuing the Judge cadets through the Undercity, clamoring to them as “children”.

So why does it fall short of the Apocalypse War?

Well, firstly there is the element of personal preference or nostalgia – the Apocalypse War was my introduction to Judge Dredd (through the reprint comics lent to me by a friend) and remains the classic Judge Dredd epic for me, my once and future king epic of all time. However, my second and third reasons are more objective.

Secondly, there is the simplicity of the Block Mania and Apocalypse War epic – in that I believe a first-time reader of Judge Dredd could pick it up, read it and enjoy it without too much difficulty. Block Mania is a reasonable introduction to the character of Judge Dredd and the claustrophobic dystopian nature of Mega-City One, “a society where every single thing has become monstrously overwhelming”. And the Apocalypse War is straightforward enough from history or even contemporary geopolitics – Americans vs the Soviets or Russians. There is little in the way of necessary backstory

That is not the case in Necropolis. It is arguably one of its strengths – tying together a number of longstanding themes or threads – but that will also leave new readers at a loss for those themes or threads. Probably the most important is the background of Judge Kraken, a clone of Judge Dredd by the renegade Judda, in the Oz epic – but there’s also the Democracy storyline and the Dark Judges themselves.

This is compounded by the true prelude to the epic, The Dead Man, running as a separate story from the regular Judge Dredd comic altogether (albeit partly not to spoil its central twist). The countdown to Necropolis does do a reasonable job of recapping it, but might still leave a new reader at a loss that Dredd has been disfigured or scarred from acid burns as a result of psychic attacks from the Sisters of Death – and that their attacks are themselves a sign of the doom that has already fallen on Mega-City One.

Thirdly, on the subject of the Sisters of Death, they are my third reason for ranking Necropolis below The Apocalypse War as their powers seem both ridiculously overpowered and vaguely defined for plot contrivance, the latter leaving some substantial holes. They are the means by which the Dark Judges take over the city – through their mind control of the Mega-City One Judges, although it is unclear how two entities control thousands of Judges across the city and which begs the question of why the Dark Judges didn’t use them earlier. It also begs the question of what exactly is stopping the Sisters of Death from similar psychic infiltration of the city afterwards.

 

RATING: 4 STARS****
A-TIER (TOP TIER)

 

 

(8) P.J. MAYBE
CASE FILES 11: prog 534 “Bug”
CASE FILES 12: progs 592-594 “PJ Maybe, Age 13”
CASE FILES 12: prog 599 “The Further Misadventures of PJ Maybe”
CASE FILES 13: progs 632-634 “The Confeshuns of PJ Maybe”
CASE FILES 14: progs 707-709 “Wot I Did During Necropolis”
(11 episodes)

 

One of my favorite recurring characters and storylines – the ongoing misadventures of juvenile genius and psychopathic serial killer P.J. Maybe. With his complete amorality and high intelligence, albeit combined to comic effect with an apparent exception when it comes to written English (where he continues to write like a juvenile), P. J. Maybe is a recurring antagonist to Judge Dredd and one of the few perps wily enough to consistently escape detection or custody.

Of course, as the comic universe time passes at about the same rate as in real life, at least year for year, P.J. Maybe doesn’t stay a juvenile. We’re introduced to him in “Bug” at 12 years of age – in 1987 in our world and 2109 in Mega-City One – but we continue to follow him at regular intervals as he grows into adulthood, ultimately rising under an assumed identity to Mayor of Mega-City One, ironically one of its best as he successfully compartmentalized his public office from his private life (until slipping up). And of course, Judge Dredd is his ultimate as well as ongoing nemesis, although almost thirty years after he was introduced, in 2138 at 41 years of age. Arguably, he was at his best – or at least his “cutest” – as a juvenile.

Of course, most of his story was ahead of his first teaser episode, even his background as the only child of the Maybe family, relatives through his mother of the wealthy Yess clothing manufacturers, specifically of trousers (with a lucrative contract for Justice Department uniforms), or that his initials stand for Philip Janet (with his middle name as a result of his parents wanting a girl. His parents – decent law-abiding citizens completely oblivious, as most people were, of their juvenile son’s extra-curricular activities of murder – end up inheriting the Yess fortune. Not that his background really comes into play, particularly after the Judges catch up with him, as his parents die (by suicide during Necropolis) and he routinely changes identity – face-changing machines being one of his favorite tools of choice, along with his skill in robotics and chemistry, particularly the mind-altering drugs SLD-88 and SLD-89.

 

RATING: 4 STARS****
A-TIER (TOP TIER)

 

 

(7) CITY OF THE DAMNED
(CASE FILES 8: progs 393-406 – 14 episodes)

Vampire Hershey – and zombie Dredd! What more could you want? (Well, other than the writers not to have tired of it and finished it less abruptly)

Of course, it leans heavily on the preceding epic in The Judge Child Quest (collected back in Case Files 4). Indeed, it goes back to the very origin of that Quest – the deathbed precognitive vision of Psi Judge Feyy that Mega-City One would be overwhelmed and destroyed by some mysterious disaster in 2120:

“I saw a war more ghastly than any we have known. I saw our city destroyed – and from the destruction, foul creatures rose to prey on the survivors”.

Unless of course the Judges found the Judge-Child also seen by Judge Feyy as prophesied savior – “he is fated to rule Mega-City One in its gravest hour” – but as we know, that didn’t turn out well in The Judge Child Quest. Judge Dredd found him alright, but then simply abandoned him to his fate because the Judge Child – Owen Krysler – was evil. Ultimately the Judge Child’s fate was death, killed by the Mega-City One equivalent of an interstellar drone strike when he sought revenge on Dredd for abandoning him.

And of course, at the same time, Dredd abandoned Mega-City One to its prophesied fate, essentially shrugging it off that they’ll have to face whatever comes on their own.

However, Mega-City One and the Judges are not quite done with the Judge Child Quest or the Judge Child, particularly given that Judge Feyy’s precognitive visions were 88.8% accurate (a figure only slightly less than Mega-City One’s unemployment rate). And the Judge Child Quest was back in 2102 – now it is 2107, with 2120 only thirteen years in the future.

Of course, it’s still in the future and hence unknown – until now, with the introduction of time travel to the Judge Dredd comic, indeed in the very introduction of this comic with the first successful time machine prototype, Proteus. By the way, that seems have been a popular name for time machines at that time (heh), since I’ve also read the SF novel The Proteus Operation with its titular time travel.

Anyway, the Judge Dredd comic had already introduced dimensional travel between alternate dimensions with the Dark Judges, albeit by those antagonists rather than Justice Department – but now both dimensional and time travel will be a recurring feature in the comic, albeit still somewhat rare. In its introduction, the prototype time travel still seems somewhat risky despite short-range tests – but the importance of its destination, the prophesied disaster of 2120, overrides any risk. So Chief Judge McGruder sends the duo of Judge Dredd and Psi-Judge Anderson on a time travel mission to 2120.

As I’ve said before, there are two essential Judge Dredd epic plotlines which were set up by The Day the Law Died and The Cursed Earth respectively – Dredd confronting some threat, often existential, to Mega-City One and Dredd venturing to some other exotic location. The two tend to be combined in the latter, with Dredd venturing to some other exotic location TO confront some existential threat to Mega-City One itself – as here in City of the Damned, albeit where that exotic location is Mega-City One in the future.

And 2120 turns out to be grim indeed – also introducing vampires among the “foul creatures” preying upon the survivors. Those vampires turn out to be shockingly familiar to Dredd, as is the overwhelming psychic force that destroyed Mega-City One and the Judges. The epic also involved some drastic and enduring developments for Dredd himself.

Sadly, the epic itself did not endure for its anticipated length of at least twenty episodes, as is characteristic of Judge Dredd epics, but instead ended after only fourteen episodes – apparently because writers John Wagner and Alan Grant got bored of it (as they did not like time travel stories). However, it did include some of the late great Steve Dillon’s finest Dredd epic art.

RATING: 4 STARS****
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(6) THE JUDGE CHILD QUEST
(CASE FILES 4: progs 156-181 – 26 episodes)

As I’ve said before, there are two essential Judge Dredd epic plotlines which were set up by The Day the Law Died and The Cursed Earth respectively – Dredd confronting some threat, usually existential, to Mega-City One and Dredd venturing to some other exotic location. The two tend to be combined in the latter, with Dredd venturing to some other exotic location TO confront some existential threat to Mega-City One itself (which is why I tend to classify the former as Dredd confronting the threat to Mega-City One within the city itself, with the city typically embattled against some invading force). The Cursed Earth was an example – except that the existential threat was not to Mega-City One but its West Coast counterpart of Mega-City Two – and The Judge Child Quest is in the same vein, only even more so.

For one thing, it doesn’t get more exotic or downright weird than the Cursed Earth, except for alien space – so The Judge Child Quest ups the ante by starting in the Cursed Earth and then going into alien space (via our first distinctively different mega-city setting, Texas City). For another, this time the existential threat is to Mega-City One itself. This is one of the important elements introduced in this epic, that would loom large and cast a long shadow in Dredd’s world – the deathbed prediction of Psi Division’s foremost pre-cog, Judge Feyy, with his track record of 88.8% accuracy in predicting the future, that Mega-City One would be destroyed in 2120 (so 18 years in the future in the comic’s timeline of 2102) by a “ghastly war” from which “foul creatures” would rise up to prey on the survivors UNLESS Judge Dredd could find the Judge Child, Feyy’s fated savior of the city.

And so the epic introduced another important element that would persist along with Feyy’s prophecy, the Judge Child himself, Owen Krysler, the boy “born of this city” and bearing the Mark of the Beast – I mean Eagle of Justice on his forehead – which makes for a convenient identifying feature in order to find him (as well as his appearance like that of a Buddhist monk in training).

Unfortunately, the stage is set as Owen Krysler was taken by his parents to a Cursed Earth settlement four years previously and from there abducted by mutant slavers. And of course, since finding him in the Cursed Earth would be too easy, he is abducted twice more, with the second taking him into alien space. So Dredd has to go into space on an episodic adventure rivalling that of The Cursed Earth epic, where he encounters weirdness beyond that even of the Cursed Earth – aliens of course, but also living planets, necromancers, Oracle Spice, robot kingdoms and my personal favorite, Jigsaw Disease.

Enter two more important recurring elements of Dredd’s world that would persist long after the Quest itself. The first is the villainous and notoriously violent Angel Gang, particularly fan favorite cyborg and quintessential weird Judge Dredd villain, Mean Machine Angel. As a boy, he was good-natured and showed none of the family’s violent tendencies. Obviously, the Angel Gang patriarch, Pa Angel, decided that this would simply not do, and arranged radical…surgery to transform him into a murderous cyborg, with four ‘settings’ of rage literally dialled into his head – with his basic default setting merely as the lowest level of anger. (“I’m going up to 4 on you, Dredd!”)

The second is Judge Hershey, a female character to rival Psi-Judge Anderson – whose telepathic abilities would have come in very useful to locate the Judge Child, except that she was presently in a boing bubble containing another apocalypse within her – and one who would subsequently rise high among the ranks of Judges to the ultimate position of Chief Judge.

Sadly, both those elements were mashed into the 1995 Judge Dredd film in its usual mangled manner – nothing was too sacred in Judge Dredd’s lore for that film not to desecrate in the pursuit of fan favorites. And so, we saw a version of Mean Machine Angel in the Cursed Earth, as well as Judge Hershey – played well enough by Diane Lane, but as Dredd’s love interest?! Whom he kisses, after having taken off his helmet for most of the movie. Oh the humanity!

 

RATING: 4 STARS****
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(5) THE DAY THE LAW DIED
(CASE FILES 2: progs 86-108 – 23 episodes, including the 3 episode prelude where Dredd is framed)

The Day The Law Died will always rank highly among Judge Dredd epics. It was the second true Judge Dredd epic, running straight on back-to-back from the first epic The Cursed Earth, when Judge Dredd returned to Mega-City One from Mega-City Two. More fundamentally, the duo of The Cursed Earth and The Day the Law Died saw the Judge Dredd comic come of age. This duo is the origin of the classic Dredd I know, although Mega-City One wouldn’t quite find its shape until just afterwards – not least in population, jumping from 100 million as referenced in The Day The Law Died to 800 million. Each of the epics (and their precursors in Luna and the Robot Wars) respectively set up the quintessential Judge Dredd epic plotlines – Dredd venturing to some other, usually exotic location, or confronting some threat, usually existential, to Mega-City One.

We saw the former in the Cursed Earth, now we see the latter in The Day The Law Died. In this case, the existential threat to Mega-City One came from the Justice Department itself, in the form of the insane Judge Cal’s rise to the position of Chief Judge, essentially by way of coup. As such, The Day The Law Died effectively introduced a recurring theme in Judge Dredd – the dangers of corruption, and especially the corruption of power, within the Justice Department, albeit rarely at the level of existential threat to the city as it is in this epic. Ironically, the source of that corruption in this epic is Judge Cal’s position as head of the SJS or Special Judicial Squad, the Justice Department’s equivalent of Internal Affairs or the body of Judges who judge other Judges. Nominally, the Special Judicial Squad is meant to guard against corruption within the Justice Department, but in practice in this and subsequent storylines they tend to have a somewhat antagonistic role to the rest of the Department (and Dredd in particular) at best and be a source of power unto themselves at worst – the House Slytherin in Justice Department.

In fairness to Judge Cal, most of the existential threats posed to Mega-City One come from Judges, just not usually Judges of Mega-City One. The extra-dimensional Dark Judges, led by Judge Death, are perhaps the most recurring danger to the city and became an existential threat to it in the Necropolis epic, with their warped philosophy that all crime is committed by the living so the elimination of crime involves the elimination of all life – “The crime is life. The sentence is death!” However, when it comes to the most effective existential threat to Mega-City One, the Dark Judges are amateurs compared to the Soviet or Sov Judges, mainly because the Dark Judges typically insist on meting out their dark justice by hand, whereas the Sov Judges typically employed weapons of mass destruction – in the Apocalypse War and subsequently in the Day of Chaos.

As for the storyline, like The Cursed Earth, it is simple and straightforward – all the better to let the SF future satire and absurdist black comedy play out. Indeed, just as The Cursed Earth essentially just, ahem, borrowed its storyline wholesale from Roger Zelazny’s Damnation Alley, The Day The Law Died also borrowed its storyline, but from a more classical source – the ill-fated reign of Roman Emperor Caligula, straight from the pages of Suetonius’ The Twelve Caesars, or more so as it was closer in time to this epic, the BBC TV adaptation of Robert Graves’ I Claudius. Indeed, Judge Cal was named for Caligula (with his appearance modelled on John Hurt’s portrayal in the BBC TV series), and he is even named AS Judge Caligula when the series was introduced (and subsequently collected under that title). Of course, if that was his actual name, it would seem to have been begging for trouble. I mean, what next? Judge Hitler?

Anyway, his insanity mirrors that of Caligula, albeit (somewhat disappointingly) without the depravity – not surprisingly in the more ascetic Justice Department of Mega-City One, or even more so, in the publishing restrictions for 2000 AD. And so, just as Caligula appointed his horse as a senator of Rome, Judge Cal appoints a goldfish as Deputy Chief Judge Fish, ironically remembered fondly by the Mega-City One citizenry for a death that saved the city. Speaking of which, the insanity of Judge Cal was such that he sentenced the entire city to death – twice. Which again evokes the historical Caligula, who according to Suetonius, wished that all the city of Rome had but one neck.

However, Judge Cal is made more dangerous in his insanity – and hence earns his place among the top tier of Judge Dredd’s villains – in that, unlike his historical predecessor, he at least has the cunning and presence of mind for a technique of mind control to ensure the loyalty of his equivalent of the imperial Praetorian Guard. And as a failsafe, when Mega-City Judges proved too unreliable, to import a new Praetorian Guard – in the form of alien Klegg mercenaries. The Kleggs and their Klegg Empire – aliens resembling giant bipedal crocodiles with appetites to match – would prove to be an occasionally recurring element in Judge Dredd (and Dredd’s recurring hatred), although the reach of their Empire is obviously limited by their temperament and lack of intelligence.

The Day The Law Died also introduced an element that would prove to be something of a recurring cliché in subsequent Dredd epics (until it was dramatically subverted in the Day of Chaos storyline) – that Judge Dredd becomes the focus of resistance to the existential threat to Mega-City One, leading a small ragtag underground force to defeat it. In this case, literally underground – in the Undercity, which became more fleshed out in this epic from its previous introduction, and contributed a critical ally to Dredd’s resistance, in the form of the dim-witted but hulking brute Fergee. Of course, Dredd didn’t have much choice in this, as he was an important target of Cal’s plans to assume the position of Chief Justice and control of Mega-City One – and he had not been subject to Cal’s mind control technique due to his absence from the city on his mission in the Cursed Earth. Cal’s initial plan is to frame Dredd – and when that fails, to assassinate him along with the incumbent Chief Judge. Sadly, these elements have something of a bad aftertaste as they were adapted into the abominable Stallone Judge Dredd film – including where the character of Fergee was transformed beyond recognition in all but name to comic relief played by Rob Schneider. Sigh.

 

RATING: 4 STARS****
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(4) THE CURSED EARTH
(CASE FILES 2: progs 61-85 – 25 episodes)

 

And here we are in Judge Dredd’s first true epic The Cursed Earth – for which some of my favorite images come not from the original episodes in 2000 AD, but the Eagle Comics reprints with their cover art by Brian Bolland.

The location of the Cursed Earth featured all the way back in progs 3-4, although it had yet to be christened the Cursed Earth and was simply described as the “wilderness from the Atomic Wars” – if by wilderness, of course, you mean most of the former United States (outside the mega-cities on East and West Coasts and in Texas), now dangerous and mutated badlands (with a running theme of dark, mutated versions of the United States). The Cursed Earth is downright drokking dangerous – mutants, aliens, ratnadoes, the last President of the United States, Las Vegas, war droids…and freaking dinosaurs!

The Cursed Earth combines the essential Judge Dredd epic plotlines – Dredd confronting some threat, usually existential, to Mega-City One, and Dredd venturing to some other, usally exotic, location, or a combination of the two, Dredd venturing to some other, usually exotic, location TO confront some threat, usually existential, to Mega-City One. The Cursed Earth epic is just that – except the existential threat is not to Mega-City One, but its West Coast counterpart of Mega-City Two. In this case, it is a deadly virus that turns people into murderous, cannibalistic psychopaths (not unlike Rage virus in the 28 Days Later film(s).

And it doesn’t get more exotic, or downright weird, than the Cursed Earth – except perhaps for alien space.

As for the storyline, it is simple and straightforward, much like that in Mad Max Fury Road (which come to think of it, would make for an excellent Cursed Earth storyline – Judge Dredd and Mad Max are even owned by the same studios, hint hint) – all the better to let the SF future satire and absurdist black comedy play it out. Dredd must drive through the Cursed Earth to take a vaccine to Mega-City Two. Of course they, ahem, borrowed the storyline from Roger Zelazny’s Damnation Alley. I know it, you know it and the writers know it. Who cares? It was an SF classic – a former Hell’s Angel must drive a vaccine from the West Coast to the East Coast in a post-apocalyptic United States after a nuclear war. Judge Dredd just goes in the opposite direction. He even takes his own former Hell’s Angel-style biker with him (by the name of Spikes Rotten). In Damnation Alley, flight was simply not possible due to the freakish atmospheric conditions because of the nuclear war. In the world of Dredd, with its regular aircraft (and space flights!), this excuse doesn’t really seem to wash, although there is a passing reference to the Death Belt of floating (and radioactive) atmospheric debris – which doesn’t seem to recur much after this epic. Hell – Mega-City One supersurfer Chopper later crosses the Cursed Earth on a hoverboard! The Cursed Earth storyline offers the flimsy excuse that the plague infectees have taken over the Mega-City Two airport(s?). Surely Mega-City One aircraft could simply land as near the city as possible? Or Mega-City One could use drones or similar craft to land anywhere else within the city other than the airports? But again, who cares? Who wants to see Judge Dredd fly over the Cursed Earth? Of course, we want to see Dredd ride across it (in his special Killdozer vehicle) and fight dinosaurs. So strap yourself in for the ride.

 

 

RATING: 4 STARS****
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(3) THE GRAVEYARD SHIFT
(CASE FILES 7: progs 335-341 – 7 episodes)

 

Here we have it – the miniature but boutique epic of seven episodes, The Graveyard Shift, that remains for me the single best ‘snapshot’ introduction to Judge Dredd and Mega-City One as a futuristic Dirty Harry in an absurdist dystopian post-apocalyptic SF satire.

Its strength is its premise – unlike the longer epics that usually involve some awareness of backstory or mythos, this shorter storyline is just another normal night of Judge Dredd and his fellow Judges policing Mega-City One, the titular graveyard shift from 9 pm to 5 am.

Well, normal night might be an understatement, as the events of this storyline do seem to exceed the usual nocturnal criminal activity of Mega-City One, even if only by a question of degree or level of intensity. I mean – it seems to involve all the usual things we see on a night in Mega-City One, just somewhat worse for some of them. And let’s face it, the criminal activity of Mega-City One is insanely intense or deliciously over the top to start with – it’s why they have the Judges in the first place.

The Graveyard Shift has it all. All the usual crimes and features of Mega-City One life – suicide ‘leapers’, Judges killed on duty, gang violence, mutant incursions from the Cursed Earth as illegal immigrants, illegal underground sporting competitions (in this case bite fighting matches) and the random searches of citizens’ apartments known as crime blitzes or crime swoops.

There’s also a block war – block wars are of course also a regular feature of Mega-City One, but this one’s a doozy, even by Mega-City One standards short of the city-wide Block Mania. Serial killers are also a recurring feature of Mega-City One, albeit perhaps not on a nightly basis – but the one we see here is out to break a record. Literally.

And we get random flashes of events unusual even by Mega-City One graveyard shift standards, including one of my favorite images for the storyline – an escaped alien devouring citizens. The story concedes that “even by graveyard shift standards, it is a busy night” – particularly at the business end of it all, the city’s body recycling plant or resyk, where a dozen Justice Department autopsy units are set up to keep those recycling conveyor belts moving.

We also get to see the more heroic self-sacrificial side to Judge Dredd along with his usual straight-shooting wisecracking police officer in the style of Dirty Harry – as he risks his life to save an infant trapped in a collapsing building. As he admonishes his fellow Judge who declare him too valuable to risk – “When a Judge gets too valuable to risk, he’s no longer a Judge!”

And Judges Hershey and Psi-Judge Anderson make appearances as well.

And of course there’s the classic scene in my feature image – classic Dredd in the style Dirty Harry. “What’s the body count, Dredd?” – “I’ll let you know.”

 

RATING: 5 STARS*****
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(2) THE DARK JUDGES
CASE FILES 3: progs 149-151 “Judge Death”
CASE FILES 5: progs 224-228 “Judge Death Lives”
(8 episodes)

 

Judge Death. The Dark Judges.

Need I say more?

Well, yes. The first Judge Death story arc, while not epic in length, proved epic in enduring impact – introducing not just one but two of Judge Dredd’s (and for that matter its anthology publication 2000 AD’s) most iconic and enduring characters, eclipsed only by Dredd himself.

Firstly, the titular villain – who is THE most iconic and enduring antagonist for Dredd, the Chaos to Dredd’s Law or the Joker to Dredd’s Batman.

Secondly, Psi-Judge (Cassandra) Anderson – the primary female character in both Judge Dredd and 2000 AD, in both senses of the first major female character (well, apart from Dredd’s niece Vienna, but she effectively vanishes for two decades or so before resurfacing as an adult in the Dredd storyline) and the most substantial major female character.

Clearly the writers of Judge Dredd identified a problem in that Dredd lacked antagonists of substance, but particularly recurring antagonists of substance. After all, Dredd’s antagonists were typically criminals or perps, who by their nature tended to be less formidable than Dredd himself, and in any event tended to be incarcerated or killed by Dredd in their storylines. Ironically, Dredd’s most substantial antagonists have been other Judges, generally as an inversion or dark version of Dredd himself.

And the greatest of these is the extra-dimensional Judge Death – although he was human in origin, he is a supernatural adversary, effectively an undead corpse in a dark fantasy inversion of a Mega-City One Judge’s uniform. Indeed, Judge Death is a dark fantasy insertion into what is predominantly science fiction, although the Judge Dredd comic is something of a fantasy kitchen sink, throwing in everything from science fiction through fantasy to horror. For me, however, Judge Death seems somewhat less jarring than other fantasy elements in the comic, perhaps because he seems to straddle fantasy and science fiction as an extradimensional being (or an “alien super fiend” as he is sometime styled), not unlike the Cthulhu Mythos – indeed, in some ways Judge Death is akin to Cthulhu in a uniform. And because he’s just too damn cool. Anyway, his supernatural or extradimensional nature means that he is much more hardy than Dredd’s human antagonists – as he himself says, “you cannot kill what does not live”. His ‘body’ can be destroyed with enough firepower, but he then ‘ghosts’ out to jump to another suitable corpse or possess suitable minds while in transit between bodies. (He also typically kills his victims by ‘ghosting’ or phasing his hand into their body to grip their heart).

And while he is second to none in villainous scope – quite simply, he is an omnicidal maniac, with his goal as the destruction of all life, due to the insane troll logic that all crime is committed by the living so that life itself is a crime. Hence his catchphrase – “The crime is life. The sentence is death”. Although that would seem to be directed more at all human life, he carried out that sentence on his world of origin and it does seem to be devoid of all life. Of course, setting aside the insanity of the logic, that premise would still seem to be flawed, as his ‘unlife’ seems equally capable of committing crimes. (He also does make exceptions, usually for temporary expediency towards his ultimate goal, but has identified at least one notable exception to his otherwise universal death sentence, the elderly Mrs Gunderson). Consistent with the insane troll logic of his catchphrase, Judge Death tends to be played for black comedy, but always has a touch of horror about him and quite often is played for genuine horror effect. Part of his appeal (and effect) as Dredd’s most iconic adversary was that he is the ultimate dark inversion of Dredd (and the Law).

This story arc also introduced Justice Department’s ‘psychic’ judges against such supernatural threats, although they use the characteristically science fiction nomenclature of ‘psi’ (or psi powers) for the Psi-Division or Psi-Judges. Psi Division was introduced in the person of Psi-Judge Anderson, Psi Division’s leading telepath, originally modelled on blonde 1980s singer Debbie Harry (and enduring as Judge Dredd’s or 2000 AD’s recurring pin-up girl). She was also introduced as something of a foil to Dredd, albeit not in the same villainous way as Judge Death – as opposed to Dredd’s laconic and taciturn expression, she has a cheery disposition which lends itself to cracking jokes, often at Dredd’s expense. Then again, this is part of her nature as a Psi-Judge, as they all tend towards eccentric personalities by Justice Department standards (and tolerated as part of their useful abilities). In Anderson’s case, her ability and reliability has earned her the enduring trust of Dredd – and she remains one of the few people who regularly calls him by his first name Joe.

The second story arc expanded the mythos to include the other Dark Judges, effectively rounding out an apocalyptic foursome to match the Four Horseman of the Apocalypse – Death himself, Fire, Fear and Mortis. Although isn’t Judge Mortis – he’s the one with the cattle skull head (and badge) – doubling up on death judges? Mind you, the original Horsemen of the Apocalypse did much the same thing with Conquest and War as the first two Horsemen (followed by Famine and Death).

It also introduced their origin in the dimension now known as Deadworld. “Now they were assembled…Fear – Death – Mortis – Fire…the four Dark Judges. They had found their world guilty and destroyed it. Now they brought their law of death to Mega-City One”.

Well, I suppose Judge Fire is an easy guess from his appearance, given he appears as a skeleton engulfed in flame (and a flaming badge to boot). Judge Fear is a little trickier, with his full portcullis bat-winged helmet. Judge Fear of course gave Dredd the opportunity for the immortal Judge Dredd quote – “Gaze into the fist of Dredd!”

Did…did you just punch out Cthulhu, Dredd (as the trope goes)? Why yes – yes he did.

 

 

RATING: 5 STARS*****
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(1) BLOCK MANIA & APOCALYPSE WAR
(CASE FILES 5: progs 236-270 – 35 episodes)

 

This is it – this is the big one! The Apocalypse War – and its prelude of Block Mania – remains my favorite Judge Dredd epic of all time, partly because it was my introduction to Judge Dredd (in the subsequent reprint comics).

Block Mania was destructive enough, engulfing Mega-City One in city-wide block wars between its 800 million citizens (with deaths at least in the thousands and possibly in the millions). It was hard to see how it could get worse, and then it did, in its final pages no less – it was all a prelude by the Soviet mega-city of East Meg One to their Operation Apocalypse, their war against and invasion of Mega-City One. Out of the dystopian frying pan into the apocalyptic fire…

The Judge Dredd comic had been teasing war with the Soviet mega-city – the Sovs or Sov-Judges – since their introduction as the most persistent recurring adversaries of Mega-City One in the Luna storyline, way back in progs 50-51 in Case Files 1. Of course, the Sov-Judges were much more topical when they were introduced in 1977-1978, as indeed was war with the Soviet Union (or its surviving mega-cities) back when The Apocalypse War was published in 1981-1982, a late peak in the Cold War which turned out to be its last gasp, albeit not without its nuclear scares. The historical Soviet Union collapsed a decade later – the Sovs remained in the Judge Dredd comic universe but episodes subsequent to that collapse hinted at a neo-Soviet revival. In their introduction, war was somewhat more ritualized between the American and Soviet mega-cities, at least in their lunar colonies – effectively as a death-sport, somewhat like Rollerball. Back on earth, however, the Sovs had been gradually looming as a threat of actual war.

And here it was – war with the Sovs – and how! As I’ve said before, there are two essential Judge Dredd epic plotlines which were set up by The Day the Law Died and The Cursed Earth respectively (with precursors in The Robot Wars and Luna respectively before that) – Dredd confronting some threat, typically existential, to Mega-City One and Dredd venturing to some other exotic location. The latter tends to include the former, with Dredd venturing to the exotic location to confront some threat to Mega-City One – which is why I tend to classify the former as Dredd confronting the threat to Mega-City One within the city itself, with the city typically embattled against some invading force. And you don’t get a more classic example of the city embattled against an invading force – or a more existential threat to Mega-City One – than the Apocalypse War.

In addition to being the most persistent recurring adversaries to Mega-City One, the Sov-Judges have also proved to be its most effective recurring adversaries, in terms of sheer destruction – and that’s in a universe with such omnicidal maniacs as Judge Death and the Dark Judges. Of course, the Dark Judges like the personal touch of doing things by supernatural hand, while the Sovs used nukes or other weapons of mass destruction. When you come down to it, the most damage done to Mega-City One is by Judges – predominantly by the Sov Judges, with the Dark Judges running a distant second.

Prior to the Sov Judges in The Apocalypse War, the most existential threat (and damage done) to Mega-City One had been from its own Judges – in the form of the insane Chief Judge Cal in The Day The Law Died. In that epic, the mega-city was somewhat smaller, with a population of 100 million. After that epic, the writers abruptly but discreetly bumped it up to a population of 800 million and an area sprawling along the entire Atlantic seaboard of the United States (and part of Canada). Ironically, having quietly ret-conned the city into such a giant, the writers then decided that it was just too big and messy, so they dramatically cut it down to size in The Apocalypse War – halving it, in both population (down to 400 million) and size (losing everything south of North Carolina).

Of course, it was hard to take the soap operatic satire of The Day The Law Died seriously, particularly as Chief Judge Cal’s ridiculous persona and antics were modelled on Roman Emperor Caligula. The Apocalypse War was different, at least being more grounded in the contemporary reality of the Cold War. Don’t get me wrong – it’s still over the top and tongue in cheek as all hell. Get ready for those nukes flying! They didn’t do things by halves in The Apocalypse War, or rather they literally did if you’re talking about Mega-City One itself, and there’ll be a billion people or so dead by the end of it. There is, however, a grim, gritty desperation of a city fighting for its very survival against the overwhelming force of a relentless invader. It was just as well the Apocalypse War was my introduction to Judge Dredd, as the epic makes you feel for Mega-City One and the palpable threat to its very existence in a way that The Day the Law Died did not. Indeed, perhaps a little too much – I mean, you know Mega-City One and Judge Dredd will win out in the end, but I’m not sure real wars turn so quickly on such an abrupt reversal of fortune from the plight in which Mega-City One finds itself.

Which leads to me to the story formula codified in The Apocalypse War, although it had been introduced in The Day The Law Died – of Mega-City One all but overwhelmed by the threat to its very existence, until that existential threat is abruptly reversed or negated at the eleventh hour by a small team or squad led by Dredd fighting back against it. It proved such a, dare I say it, winning formula, that it was recycled to the point of cliché or joke in virtually every subsequent epic of existential threat to Mega-City One – until outright subverted in the Day of Chaos epic, and you know, they didn’t, as Dredd and the other Judges failed to save the city and could only look only helplessly as it died.

Which leads me to the long echoes of The Apocalypse War in the Judge Dredd comic. Although other storylines also had enduring repercussions – notably the previous epic of The Judge Child Quest, which would haunt Mega-City One for eighteen years or so – it was The Apocalypse War that would have the most enduring and profound impact particularly between the American and Soviet mega-cities. Not so much the East Meg One of the Apocalypse War – I wouldn’t get too attached to that mega-city. Just saying…

But there was the other Soviet mega-city of East Meg Two, and more dangerously yet, the renegade emigres or ex-Judges of East Meg One, who would continue to exchange blows with Mega-City One until they finally wreaked their revenge in The Day of Chaos – decades later.

The Apocalypse War also introduced Carlos Ezquerra, the standard artist for 2000 AD’s Strontium Dog strip, as the standard artist for Judge Dredd epics in the following decades. I tended to prefer the cleaner lines of other artists, but Ezquerra’s art in Judge Dredd was admittedly iconic and he sadly passed away recently.

And finally, some more personal reflection on it. It remains my favorite Judge Dredd epic of all time for many reasons.

I particularly like the contrast between Block Mania and the Apocalypse War. Block Mania was a slow burn – or creeping doom, starting small but building to a force overwhelming Mega-City One. The Apocalypse War starts off as a force overwhelming the city. And from there it is a taut and tensely told story of grim, gritty desperation of a city fighting for its very survival against the overwhelming odds of a relentless invader – and eking out whatever victories it can just to hold an ever-retreating line (until, of course, the last victory).

And I can think of barely any actual wars during which I’ve cheered for victories in my lifetime, and very few in history – perhaps rightly so, as one should go to war with a heavy heart, let alone cheer its victories. But I did cheer Mega-City One’s victories in the Apocalypse War, not that there’s that much (or many) to cheer through the storyline – as small, limited and few as they are. Of course, that’s fictional wars for you – Star Wars, the War of the Ring, and so on. It also helps that the Apocalypse War epic makes you feel for Mega-City One and the palpable threat to its very existence, balanced on knife’s edge as it is from being completely overwhelmed and going under forever. And it also helps that I have been a patriot of Mega-City One ever since, sometimes to the extent that I identify with it as my actual country.

 

 

RATING: 5 STARS*****
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MEGA-CITY LAW: TOP 10 JUDGE DREDD EPICS

(TIER LIST)

 

This is my running (tier) list up to and including Judge Dredd Case Files 18, in which I’ve defined epics to include storylines of five or more episodes, usually in continuous format but also including two recurring storylines.

 

S-TIER (GOD TIER)

 

(1) BLOCK MANIA / APOCALYPSE WAR

(2) JUDGE DEATH / DARK JUDGES (recurring storyline)

(3) THE GRAVEYARD SHIFT

 

The Apocalypse War (and its prequel Block Mania) is both my Old and New Testament of Judge Dredd (particularly my Book of Apocalypse) – still my favorite Judge Dredd epic and one that still has an ongoing impact, both as the foundation of my enduring love of the character and in the narrative of the comic itself.

Of course, Judge Death and the Dark Judges also make a fine Book of Apocalypse for Judge Dredd, what if the Dark Judges as Four Horsemen of the Apocalypse.

The Graveyard Shift may only be seven episodes but is still the best single storyline or ‘snapshot’ introduction to Mega-City One and Judge Dredd.

 

A-TIER (TOP TIER)

 

(4) THE CURSED EARTH

(5) THE DAY THE LAW DIED

(6) THE JUDGE CHILD QUEST

(7) CITY OF THE DAMNED

(8) P.J. MAYBE (recurring storyline)

(9) NECROPOLIS

 

X-TIER (WILD TIER) – for the newest entry as at Case Files 18

 

(10) JUDGEMENT DAY