Mega-City Law – Judge Dredd Case Files 2: The Cursed Earth

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH (progs 61-85)

 

And here we are in Judge Dredd’s first true epic, The Cursed Earth – for which some of my favorite images come not from the original print in 2000 AD, but the Eagle Comics reprints with their cover art by Brian Bolland.

You may recall the Cursed Earth all the way back from progs 3-4, although it had yet to be christened the Cursed Earth and was simply described as the “wilderness from the Atomic Wars” – if by wilderness, of course, you mean most of the former United States (outside the mega-cities on East and West Coasts and in Texas), now dangerous and mutated badlands (with a running theme of dark, mutated versions of the United States). The Cursed Earth is downright drokking dangerous – mutants, aliens, ratnadoes, the last President of the United States, Las Vegas, war droids…and freaking dinosaurs!

The Cursed Earth combines the essential Judge Dredd epic plotlines – Dredd confronting some threat, often existential, to Mega-City One, and Dredd venturing to some other, often exotic, location, or a combination of the two, Dredd venturing to some other, often exotic, location TO confront some threat, often existential, to Mega-City One. The Cursed Earth epic is just that – except the existential threat is not to Mega-City One, but its West Coast counterpart of Mega-City Two. In this case, it is a deadly virus that turns people into murderous, cannibalistic psychopaths (not unlike Rage virus in the 28 Days Later film(s), or for that matter, the Chaos Bug that almost wiped out Mega-City One in subsequent issues).

And it doesn’t get more exotic, or downright weird, than the Cursed Earth – except perhaps for alien space (both of which we’ll get to visit in The Judge Child Quest epic).

As for the storyline, it is simple and straightforward, much like that in Mad Max Fury Road (which come to think of it, would make for an excellent Cursed Earth storyline – Judge Dredd and Mad Max are even owned by the same studios, hint hint) – all the better to let the SF future satire and absurdist black comedy play it out. Dredd has to drive through the Cursed Earth to take a vaccine to Mega-City Two. Of course, they, ahem, borrowed the storyline from Roger Zelazny’s Damnation Alley. I know it, you know it and they know it. Who cares? It was an SF classic – a former Hell’s Angel has to drive a vaccine from the West Coast to the East Coast in a post-apocalyptic United States after a nuclear war. Judge Dredd just goes in the opposite direction. He even takes his own former Hell’s Angel-style biker with him (by the name of Spikes Rotten).

In Damnation Alley, flight was simply not possible due to the freakish atmospheric conditions as a result of the nuclear war. In the world of Dredd, with its regular aircraft (and space flights!), this excuse doesn’t really seem to wash, although there is a passing reference to the Death Belt of floating (and radioactive) atmospheric debris – which doesn’t seem to recur after this epic. Hell – Mega-City One supersurfer Chopper later crosses the Cursed Earth on a hoverboard! The Cursed Earth storyline offers the flimsy excuse that the plague infectees have taken over the Mega-City Two airport(s?). Surely Mega-City One aircraft could simply land as near the city as possible? Or Mega-City could use drones or similar craft to land anywhere else within the city other than the airports? But again, who cares? Who wants to see Judge Dredd fly over the Cursed Earth? Of course, we want to see Dredd ride across it (in his special Killdozer vehicle) and fight dinosaurs. So strap yourself in for the ride…

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 1-2 –
FORBIDDEN FRUIT / INTO THE DARKNESS
(progs 61-62)

You gotta love that title spread!

Forbidden Fruit in prog 61 opens The Cursed Earth epic, setting up its premise. Mega-City Two – Mega-City One’s Californian counterpart on the Pacific coastline – has been stricken with plague. What exactly is this plague (as Red’s co-pilot asks him)? No boring flu or anything like that for Judge Dredd’s first epic – it’s akin to the Rage virus in the 28 Days Later film franchise, although its victims are marginally more intelligent and articulate, not quite the de facto zombies of that franchise. Apparently, “it’s a disease left over from the Great Germ War… you know, the one that came after the Atomic War”. Judge Dredd’s world tends to be post-post-apocalyptic. It’s a wonder that ANYONE is alive in the twenty-second century, let alone the hundreds of millions of people in Mega-City One.

Anyway, plague-infected citizens have taken over the airports of Mega-City Two, conveniently isolating it by air for the plot, and have been transformed them into bestial, crazed cannibals. The plague is virus strain “2T(FRU)T” – adopted by the plague-infected into the strange battle cry – “tooty fruity”. Fortunately, Mega-City One has a vaccine. Unfortunately, the only way to get it to Mega-City Two is by land across the Cursed Earth.

Into the Darkness in prog 62 sees Judge Dredd equipped with his vehicle for the mission – the Landraider / Killdozer. (It’s a dual vehicle). Three other judges and some war droids are to accompany him – but Dredd handpicks Spikes Rotten for the mission, a criminal invoking the Hell’s Angel biker protagonist from Damnation Alley, because of Spikes’ previous experience as a gun-runner in the Cursed Earth.

 

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 3-4 –
THE DEVIL’S LAPDOGS / KING RAT
(progs 63-64)

Ratnado!

That’s right, Sharknado – Judge Dredd did it first in The Cursed Earth.

And in progs 63-64, we get to our ‘ratnado’, a tornado of rats known as The Devil’s Lapdogs. After the Atomic Wars, “great winds swept the land” hurling the postwar flotsam and jetsam high into the sky, where it became the Death Belt, a vast belt of flying garbage where nothing could survive, except of course the rats. The mutated rats learnt to glide on the air currents, swooping down with the winds like locusts, particularly upon the poor Cursed Earth town of Deliverance.

Dredd beats the ratnado (by playing Pied Piper with his bike siren).

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 5-6 –
THE MUTIE MOUNTAINS / DARK AUTUMN (progs 65-66)

One of my favorite images (colorized from the original black and white art by Brian Bolland) from The Cursed Earth epic – mutant Mount Rushmore! The mutant head I can understand, but Jimmy Carter?! Naturally, 2000 AD couldn’t resist the joke at the expense of the American president at the time.

Judge Dredd hasn’t made it all the way to South Dakota – apparently the Mount Rushmore sculpture was moved to just outside Mega-City One, although I’m not sure for what purpose, as it’s still in The Cursed Earth.

Dredd tries to avoid “mutie country” but the mutant leader, Brother Morgar of the Brotherhood of Darkness – it’s his head in the mutated Mount Rushmore – has other plans. He sets off after Dredd, in a procession of vehicles salvaged together – not unlike Immortan Joe and his war boys in Mad Max: Fury Road. Indeed, Immortan Joe and his mutated warlord state would fit right in the Cursed Earth (and a cinematic crossover between Mad Max and Judge Dredd is entirely possible, not to mention totally awesome – albeit unlikely – as they are owned by the same studio) – or for that matter, it would only take a few cosmetic changes to reimagine Brother Morgar and his followers as Immortan Joe and his war boys (or vice versa).

Needless to say, it does not turn out well for Brother Morgar and his followers. Dredd initially has a mutant standoff in prog 65, by threatening to destroy Morgar’s mutant statue. Obviously he has a big head in more way than one and lets Dredd’s team go. Of course, the Brotherhood pursues Dredd’s party in prog 66 – but the latter are helped by a mutant youth named Novar with powerful psi abilities. He seems to be an all-round psi, at least with telepathy or some similar ability to divine Dredd’s mission of mercy (hence why he aids them) but also telekinesis which he uses to destroy the Brotherhood of Darkness. The episode concludes with a hint that Novar may have more of a role to play with respect to Judge Dredd…but we never see him again, as subsequent writers obviously just shelved or forgot about him.

 

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 7 –
NIGHT OF THE VAMPIRE (prog 67)

Dredd vs Dracula!

Well, not quite, although that would be awesome! As we will see in subsequent episodes, there are vampires in the Dreddverse, but they tend to be of alien or mutant origin. Here it’s something much more murderous – the last President of the United States, Robert Booth.

Well, technically the actual ‘vampire’ are a trio of malfunctioning medic robots maintaining him in suspended animation and draining the local Cursed Earth villagers of blood to do it.

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 8 –
THE SLEEPER AWAKES (prog 68)

And so we are introduced to President Booth (or “Bad Bob” Booth), a small but important part of the Dreddverse mythology. Some of you may have wondered how Mega-City One came to be governed by the Judges, given that its predecessor United States is not governed by Judges – unless the Judges of the Supreme Court were to start riding around on motorcycles dispensing justice with guns, which admittedly also sounds AWESOME! The answer lies with President Booth. Sorry to say it, but the Atomic Wars started with an American first strike – when President Booth pushed the button:

“My Fellow Americans – we stand on the brink of eternity! Foreign elements are at work in every corner of the globe, conspiring to do us down an’ to undermine our position as the richest, greediest nation on Earth. I have issued an ultimatum to world leaders – get off our backs an’ start playin’ ball or face annihilation, that ultimatum has now expired”.

Booth had deluded himself into believing that the American missile shields would protect the nation. Instead, they DID protect the coastal mega-cities, but the rest of the United States became, well, the Cursed Earth. In response (and in accordance with the surviving outraged public), the Judges – which had been created as the elite police force in the growing mega-cities – assumed control with their Declaration of Judgement, which is what we see in this episode (the backstory of the Atomic Wars was in subsequent episodes).

“Here is the Declaration of Judgement…for crimes against the American people, your presidency is at an end!”

President Booth was tried by a Grand Council of Judges and found guilty of war crimes – but the Judges hesitated to execute the last President of the United States. Instead, they sentenced him to a hundred years of suspended animation in Fort Knox – with three medic robots programmed to routinely check and change his blood.

Which of course brings us to the vampire robots – which Dredd has re-programmed to help work for the local farmers. As for Booth himself, Dredd commutes the sentence to life imprisonment, working alongside the robots to help the farmers bring life back to the Cursed Earth – “Every day, you’ll see the mess you made of America!”

The Declaration of Judgement was also captured in this Brian Bolland cover art for the Eagle comics of the second part of the Cursed Earth epic – flashing back to the Judges sentencing the last President of the United States.

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 9 –
THE SLAY RIDERS (Prog 69)

It’s about time we had Judge Dredd’s “I am the Law” – and more classic Brian Bolland art.

This episode sees a return to Brian Bolland’s fantastic art, but also the writer Pat Mills’ misanthropy – a characteristic theme in his writing in which he seems to prefer aliens, dinosaurs, robots and basically anything else to people. Mind you, the people in his stories generally have it coming.

And so we are introduced to one of the most noble characters in any Judge Dredd storyline, who is of course an alien – Tweak. Ironically, for an episode positively dripping in Mills’ misanthropy, it also portrays Judge Dredd at his noblest and most heroic, although Dredd was always something of an exception for Mill’s usual depiction of humanity.

The episode starts as Dredd’s party cross the Mississippi – “the once mighty river is still ablaze with petrol, foul-smelling pollutants, and nuclear wastes from the Great Atomic War…a torrent of fiery death”. To cross it, they take a ferry – drawn by alien slave labor. Aliens? In the Cursed Earth? The ferry operator explains that they were “specimens brought back by the starships…used to be kept on an alien nature reserve around here” – until the war. Hmm, sounds a little…contrived. Among them is Tweak, who resembles a bipedal rock-eating aardvark – and he senses in Dredd an exception to the rule that humanity has proved to him so far.

With regret that he must postpone action against the alien slave trade for his mission to Mega-City Two (but vowing to return to deal with it), Dredd and company continue on their mission.

However, the next day, they see Tweak, having eaten his way out of his cage last night, fleeing as a fugitive from a pack of ‘slay-riders’ – who are admittedly riding some pretty cool mutant, ah, horse-things. The slay-riders run down and net Tweak, who obviously calls out for help, even in his alien language. And Dredd of course responds to the call – “When someone calls on the Law for help, be he mutie, alien, cyborg or human, the Law cannot turn a blind eye! AND I AM THE LAW!”

As I said, the Cursed Earth epic portrays Judge Dredd at his noblest and most heroic. It is a pity that his catchphrase is not often shown at its more expansive, as it is here. Typically, Judge Dredd is cast as an authoritarian figure, often satirically so, with his catchphrase as a reinforcement of that. He certainly is an authoritarian figure, but much more nuanced than the simple satire of a police state – and, as here, his catchphrase is more than a statement of his authority, it is the embodiment of duty.

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 10 –
REQUIEM FOR AN ALIEN (Prog 70)

Dredd first rides out to rescue Tweak and confront the slay-riders, led by their Alien Catcher General – a figure with distinctive echoes not only of Confederate hunters of fugitive slaves, but also the Witchfinder Generals of witch hunts. Although ironically the Alien Catcher-General has either a mutation or a mask of the head of a goat – ironically, that is, because he resembles nothing so much as the demonic (or devilish) Sabbat Goat of witches’ sabbaths, the opposite of what you might expect for witchfinder generals or witch hunts. Given the slay-riders’ attitudes to aliens and the general human prejudice against mutants, I’d suspect a mask rather than a mutation. Although they don’t seem to have an issue with mutant steeds, here gloriously depicted by Brian Bolland.

Unfortunately, although Dredd and company defeat the slay riders (losing their second Judge, having lost the first to the Brotherhood of Darkness), Tweak has lost his family – his mate and two young children already killed by the slavers. Dredd and company follow him to their grave in a neighboring plantation. It moves Dredd to one of his rare demonstrations of emotion – “Tweak, ain’t much I can do to make amends, buddy…but you’re welcome to come with us – and I’m sorry”.

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 11-12 –
BURGER WARS (progs 71-72)

Burger Wars – Ronald McDonald vs Burger King!

Now we reach the point in Judge Dredd’s Cursed Earth epic where my Mega-City Law has a treat for you – the first of the episodes that were originally censored as a result of lawsuit against 2000 AD. I thought Judge Dredd was the Law?

Anyway, that changed in 2014 with a European directive on copyright law allowing the use of copyright protected characters for parody and 2000 AD’s publisher Rebellion Developments republished the suppressed episodes in a new edition of The Cursed Earth in 2016.

Anyway, Judge Dredd and biker companion Spikes scout out the land and find the oddly named town of In-Between, but they soon find out that the town is in between the two warring hamburger chains (or burger barons) – McDonalds to the north and Burger King to the south. Of course, they find this out when Spikes makes the nearly fatal faux pas of ordering a hamburger, offending the town’s neutral sensibilities as the last “free town” left and raising the suspicion that the outsiders are spies. However, this standoff is diverted when the two warring sides, led by figures costumed as their trademarks, descend upon the town (in pick-up trucks and vans), each claiming the town as their “customers”. Hmmm, one can see how this might have been controversial, although arguably also something of a backhanded compliment to the burger chains’ powers of endurance in a post-apocalyptic world.

Dredd and Spikes are captured by the overwhelming numbers of McDonalds’ men, while Ronald McDonald himself personally dispatches the Burger King – prompting the Burger King forces to retreat.

Ronald McDonald announces his vision of the future to the cheering crowds of McDonalds City – a dream in which he sees “every square inch of this fair land covered by one big McDonalds burger bar…everything that’s decent and American HAS BEEN WIPED OUT and in its place will stand McDonalds – one huge onion-spangled McDonalds, from sea to shining sea”. That ends his “speechifying” – he then pronounces the “burgers and shakes are on me!”

However, there’s a momentary blot on this vision as the crowds (and prisoners) gather in the burger bar, Ronald queries a staff member why a table hasn’t been wiped. When the staff member stammers he’ll attend to it now, Ronald guns him down – “We’ve got standards of cleanliness to maintain”. Hmm – I must admit I’m with Ronald on this one. I bet that would improve service standards considerably – and there’s nothing worse than an unwiped table.

Dredd remonstrates with Ronald McDonald about the purposelessness of burning the town – “You’ve won this ridiculous war! You killed the Burger King!”. However, Ronald McDonald counters that “they’ll just choose another one”, revealing that he and the Burger King are just titled positions – he inherited his own as his father ran “McDonalds in these parts” before the Atomic Wars, and he’s just carrying on the “family tradition”. Although in this case, the family tradition has turned into violent empire-building. Unfortunately for Dredd and Spikes, Ronald McDonald pronounces they’ll just have to remain McDonalds’ “customers” until the war is won – and that might take a while. After all, “this is big country – burger country!”

Dredd and Spikes soon manage to escape (and free other prisoners) by overwhelming their somewhat perfunctory two guards – “both fat and slow from too many takeaways”. They steal one of the McDonalds vehicles, but run into a herd of giant mutated cattle the size of elephants – hence all that beef for burgers. Their truck is overturned when a Burger King ambush drives a stampede of cattle directly at them. They are about to be lynched (as sentenced by a Burger King judge, strangely wearing an English judge’s wig), but are saved in the nick of time by the Land-Raider, guns blazing and commanded by Judge Jack. With that, they leave the Burger Wars behind them (never to be seen or heard from again in the comic) and resume their mission to save Mega-City Two.

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 13-16 –
SATANUS (progs 73-76)

Now for the main attraction of the Cursed Earth epic – Judge Dredd vs a tyrannosaurus rex!

And to celebrate, I couldn’t resist using the image of Satanus about to chow down on the bound Dredd from the Eagle reprint comics – which rivals that other Brian Bolland cover’s mutants as THE iconic image of the Cursed Earth epic. Indeed, it was my introduction to the epic, as I saw it as a ‘flashback’ poster in 2000 AD comics well before I read the epic itself, so I was left in suspense for years as to how Dredd escaped those gaping jaws.

So why are there dinosaurs roaming the Cursed Earth? Why the hell not? Everything’s better with dinosaurs! But seriously, Judge Dredd does Jurassic Park – or more precisely, since Judge Dredd did genetically engineered dinosaurs before Jurassic Park, Jurassic Park did Judge Dredd. Where’s the check, Jurassic Park?

Of course, another reason might be that Judge Dredd writer Pat Mills just wanted to shoehorn dinosaurs into the Cursed Earth epic from his beloved Flesh series – a series that started in the opening line-up in the very first issue of 2000 AD (preceding Judge Dredd itself, which only started in the second issue, albeit due to scheduling difficulties). That series had an intriguing premise – that the extinction of dinosaurs occurred because they were herded or hunted to extinction by time cowboys from the future, seeking to feed the meat-starved twenty-third century. Of course, being his usual misanthropic self, Mills tended to prefer the dinosaurs to people, with the occasional exception of characters who effectively went ‘dinosaur’ in any event.

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 13-14
THE COMING OF SATANUS / FOR WHOM THE BELL TOLLS (progs 73-74)

As for what dinosaurs are doing in the Cursed Earth, they are dinosaurs “from Dinosaur National Park, brought back to life by genetic engineering”, but “when the atomic war came, the dinosaurs must have been left free to roam”.

And eat sacrificial offerings from the Cursed Earth township of Repentance, which is how Dredd (and his companion Spikes) find themselves drugged and then bound to be eaten by the tyrannosaurus rex Satanus.

There – I’ve pretty much summed up those two episodes.

I mean, that’s almost literally Spike’s question to Dredd and Dredd’s reply as the Land-Raider gets caught up in a dinosaur stampede in The Coming of Satanus (prog 73)

The rest of the episode deals with the backstory of the re-gened dinosaurs in general and Satanus in particular, but you’ve seen Jurassic Park, haven’t you? It’s pretty much that…although Mills seems to write it almost as reincarnation, with memories of their former lives, particularly for Satanus, as one of the offspring of his tyrannosaur matriarch Old One Eye in the Flesh comic (and was killed by her when he challenged her for leadership of the herd of something). I’m…not sure DNA works that way.

Satanus is the first dinosaur created by the Jurassic Park re-gening process – and yes, they called him that, which seemed to be begging for trouble. And sure enough, he is vicious, with a particular taste for human flesh, even escaping into the mountains of the park where he remained at large – until I guess the Atomic Wars set all the dinosaurs free.

Anyway, the Land-Raider incurs damage to a track so Judge Dredd and his team seek assistance at the nearby town of Repentance. Interestingly, there’s a recurring folk horror vibe to the Cursed Earth, not just in this epic but in subsequent episodes – where towns lure passers-by in with an apparently wholesome friendly welcome, often dressed up in Americana, only for the sacrificial purpose of their dark secret. Indeed, this is the second time that folk horror vibe has played out in the epic – with Deliverance and the ratnado now essentially being replayed as Repentance and the tyrannosaur Satanus.

As Dredd said to Spikes at the end of episode The Coming of Satanus, “they’re too friendly”. And of course his “uneasy feeling” is right. Never ask for whom the bell tolls in the next episode of that title – it tolls for thee, Dredd! Well, more precisely, it tolls for Satanus as his dinner bell to come and eat Dredd, but you get the point.

 

 

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 15-16
PICNIC AT BLACK ROCK / BLACK SABBATH (progs 75-76)

Fortunately Dredd manages to use one of Satanus’ own teeth lodged in the rock from a previous sacrifice to saw through his bonds and escape. Satanus then rampages through the town of Repentance.

There – I’ve summarized the two episodes.

It’s a little more involved than that. Dredd has to do a little more than saw through his bonds, as Spikes is also bound as a sacrifice – and Satanus is leading a pack of tyrannosaurs to the feed. After escaping, he then cuts Spikes loose but is picked up by one of the tyrannosaurs. Spikes lobs a grenade (which he was wearing as earring) and a tyrannosaur snaps it up – killing that tyrannosaur and injuring Satanus with the shrapnel. The pack descends in a feeding frenzy on the headless tyrannosaur – which is when Dredd and Spikes are able to get away, making their way back to Repentance.

When they get there, the townspeople of course attack them – before the cavalry arrives in the form of Tweak driving the Land-Raider. In the meantime, Satanus is in a bad mood and decided that all deals are off with the township, attacking the jailhouse and everyone in it in a feeding frenzy, picking up the other surviving Judge on the mission, Judge Jack, in his claws.

Dredd is in his own bad mood, intending to use the Land-Raider to burn Satanus and the town to the ground – “Attention, people of Repentance! This is Judge Dredd! I am going to punish you for your crimes! You have five minutes to evacuate the town, before I raze Repentance to the ground!”

And you have to love that opening panel of prog 76, Black Sabbath – “The Devil Beast Triumphs!”.

But not for long – Dredd manages to save Judge Jack and also use the Land-Raider to raze both Repentance and Satanus – although unknown to Dredd, Satanus escaped death by falling through to the basement of the church in Repentance, emerging in an epilogue to the episode. As the epilogue intones, the world had not seen the last of Satanus. Well, Judge Dredd and Mega-City One had – except for his blood, as we’ll see – but Satanus was to cross over (by time travel) into another 2000 AD story…

 

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 19-20 –
LOSER’S LEAP / THE GOD JUDGE (progs 79-80)

(17-18 GIANTS AREN’T GENTLEMEN / SOUL FOOD progs 77-78)

Judge Dredd in Vegas!

After escaping the Cursed Earth tyrannosaur Satanus, Judge Dredd’s Cursed Earth epic finds itself back on track in Las Vegas. Well, Satanus and the Utah Dustbowl silliness in the following two episodes in progs 77-78 (Giants Aren’t Gentlemen & Soul Food). The latter were censored from the the original run because of its reference to Colonel Sanders and other trademark characters – but you’re not missing much, as they were a weird diversion without adding to the epic (and arguably detracting from it).

Anyway, when introduced in the Cursed Earth epic (in Loser’s Leap in prog 79), post-apocalyptic Las Vegas has metastasized into a city entirely based on gambling ruled by the Mafia. So…pretty much the same as PRE-apocalyptic Las Vegas, amirite? (Although I’m not sure how it works in the absence of any national or international tourism).

Judge Dredd and his crew are met with a “welcoming committee” in the form of old-style tanks attacking them. Dredd’s twenty-second century Land-Raider easily destroys the twentieth century tanks, but the numbered flag on each tank was a dead giveaway of their real purpose – they, like everything else in Las Vegas, were all part of a gambling game, much to the enthusiasm of the punters who bet on the “strangers”.

Dredd gets progressively more outraged as he explores the city, noting that Las Vegas has a judge-system and querying why it hasn’t intervened to halt the runaway gambling. (Although it makes me wonder more why the mega-cities, with their judge-systems, have had no contact with the judge-system in Las Vegas – particularly Mega-City Two on the West Coast, of which Vegas should effectively be part). As Dredd looks for the Vegas Judges, his outrage is complete when he happens on the Vegas Hall of Justice, housed in a casino, and sets upon it like Jesus Christ after the moneylenders in the Temple. There he finds the Vegas Judges – in uniforms of the same appearance as Mega-City Judges, but with dollar signs emblazoned on their chests, and with stereotypical Italian accents – operating the tables. Dredd demands to see the Chief Judge – and his request is corrected by Vegas Judges to refer to the God-Judge. Sigh.

Dredd assails the God-Judge as unfit for office but is overpowered by the Vegas Judge Fingers (obviously a mutant because of his giant size and extra fingers). And so Dredd finds himself poised over the precipice at Loser’s Leap because in post-apocalyptic Vegas, even death needs to have side-bets – a literal leap off one of the towering high-storied buildings, with target zones painted on the ground for onlooker bets as to the leapers’, ah, final destination.

After that literal cliffhanger, Dredd is fortunately saved in the next episode (The God-Judge in prog 80) by the intervention of Spikes with a (para)chute and they land a safe distance away from the target. (I hope the bookies offered odds on landing outside the target). More fortunately, they are rescued by the Vegas quasi-religious underground resistance, the League Against Gambling. Dredd is hailed by the League as their Savior, according to their book of prophecy (penned by their former leader) – “And lo – out of the east will come a man in black, his steed will be of iron and his anger will be like the roaring of demons. He will smite the chief evil-doer in his temple”. As Spikes jokes, “that’s you all over, Dreddy!”

And although he disclaims the prophecy, Dredd proceeds to fulfil it in his usual style and hands over the position of God-Judge to the leader of the League before resuming his mission to Mega-City Two. The League leader exclaims that Dredd’s memory will – “No one will forget the day Judge Dredd came to Vegas – and won!”

The house always wins, except against Judge Dredd.

Las Vegas was to recur on occasion in subsequent episodes or other stories set in the Dreddverse, when the action ventured far enough afield to it. Just don’t get too attached to the League, as the Mafia reclaim Vegas – or for that matter, just don’t get too attached to Vegas itself, as the writers presumably grew tired of its one-dimensional schtick. Being Vegas, it does go out in style – nuked by Judge Death. Yeah, the house doesn’t win against Judge Death either.

 

 

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 21-
TWEAK’S STORY (prog 81)

You have to love the opening panel of this episode, featuring the beleaguered Mega-City Two. I revisited this image during the Coronavirus pandemic in 2020, featuring as it does a welcome return of the art of Brian Bolland, 2000 AD’s best artist, and indeed one of my favorite opening spreads of the epic – “In plague-torn Mega-City Two, para-medic storm troopers fight a losing battle against the crazed victims of the disease”.

Paramedic storm troopers – now there’s a phrase you don’t hear every day. Or would want to. However, they certainly need it – and them – in Mega-City Two for those homicidal cannibalistic plague victims. At least, Coronavirus doesn’t turn people into crazed homicidal cannibals…yet. Pandemics have certainly played a major role in Judge Dredd’s history, not least the Chaos Bug that all but destroyed the city in the Day of Chaos epic. Mind you, it’s not the worst disease we’ll encounter in Judge Dredd – at least there’s a cure or vaccine, as opposed to Jigsaw Disease or Grubb’s Disease, although neither of those escalated into full-blown pandemic (in the case of Jigsaw Disease, because it is simply too alien and surreal). For that matter, this opening spread evokes some of the same frenetic violence by Mega-City citizenry as in Block Mania, the prelude to my favorite Judge Dredd epic of all time – The Apocalypse War.

I also love the bleak fatalism of the paramedic storm trooper team, as they are reduced to desperately firing off tranquilizer rounds (presumably gas) to hold the line – although their sergeant’s epithet for Mega-City One as “them yankees” doesn’t ring true. After all, this is West Coast Mega-City Two, not Texas City.

Sadly, we leave this intriguing opening spread behind as we continue with an interlude in The Curse Earth epic – but fortunately it’s the backstory of Dredd’s alien companion, Tweak, revealed to be highly intelligent and precognitive, as to how he ended up enslaved in the Cursed Earth. Long story short (and representative of writer Pat Mills’ characteristic misanthropy) – he’s a little like an alien space Jesus and humans are bastards.

 

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 22
TWEAK’S STORY (prog 82)

Just in case the whole Tweak as alien space Jesus wasn’t clear, his ‘crucifixion’ in Brian Bolland’s art in the opening panel should hammer it home – that and the tagline for the episode of alien messiah.

Essentially, Tweak has to play dumb to hide the intelligence of his species and avoid their exploitation by humans (as his species harvest gold and diamonds for food). Except of course HE continues to be exploited, first by the laboratory examination seen here, and then by his enslavement in the Cursed Earth, along with his mate and children (who were captured first, hence his heroic self-sacrifice to be with them in captivity).

One exception is Judge Dredd, who queries Tweak – “You sacrificed yourself and your family to save your planet – but what makes you think I won’t report the underground mineral farms on your planet – and a fleet of mining ships be sent out to tear your home apart?”

Tweak replies simply “I trust you, Judge Dredd”. Damn straight, Tweak, damn straight!

 

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 23-
LEGION OF THE DAMNED (progs 83)

Well, this is it – Judge Dredd’s Cursed Earth mission is in Death Valley and they can see the lights from Mega-City Two, just a few hours away. Dredd and his companions have survived mutants, slavers and even tyrannosaurs – surely there’s nothing between them and Mega-City Two now, right? Nothing, that is, except for a robot zombie apocalypse…

Or at least the robot equivalent of a zombie apocalypse – the remnants of war droids, mostly buried and dormant in the desert sand, but still functional and capable of being (re)activated.

War droids from what? The episodes expand upon the history of the Dreddverse and introduces the so-called Battle of Armageddon, in the form of Dredd paying his respects to the war memorial statue that honors the fallen Judges from the battle. Although…it seems to defeat the point of a war memorial statue. Mostly because no one would ever see it, given that Death Valley is in the Cursed Earth (and an unpopulated part at that), but also because the war is still going on around it, given that there are still functioning war droids in the location. As Dredd makes clear, the robot army was the only remaining military force loyal to President Booth. Remember him? The “vampire” back in Kentucky – the last President of the United States, who started the Atomic Wars, and from whom the Judges took control, with the Declaration of Judgement? Although it’s not clear why or to what purpose the battle was fought in Death Valley. Anyway, the Battle of Armageddon, was the Judges’ victory over Booth’s robot troopers (“the Judges had to crush them here in Death Valley”) – but one would have thought that victory involved, you know, not leaving active war robots behind on the battlefield. I mean, someone should have done something about that…

Judge Dredd intones that “it was the most savage battle of modern times…worse even than El Alamein, Iwo Jima and Stalingrad” – which seems to be a bit of hyperbole on his part, particularly as he adds that “one hundred thousand Judges and mega-troopers” (presumably a reference to Mega-City troopers fighting for the Judges) “lost their lives fighting for justice”. Sorry, Judge Dredd – it may have been worse than El Alamein or Iwo Jima, but Stalingrad was fought for over five months by over two million men with close to a million lives lost on both sides (not including wounded or captured). And there are other battles, not least in the world wars, that had over one hundred thousand lives lost – although perhaps not so many robots.

Even as Dredd is paying his respects, a robot trooper general – essentially a robot General Patton in the literal form of a tank (and similarly nicknamed with a robot pun twist “General Blood-and-Nuts”) exhorts the remaining robot troopers to resume the battle against the incoming Mega-City Judges. And despite some insubordinate protests that they’re “cosy in the dirt” and “the war’s over”, the robot troopers rise to the occasion – literally, like any good zombie apocalypse, rising from the ground.

The reactivated robot troopers attack Dredd’s party. The only other surviving Judge, Judge Jack – obviously traumatized by almost being eaten by Satanus – cracks and deserts, detaching the Kill-dozer from the vaccine car of the Land-Raider and attempting to surrender. Of course, the robots simply gun him down. Fortunately, the three remaining members of the mission – Dredd, Spikes and Tweak – manage to retreat to an old Spanish fort, where they are besieged by the robots.

 

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 24 –
JUDGE DREDD’S LAST STAND (prog 84)

Besieged by the army of the robot zombie apocalypse, Judge Dredd’s Cursed Earth mission comes right down to the wire, before an incoming sandstorm and a heroic sacrifice by a mortally wounded Spikes (equivalent to that of the Hells Angel protagonist in Damnation Alley) allows Dredd and alien Tweak to escape – barely. Each sets off with a pack of vaccine to travel on foot “sixty miles across the Mojave Desert to Mega-City Two”.

Indeed, you could say Spikes made two heroic self-sacrifices, in the last moments of his life and also in death – as Dredd dresses up the deceased Spikes in a Judge’s uniform and places him on the Lawmaster as a decoy to fool the robots into thinking he’s dead. For good measure, Dredd also programs the bike – and the accompanying vaccine car, having extracted two packs of vaccine for himself and Tweak to carry – to detonate. The robots are fooled into believing Dredd dead – and Dredd gives a eulogy for Spikes. “So long, Spikes, you were more than just a punk…you were…the greatest punk of all time!”.

Brian Bolland cover art for one of the issues of the Eagle comics reprint of The Cursed Earth epic depicted the charge of the Spikes brigade in all its glory.

 

 

 

JUDGE DREDD CASE FILES 2:
THE CURSED EARTH 25 –
THE BIG KISS-OFF (prog 85)

This is it – the finale of Judge Dredd’s Cursed Earth epic, with its iconic cover from the original comic (included in the collected edition) and its raw image of Dredd, close to breaking but yet unbroken, shouting his defiance to the Cursed Earth. Even if his eagle shoulder pad is so mangled that it looks like a dead chicken.

And so the Cursed Earth epic is akin to the Odyssey of Judge Dredd (whereas the Apocalypse War – or perhaps The Day the Law Died – would be his Iliad). Like Odysseus, Dredd embarks on a picaresque journey, albeit for a higher mission than Odysseus’ royal homecoming, and ends up in similar circumstances at the end of that journey – Odysseus was stripped of his ships, his men and even his clothes as he was washed up naked on the shore. The Cursed Earth epic doesn’t quite go that far – but Dredd otherwise ends up alone in the Californian desert (having been separated from Tweak in the sandstorm), his uniform in tatters, walking and ultimately crawling his way to Mega-City Two, pursued by some more revived robot troopers, also crawling from lack of power (and maintenance).

Finally, he crawls to an access point in Mega-City Two, itself a city on the verge of death – “Mega-City Two, where the neon lights had gone out…a city waiting to die. Luckily, that access point happens to be in one of the parts still safe from the plague – and they escort him inside.

Eight hours later, he’s recovered (while the city has feverishly processed the vaccine to save itself) and learns that Tweak also made it through – with the other vaccine pack. You see what I mean about Tweak as one of the noblest characters in any Judge Dredd storyline? All to save a city in a world whose inhabitants have brought him nothing but pain and sorrow (not to mention menaced his home planet) – even if his motives were mixed between alien altruism and loyalty to Judge Dredd. Dredd is reunited with Tweak some weeks later (Mega-City Two has assumed Tweak was Dredd’s “pet”) – Dredd offers for the world to know of Tweak’s heroism, but Tweak wants his people to remain secret and only to return home. And so Dredd sees Tweak off at the re-opened Los Angeles space port – before himself departing for Mega-City One, hoping for “a little peace and quiet”. After all, nothing could be worse than the Cursed Earth?

Yeah, good luck with that – as Dredd heads straight back into his next epic, The Day the Law Died…

Mega-City Law – Judge Dredd Case Files 2

 

JUDGE DREDD CASE FILES 2
Mega-City One 2100-2101
(1978-1979: progs 61-115)

Judge Dredd gets epic!

Judge Dredd: Complete Case Files Volume 2 essentially consists of the back-to-back Dredd epics, The Cursed Earth (progs 61-85) and The Day the Law Died (progs 86-108).

I consider these two epics to be Dredd’s first true epics – and more fundamentally, where the Judge Dredd comic came of age. This is classic Dredd.

Of course, the two epics had their precursors in the two longer story arcs (or mini-epics) of Volume 1 – The Cursed Earth in Luna-1 and The Day the Law Died in Robot Wars. Each of the epics (and their precursors) respectively set up the essential Judge Dredd epic plotlines – Dredd confronting some threat, usually existential, to Mega-City One (Robot Wars, The Day the Law Died), and Dredd venturing to some other, usually exotic, location (Luna-1, The Cursed Earth), or a combination of the two, Dredd venturing to some other, usually exotic, location TO confront some threat, usually existential, to Mega-City One (arguably The Cursed Earth, although it involved an existential threat to Mega-City Two, at least in the immediate sense).

Yes – there’s a few episodes at the end of Case Files 2 which serve as something of an epilogue to the epics, particularly Punks Rule as an epilogue to The Day the Law Died. It also effectively replays the very first episode with Dredd taking on the punk street gang that has arisen as a law unto themselves – with Dredd’s characteristic schtick of taking them on alone, to restore the authority of Justice Department that had lapsed in The Day the Law Died.

Otherwise, Case Files 2 is almost entirely the two epics – each of which deserve its own consideration in depth.

Top Tens – TV: Top 10 Animated Series

 

Iconic image of two of the most iconic animated characters – Wile E Coyote and Roadrunner

 

I’ll be blunt – my favorite TV series are always animated TV series. It was that way when I was a child, watching animated series for children, and now it is that way as an adult, watching animated series for adults.

Hence, my top animated TV series would also tend to be my top TV series in general – as well as ones that I can (and do) watch repeatedly. I look forward to new series or seasons of my favorite series. And whatever the animated series, whether for children or adults, I’ll usually enjoy checking it out, for an episode or so – or at least a trailer or review.

That said, like my Top 10 TV lists in general, my Top 10 Animated TV list is more fluid than most. The top one or two entries may be set in stone, at least for the next few years, but there tends to be a high turnover of entries below them as I tend to turn older entries into special mentions and replace them with new entries at a high rate.

Note also that while I dabble in anime on occasion, it’s nowhere near the extent to which I watch ‘western’ animation on TV – and I keep it to its own separate top ten.

 

 

 

Promotional poster art

 

 

(10) BLUE EYE SAMURAI
(2023 – PRESENT: SEASON 1)

 

Who doesn’t like a roaring rampage of revenge?

I liked it as film with Kill Bill. I liked it as (live action) TV series with My Name. And I like it here as animated TV series with Blue Eye Samurai.

So now I have a holy trinity of roaring rampages of revenge. Well, those and John Wick, but John Wick is more my Hail Mary (or Ave Maria) of roaring rampages of revenge. (And yes – that’s a somewhat lapsed Catholic joke about squeezing in a fourth person when you already have three people in a trinity, particularly when that fourth person has their own complicated mythos going on).

Kill Bill even used the phrase – its protagonist Bride stating that she “went on what the movie advertisements refer to as a roaring rampage of revenge” (which Tarantino characteristically borrowed from the tagline to a 1972 film Bury Me an Angel).

Interestingly, all my holy trinity are either east Asian (My Name is Korean) or a fusion of east Asian and Western popular culture. Japanese and Korean film or TV are growing influences in Western popular culture – and they certainly do roaring rampages of revenge well.

This animated series is set in the seventeenth century Japanese shogunate that had isolated itself from the world, in what is called the Edo period, albeit a somewhat alternate historical version given some of the plot details or events.

That makes life even more difficult for our protagonist, the titular blue eye samurai – whose blue eyes immediately mark mixed-race ancestry. That’s on top of another problem for the protagonist in sixteenth century Japanese society, which is something of a spoiler, albeit one easy to guess by the voice (and voice actor) and soon revealed in any event.

Which makes for yet another interesting characteristic of my holy trinity of roaring rampages of revenge – the sex of their protagonist. It’s also interesting to compare the different sources for the roaring rampage of revenge in each case – the Bride is seeking to avenge herself on her ex-lover, the protagonist in My Name is seeking to avenge her father, and the Blue Eye Samurai is seeking to avenge herself on her father.

Its standout feature – consistently noted by reviewers – is “its breathtaking animation quality” and never more so than for its exquisitely crafted fight scenes. Our Blue Eye Samurai is almost supernaturally skilled with a blade (consistent with just a hint of fantasy to the series) but does take a beating from time to time. It’s not just the fight scenes – it’s the visual attention to detail with character and background design.

It’s also not just the visual quality, as important as that is to animation. It has a compelling storyline, with twists and turns, as well as immersion into its setting. And it’s not just the Blue Eye Samurai whose story is engaging – almost every other character, major and minor, including the adversaries or antagonists, are also engaging or intriguing, boosted by the stellar voice cast.

 

RATING: X-TIER
(WILD TIER)

 

Promotional poster art

 

 

 

(9) ARCANE
(2021 – PRESENT: SEASON 1)

 

Well – this was a revelation!

Firstly, I had known going in that this was set in the League of Legends universe, so I had those old video game adaptation blues – those (low) expectations that media adapted from video games are generally…disappointing at best. Even more so as I don’t play the game and had little knowledge of it apart from (ahem) looking up its female characters from their art and cosplay. But this series appealed, even to a casual viewer such as myself with little knowledge of the game.

Secondly, this is how you do diversity – not as a substitution for story or to deflect criticism (always something of a warning sign when something promotes itself for its diversity instead of, you know, a story) but as an organic part of the story (and which makes sense on that basis). Take note, Rings of Power – if you had wanted to do diversity right, perhaps you should have chosen a setting like this one, a multicultural urban fantasy setting.

But then my general rule of thumb is that animated series consistently outshine live action series in quality, particularly when it comes to fantasy or SF.

As for the premise – “Amidst the escalating unrest between the rich, utopian city of Piltover and its seedy, oppressed underbelly of Zaun, sisters Vi and Jinx find themselves on opposing sides of a brewing conflict over clashing convictions and arcane technologies”.

Its first season “was released to critical acclaim, with praise directed at its animation, story, worldbuilding, action sequences, characters, emotional weight, music, and voice acting”. ‘Nuff said, but the highlights for me, characteristically for an animated series, were the animation and action sequences.

A second season is on the way – which is just as well as the first season ended on a cliffhanger…

 

RATING: 4 STARS****
B-TIER (HIGH TIER)

 

Yes – it’s that girl from The Witness, one of the episodes from the first season.

 

 

(8) LOVE DEATH + ROBOTS
(2019 – PRESENT: SEASONS 1-3)

 

“Heavy Metal for millennials”

Love, Death, and Robots is an adult – very adult (or perhaps adolescent) – experimental animated SF and fantasy anthology series on Netflix produced by Tim Miller and David Fincher.

And it is very much an anthology series – consisting of stand-alone or self-contained episodes, usually 10-20 minutes (with the occasional shorter episodes) and produced by different casts and crews in different styles. It’s genre-bending (and blending) between science fiction, fantasy and horror, although leaning towards science fiction (particularly cyberpunk) – hence the robots of the title. Episodes tend toward the themes of – well – love, death and robots, albeit the former two are very broad (and often leaning more towards sex and violence). Most of them are adaptions of short stories from notable SF (or fantasy) writers – including Peter F. Hamilton, John Scalzi, Alastair Reynolds and Joe Lansdale.

And the tagline comes from its – ah – heavy influence or inspiration from the comic / magazine Heavy Metal, which highlighted original science fiction stories and art, mixed in with erotica, and the “raunchy, absurd 1981 film of the same name which took viewers a step beyond science fiction.”

As an anthology, it’s something of a mixed bag, but there’s bound to be something you like by way of “a striking or exciting style of animation” or “a genuinely shocking twist”.

 

RATING: 4 STARS****
B-TIER (HIGH TIER)

 

Season 1 promotional poster art

 

(7) PRIMAL
(2019 – PRESENT: SEASONS 1-2)

Spear and Fang – a Neanderthal and his tyrannosaur. Or is that a tyrannosaur and her Neanderthal?

Those names – Spear and Fang – are never given in the episodes themselves, which are a marvel of mute mood, only in the titles or credits. Mute in that Spear, our Neanderthal protagonist, does not speak any language as such – although he can be very vocal in grunts or bellows and is otherwise extremely expressive in face and body language. Fang, the tyrannosaur is no slouch in expression either. Primal’s creator, Genndy Tartakovksy, is famous for being light on dialog in his work, but in Primal he has achieved an animated masterpiece with no dialog.

The unlikely but powerful bond between Spear and Fang is the beating heart of the series – unlikely in that it arises in very particular circumstances and endures beyond them, but of course in the context of our world where they are tens of million years apart. It soon becomes apparent that, while the creatures of Primal seem drawn (heh) from models in our own, that this is not our world as we knew it – as the waning age of dinosaurs seemingly overlaps much more with the rising age of mammals. And oh boy – how they are drawn, with lush beautiful animation particularly for its creatures and their landscapes, as well as evocative music or sound.

The world of Primal diverges even more from our own as it becomes an increasingly fantastic setting, dramatically so from episode 4 Terror Under the Blood Red Moon or episode 5 Rage of the Ape Men (with its heartbreaking cliffhanger climax).

In my opinion, this leads to the three episodes that are my personal highlights of the first season – with Spear and Fang facing off against, and typically having little choice but to flee from, their most dangerous and fantastic opponents in sequences of genuine horror or terror. A plague zombie dinosaur in episode 7 Plague of Madness, dark magic in episode 8 Coven of the Damned, and a mysterious invisible creature that seemingly kills for sport in episode 9 The Night Feeder.

However, the most dramatic change of all occurs in its final episode of the first season, when the world of Primal changes radically again to something very different from all preceding episodes – as we see in the second season.

RATING: 4 STARS****
B-TIER (HIGH TIER)

 

Scene from Season 1

 

 

(6) THE DRAGON PRINCE
(2018 – PRESENT: SEASONS 1-5)

 

If this series seems similar to Avatar: The Last Airbender, that’s because it was created for Netflix by Aaron Eshaz, head writer and director of that series (with Giancarlo Volpe as executive producer, who also worked with Eshaz on Avatar).

The series is similarly set in a fantasy world, albeit more medieval than Avatar’s steampunk (and whatever punk Korra was), with similar elemental magic – not Avatar’s four classical elements (air, earth, fire and water) but the ‘primal’ elements of Sun, Moon, Stars, Earth, Sky and Ocean (with cool names such as the Moonshadow Elves, Sunfire Elves and Startouch Elves as the elves for some of those elements).

Humans…don’t fare quite so well with magic – having been driven by the elves and dragons to the other end of the continent of Xadia for the use of the only magic available to humans, life-draining dark magic. Humanity established the five human kingdoms on the other side of so-called Breach between the magical races and non-magical humans – a border formerly guarded by the dragon king. However, war looms after humans killed the dragon king – and apparently his egg, or the titular dragon prince. Elven assassins attack one of the human kingdoms, but one of the assassins allies herself with the human princes when the egg is revealed to have been stolen rather than destroyed – and similarly to Avatar, she and the human princes are the focus of a quest to restore the dragon prince to the dragons for peace rather than war.

The animation was a little uneven in the first season, but the showrunners improved it in the second season – and the narrative beats became more compelling in the latter (although that slows down somewhat in subsequent seasons). The Dragon Prince is influenced by Avatar in all the best ways – and you just might find it scratching the itch left by the finale of Avatar.

Also – take note, Rings of Power once again, this is how you do diversity in a fantasy setting, African elves and all.

 

RATING: 4 STARS****
B-TIER (HIGH-TIER)

 

Season 1 promotional art

 

 

(5) THE LEGEND OF VOX MACHINA
(2022 – PRESENT: SEASONS 1-2)

 

“We’re Vox Machina – we f**k sh*t up!”

Yes – it’s Dungeons & Dragons, the animated adaptation of the first campaign of Critical Role, a weekly web video of voice actors playing the game. And it would seem surprisingly effective condensing the story out of what is presumably much messier game play. Let’s just say the alignments tend towards chaotic

So yes – it features its ensemble cast as a classic D & D adventuring party: ax-crazy goliath barbarian Grog, insecure half-elf druid Keyleth, aristocratic human gunslinger Percy, brash gnome cleric Pike, snarky half-elf twins ranger Vex and rogue Vax, and of course everyone’s favorite lecherous comic relief, gnome bard Scanlon.

Because everyone loves bards! Does anyone not play bards as lovable sex maniacs? I’m pretty sure it’s a class feature

The first season also featured a superb antagonist necromancer-vampire duo in Sylas and Delilah Blackwood, the latter voiced by Grey DeLisle, who always does good villainess voice.

And again – Rings of Power take note this is how you do it…

 

RATING: 4 STARS****
A-TIER (TOP TIER)

 

Season 1 promotional art

 

 

(4) INVINCIBLE
(2021 – PRESENT: SEASONS 1-2)

 

“Look what they need to mimic a fraction of our power!”

Beware the Superman!

It often seems that the deconstruction of superheroes – particularly along the lines of the trope beware the superman – is more popular these days than the more straightforward narratives of them as heroic figures.

Certainly that seems to be the case for two of the most popular series on Amazon Prime – live-action series The Boys, and this animated series, each adapted from a comic of the same name. In the case of Invincible, it was adapted from a comic series that ran from 2003 to 2018, by none other than Robert Kirkman of The Walking Dead fame – although I prefer Invincible, both for the comic and its adaptation. For that matter, I tend to prefer Invincible to The Boys for the breadth and depth of its superhero universe, which features a more DC or Marvel style universe with aliens, parallel dimensions and supernatural beings – although usually with a twist in the tropes.

We are introduced to the titular superhero as Mark Grayson, pretty much your typical high school student, except that he is the son of Omni-Man, the most powerful superhero on the planet – and just maturing into his own superhero powers, inherited from his father.

And that’s where things start to get complicated, as he quickly learns there is much more to this world than meets the eye – with some jaw-dropping twists and turns along the way, particularly concerning his own father – including a season finale montage which indicates things are just starting to heat up for Invincible.

The animated adaptation has an all-star voice cast, most notably with J.K. Simmons as its Superman character, Omni-Man (or Nolan Grayson as he is in his everyday suburban life).

 

RATING: 4 STARS****
A-TIER (TOP TIER)

 

Scene from first episode Season 1

 

 

(3) HARLEY QUINN
(2019-PRESENT: SEASONS 1-4)

 

“No way! It’s got comedy, action, incredibly gratuitous violence, and unlike that Deadpool cartoon, it’s actually coming out!”

Now this is how you do Harley Quinn! (Well that and The Suicide Squad film – the one by James Gunn in 2021, not the other one).

Harley Quinn has split off from the Joker and aspires to become the criminal queenpin of Gotham with best friend Poison Ivy and a motley crew of henchmen – Doctor Psycho, Clayface and King Shark. Of course, setting out to become queenpin isn’t going to be easy – but it does make for a fun f-bomb-dropping adult animated series that is by turns “crude, raunchy, violent and completely shameless about all of it”, not to mention a blackly comic parody of the DC comics and cinematic universes.

Add in a stellar voice cast (led by Kaley Cuoco, who voices Harley Quinn to perfection matched only by Margot Robbie in hot pants) and you’ve got a winning formula, particularly in its “grasp of what makes its titular antiheroine so beloved”. As per Caroline Framke of Variety – “Most importantly, Harley gets to be an entire person all her own, as heartbreakingly naive as she is wickedly strange and funny”. It also demonstrates that she’s more than just eye candy – although she plays that to her advantage – but also surprisingly effective in combat and crime with her gymnastic ability, as well as smart and indeed insightful into her own state of mind (when she chooses to be).

 

RATING: 4 STARS****
A-TIER (TOP-TIER)

 

Season 2 promotional art

 

 

(2) RICK AND MORTY
(2013 – PRESENT: SEASONS 1-7)

 

“SHUT UP AND LISTEN TO ME!! It’s fine! Everything is fine! There’s an infinite number of realities, Morty! And a few dozen of those, I got lucky and turned everything back to normal! I just had to find one of those realities in which we also happen to both die around this time. Now we can just slip into the place of our dead selves in this reality, and everything’ll be fine. We’re not skipping a beat, Morty. Now help me with these bodies”.

As its second place entry indicates, Rick & Morty is the best animated series bar one, ever since its premiere in 2013 – “If you haven’t watched Rick and Morty, a cartoon about the adventures of a mad scientist and his hapless grandson, teleport to the nearest screen and shove every episode into your eyes as soon as possible.”

Rick and Morty was inspired by Back to the Future, if Doc Brown was a caustic alcoholic sociopath and Marty his ever more progressively traumatized grandson – and instead of travelling through time, they hop dimensions throughout the multiverse. It plays with, parodies, satirizes, subverts and deconstructs tropes across the range of popular science fiction and fantasy.

The focus is of course on the titular characters (both of whom voiced by co-creator Justin Roiland) and their bizarre misadventures – as mad scientist (and maternal grandfather) Rick Sanchez constantly pulls Morty Smith, a hapless high school student (whom Roiland voices with the perfect distressed wail), and increasingly, Morty’s older sister Summer, out of their normal lives to go on abstract trips across the multiverse for purposes that are never usually expressed. However, the rest of the Smith family is also comedy gold – particularly Morty’s harried and insecure father Jerry (perfectly voiced by Chris Parnell), who is also increasingly (and often unwillingly) dragged into the duo’s adventures. As such, the general formula consists of the juxtaposition of two conflicting scenarios – the intergalactic or interdimensional adventures of the eponymous duo, intercut with family drama. (Co-creator Dan Harmon has referred to it as a cross between The Simpsons and Futurama, balancing family life with heavy science fiction). At the center of it all is Rick, who drinks and behaves like a jerk most of the time – although he has saved the Earth at least once by getting schwifty.

 

RATING: 5 STARS*****
S-TIER (GOD-TIER)

 

Promotional art referencing perhaps the titular protagonist’s most iconic phrase (ahem – phrasing!)

 

 

(1) ARCHER
(2009 – 2023: SEASONS 1-14)

 

“Every single noun and verb in that sentence totally arouses me!”

Indeed, as does every episode of my favorite animated TV series Archer, still running strong from its debut in 2009. Although perhaps a more descriptive tagline might be that used by TV Tropes from this exchange between the titular character, Sterling Mallory Archer (codenamed Duchess) and his mother:

“Most secret agents don’t tell every harlot from here to Hanoi that they are a secret agent!”

“Then why be one?”

Aptly described as James Bond meets Arrested Development, the series is about the title protagonist, a dysfunctional spy, working for a dysfunctional spy agency headed by his mother, in which virtually everyone and everything is dysfunctional. Even the time setting of the series is dysfunctional – it is “comically anachronistic, deliberately mixing technology, clothing styles and historical backdrops of different decades”, not to mention the Soviet Union. (“How are you a superpower?”):

“What year is this?”
“I know, right?”

Archer has a reputation, certainly in his own mind, as the world’s most dangerous spy – and he might well be, but for his negligence or incompetence fuelled by one of his many vices and his tendency to remain oblivious to everything but himself. “His primary interest in the job is the opportunity to enjoy a jet-setting lifestyle full of sex, alcohol, thrills, lacrosse, fast cars, designer clothing, and spy gadgets” – hence, my adoption of him as my spirit animal. (After all, who doesn’t want to go on a cobra whiskey bender in Thailand?)

However, he is proficient in field work or stereotypical spy skills – weapons (including an uncanny ability to keep track of every shot fired), combat and driving – although in large part this is driven by the complete lack of any sense of his own mortality or ability to take situations seriously (accompanied by a childlike or adolescent delight in them).

Archer is one of the few (or perhaps only) animated series I recommend to people who are not otherwise a fan of animated series, because in style (including its realistic art style) resembles a live action series – indeed, with a few cosmetic changes, it could be a live-action series. (Well, if only H. Jon Benjamin resembled the appearance of Archer as well as providing his voice – man, I love his voice!). It certainly is a series that improves with watching it (in sequence) over time – as TV Tropes notes, the series’ humor “relies heavily on call backs and running gags alongside a large ensemble cast”, many of whom are recurring and as much a source of character humor as Archer himself.

 

RATING: 5 STARS*****
S-TIER (GOD-TIER)

 

 

 

 

TV – ANIMATION: TOP 10 (TIER LIST)

 

S-TIER (GOD-TIER)

(1) ARCHER (2009-2023: SEASONS 1-14)
(2) RICK & MORTY (2013-PRESENT: SEASONS 1-7)

If Archer is my Old Testament of TV animation, Rick and Morty is my New Testament.

And as an exception to the rule of the highly fluid nature of my TV top tens, Archer has good prospects of enduring in top spot (and my interest) beyond its peak quality and final Season 14, particularly as it’s a series I rewatch with pleasure. And after all, Archer is my spirit animal!

 

A-TIER (TOP-TIER)

(3) HARLEY QUINN (2019 – PRESENT: SEASONS 1-4)
(4) INVINCIBLE (2021 – PRESENT: SEASONS 1-2)
(5) VOX MACHINA (2022 – PRESENT: SEASONS 1-2)

 

B-TIER (HIGH TIER)

(6) THE DRAGON PRINCE (2018 – PRESENT: SEASONS 1-5)
(7) PRIMAL (2019 – PRESENT: SEASONS 1-2)
(8) LOVE DEATH + ROBOTS (2019 – PRESENT: SEASONS 1-3)
(9) ARCANE (2021 – PRESENT: SEASON 1)

 

X-TIER (WILD TIER)

(10) BLUE EYE SAMURAI (2023 – PRESENT: SEASON 1)

 

 

 

 

 

 

Mega-City Law – Judge Dredd Case Files 1

 

JUDGE DREDD CASE FILES 1
Mega-City One 2099-2100
(1977-1978 progs 2-60)

 

In the beginning was the Law, and the Law was with Dredd, and the Law was Dredd.

This is where we go back to the beginning, the very first episodes of Judge Dredd. For these and indeed all subsequent episodes, I’ll be referring to the collected editions of Judge Dredd in the Complete Case Files. Of course, in this case, I’ll be referring to Volume 1, which collected 2000AD ‘progs’ 2-60, or the year 2099-2100 in Judge Dredd’s storyline. (Remember in Judge Dredd that each year in real time equates to a year in story time, which is something of a rarity in comics).

And while Judge Dredd was the Law from the outset, it took some time for Dredd as well as his setting (Mega-City One) and his story to find their more definitive forms subsequent fans would recognize, with some story elements – particularly the setting of Mega-City One – taking until Volume 3 to do so.

Volume 1, as the first year of publication – reflected the usual concerns for longevity of a series in an anthology comic. However, Judge Dredd proved an enduring hit with fans from the outset, such that his story-line could feature its first extended story arc or ‘mini-epic’, The Robot Wars, from its ninth episode (or ‘prog’ in 2000 AD’s lingo) and finish its inaugural year of publication with its second extended story arc or mini-epic, Luna.

However, despite its exploratory nature, a surprising number of iconic elements were introduced in and endured from the episodes in Volume 1.

For one thing, there’s those two story arcs or mini-epics, The Robot Wars and Luna, which not only had narrative elements recurring in later storylines, but also laid the foundations for the first genuine and archetypal Dredd epics in Volume 2, The Day the Law Died and The Cursed Earth.

For another – there’s major narrative elements such as the Cursed Earth (although not christened as such until the epic of that name) and its mutant population, the Statue of Justice (towering over the Statue of Liberty), the unseen face of Dredd beneath his helmet, Walter the Wobot, the yet unnamed Lawgiver guns the Judges use, the yet unnamed Lawmaster motorbikes the Judges use, Max Normal, Judge Giant, the Department of Justice (with its Hall of Justice and Academy of Law), Rico Dredd, the Undercity, the apes of Mega-City One, American lunar colonies, and the Soviet or Sov Judges.

As well as more minor ones like face-changing machines, the precursor of the invariably disastrous consumer fads that sweep Mega-City One and riot foam (one of my personal favorites).

 

 

JUDGE DREDD CASE FILES 1:
WHITEY (prog 2)

 

This is where it all began…

The very first episode of Judge Dredd – which was ironically in the second episode or so-called ‘prog’ of 2000 AD, because they couldn’t get their act together sooner.

It’s a solid introduction to Dredd and his world, not dazzling or thrilling perhaps, but solid enough to lay the groundwork for an enduring series. As a necessity for a strip of 5 pages (2000 AD is an anthology comic, typically of 5 stories or so), the plot is pared right down – to the classic storyline of Dredd rooting out criminals or perps from a building. Of course, a pared down plot works to its advantage, particularly for an introductory story. One might note that this was essentially the plot to the 2012 Dredd movie, a primary reason why it captured the essence of the comic much more effectively than the 1995 Judge Dredd movie with its convoluted storyline unsuccessfully trying to insert too many elements from the comic for its own good.

Of course, that plot is ultimately the essence of any Dredd story and indeed his character – apprehending perps. It’s his job after all. The introductory episode also has the essence of the Dredd mythos – a futuristic Dirty Harry in a dystopian satire, although the emphasis in this episode is on the former rather than the latter. Indeed, there are some missteps here – Dredd’s setting is introduced as New York 2099 AD! As corrected by the next story, New York is effectively part of Mega-City One, as it and other cities have been absorbed into the latter as it sprawled along the American eastern seaboard. In this episode, it is not yet clearly post-apocalyptic or even particularly dystopian – “huge star-scrapers soar miles high into the air”, literally overshadowing buildings like the Empire State Building, which have become part of a literal and metaphorical underworld, fallen into ruin and used as hideouts by “vicious criminals”.

The first Judge we see is not THE Judge, Dredd himself, but the short-lived Judge Alvin, in the distinctive uniform (resembling motorcycle leathers) on the equally distinctive motorcycle (not yet named Lawmasters, but recognizably so).

Anyway, the leader of the Empire State Building criminals, ‘Whitey’, kills the patrolling Judge Alvin with his “laser cannon”. Interestingly enough, the Judges themselves don’t use lasers but guns (named Lawgivers of course) and bullets, albeit more advanced guns and bullets (with the latter more as miniature missiles). Whitey scavenges the helmet from the fallen Judge’s uniform, mockingly declaring himself as Judge Whitey – although he and his gang are disappointed that it isn’t THE Judge, Judge Dredd, who is apparently already notorious as the embodiment of the Law and the “toughest of the judges”.

Whitey taunts the Judges – sending the motorcycle with Judge Alvin’s body chained to it and a note “WHO YOU GONNA SEND AGAINST ME NOW PUNKS, JUDGE WHITEY”. Well, we all know the answer to that question. The Chief Judge initially wants the “air squad” to raze the building to the ground, but Judge Dredd suggests that they should send a solitary Judge to apprehend the Empire State Building gang, to reinforce respect for the Law – as later episodes will disclose, this is a recurring thing for Dredd and he does it again and again. Of course, when that one Judge is Judge Dredd, it’s all over but the shooting – using his automated bike as a distraction, Dredd successfully surprises and outshoots the gang, with the “lightning reflexes” from his training.

And here we have our dose of future satire, as Judge Dredd sentences the captured Whitey to life imprisonment as a Judge killer – on Devil’s Island, which spooks even Whitey into begging for mercy. Devil’s Island turns out to be a traffic island at the center of a highway network, cut off by the automated trucks that drive by it non-stop at 200 miles per hour, and prisoners are ‘marooned’ on it. J.G. Ballard had a similar story of people marooned on a traffic island in his story The Concrete Island. A satirical touch, but one that doesn’t seem to be practically effective – for one thing, it seems that prisoners might escape by throwing something (weaker prisoners for example) to cause some sort of pileup or awaiting breakdown. As it turns out, it isn’t secure as Whitey subsequently escapes – and future storylines abandon it for dependable iso-cubes and penal colonies, most notoriously the space penal colony on Jupiter’s moon Titan for Judges gone bad.

And yes – my feature image is actually Brian Bolland’s cover art for the first issue of the Eagle reprint comics.

Also yes – it did not actually reprint the first issues from the original 2000 AD episodes. Fortunately, it does reprint Punks Rule, that epilogue to The Day the Law Died and the basis for the cover art – which is also not dissimilar in its plot device of Dredd’s recurring schtick to suggest for a solitary Judge, himself of course, to take out dangerous gangs to reinforce respect for the Law.

However, this cover art is such an iconic image of Dredd that I have to feature it upfront with Case Files 1.

 

 

JUDGE DREDD CASE FILES 1:
KRONG (prog 5)
The New You / The Brotherhood of Darkness (progs 3-4)

 

Funnily enough the next Brian Bolland cover art for the Eagle Comics reprint in order of the original episodes was issue 34, which flashed back to the fifth episode, featuring a robotic King Kong knockoff known as Krong in an episode of that name. The episode is…not as exciting as it sounds and sadly did not feature Dredd arresting Krong as in the cover art. Instead Krong was used as the instrument of crime (to destroy a building) by a museum curator of special effects.

And there were some iconic features of Mega-City One introduced even as early as progs 3 and 4. Face-changing machines – seemingly a common and easy form of cosmetic surgery – were introduced in episode 3, The New You. Mutants and “the wilderness from the Atomic Wars” – yet to be named the Cursed Earth – were introduced in prog 4 The Brotherhood of Darkness. They would subsequently reprise their role as antagonists to Dredd in The Cursed Earth epic in Case File 2.

 

 

JUDGE DREDD CASE FILES 1:
THE STATUE OF JUDGEMENT (prog 7)
Frankenstein 2 / Antique Car Heist (progs 6 & 8)

 

Possibly the most iconic feature of Mega-City One – this landmark feature of Mega-City One introduced in prog 7 named for it, the newly constructed Statue of Judgement – the gigantic statue of a Judge that towers over the neighboring Statue of Liberty.

Prog 6 “Frankenstein 2” sadly does not quite recreate the story of Frankenstein but involves the theft of bodies for illegal transplant surgery.

Prog 8 “Antique Car Theft” involved the not so interesting premise of 20th century petrol-fuelled cars being valuable antiques. The more interesting premise was almost a throwaway gag – the rare occasion of Dredd taking off his helmet (at gunpoint). We don’t see his face but the perps do and it’s apparently so horrifying that it shocks them enough Dredd has time to pull his Lawgiver out to shoot them. Although we have never seen Dredd’s face – ever – in the comic (well, except unrecognizably as the Dead Man), they did seem to abandon his hideousness as a plot point and it became more a matter of his mystique. And while we haven’t seen his face, we have seen that of his clone-father Fargo which didn’t have any such issue.

 

 

 

JUDGE DREDD CASE FILES 1:
ROBOT WARS (progs 9-17)

 

The Robot Wars was the first Judge Dredd ‘epic’ – or more precisely longer story arc, since 10 episodes hardly seems to count as an epic, although Dredd’s first longer story arc saw it come of age as an enduring series.

And yet…meh, it’s okay. Of course, it is at a disadvantage as I was introduced to Judge Dredd by the Apocalypse War epic (and its Block Mania prelude), still my personal favorite Dredd epic. For that matter, I still consider Dredd’s first true epics and coming of age to be the back-to-back storylines of The Cursed Earth and The Day the Law Died – which feature in (and essentially comprise) Volume 2 of the Complete Case Files.

So The Robot Wars pales in comparison. It seems a little…contrived or even heavy-handed at times. Of course I can hear you exclaim – O Stark After Dark, isn’t being heavy-handed one of the fundamental characteristics of Judge Dredd? True – but that heavy-handedness is usually leavened by or indeed part of its absurdist humor, black comedy or satire. The Robot Wars still has some of those qualities, but the balance of them just doesn’t seem (or hasn’t had time to develop to be) as effective as in subsequent epics or episodes.

The Robot Wars also covers the familiar SF territory of, well, a robot war – although perhaps not as familiar at the time of its publication prior to the Terminator and Matrix films. In this case, the robot war is led by messianic carpenter robot (oho!) Call-Me-Kenneth, although ‘he’ turns out to be closer to robo-Hitler. Indeed, he announces himself to be a fan of Adolf Hitler, which begs the question – who programmed that into him?! There are some discordant notes – the robots are likened to slaves for the Mega-City populace to live lives of ease. However, subsequent storylines show quite the opposite, that automation and robots have resulted in unemployment variously stated but at least 90% – with the overwhelming majority of the Mega-City population living lives of crime, drudgery and welfare dependency.

Of course, having previously been introduced to mutants, The Robot Wars introduces us to another of the most recurring SF tropes and equally problematic themes for Judge Dredd, Mega-City’s robot ‘population’. (Mutants, robots and aliens are the big three SF tropes – and themes – for Judge Dredd). The relationship between robots and Mega-City’s human population in general – and its human Judges in particular – will be almost as problematic as Mega-City’s relationship with the mutant population of the former United States. And just as with mutants, Mega-City should seem to adopt a more nuanced approach to its robot population. If its robots do have genuine artificial intelligence (as they often seem to do), shouldn’t they be afforded citizenship status – or at least some legal status or protection? Indeed, its robot population generally seem to be more law-abiding and more observant of others, human or robot, than its human population. Once again, Judge Dredd seems to be more sensitive to this issue than his fellow Judges, although not quite as charitably as he is towards mutants.

 

 

 

JUDGE DREDD CASE FILES 1:
ROBOT WARS (prog 9-17)

 

The Robot Wars story arc also introduced recurring character Walter the Wobot, so-called because he lisped his R’s as W’s – a loyalist robot crucial to Dredd’s victory over the robot rebellion and rewarded with full citizenship as a result (as seen in the final episode here), although he chose to become Dredd’s robot servant (and fanboy).

I also include this image as part of a running theme equivalent to a drinking game for a title drop in a film – spotting the image used for Dredd on the Case Files cover and he was certainly striking a pose here.

 

 

JUDGE DREDD CASE FILES 1:
BRAINBLOOMS (prog 18)

 

Brainblooms in prog 18 might seem a strange episode to single out for attention, but for one thing – the introduction of one of my favorite features of Mega-City One commonly used by the Judges against its unruly citizens, riot foam!

A sprayed foam that hardens like concrete almost instantaneously, encasing those rioting citizens within it. Hopefully it’s porous so people can breathe – or the Judges have damn good aim. I seem to recall that Justice Department has a solvent for it – either that or they just chip away at it the good old-fashioned way to extract those rioters.

Here they use it for the titular brainblooms, some sort of illegal alien or mutant plant that their owner uses to hypnotize Dredd. It doesn’t take – and he’s back with the riot foam to use on the plants. The brainblooms may also count as a proto-fad – a theme we’ll see a lot more of with the bizarre future fads among Mega-City citizens.

 

 

JUDGE DREDD CASE FILES 1:
THE COMIC PUSHER (prog 20)
Mugger’s Moon (prog 19)

 

Literally introducing Max Normal – “It’s Max Normal, the pinstripe freak. One of my informers…”

The “pinstripe freak” – so-called because he wears pinstripe suits and sports twentieth-century fashion or style as part of the ‘normals’ fad which he led, as opposed to the usual punk biker or skater chic of the majority of Mega-City One, including the Judges with their uniforms.

“Stomm! It make me sick just to look at you, Max. Why don’t you grow your hair and get some decent wild clothes like everyone else? Why have you young people always gotta be different?”

Not that we learn it here but in subsequent episodes we learn Max is one of the 1% – the wealthy of Mega-City One. Not mega-corporation billionaire wealthy or anything like that, but at least millionaire wealthy – through his normals fad but probably more through being a champion player of shuggy, Mega-City One’s weird variant of pool.

Also an interesting sight into Justice Department resembling the East German Stasi, with its cohort of civilian informers. In this episode, what Max informs on to Dredd is the titular illegal comic pusher – and of course the comic that is being pushed is 2000 AD, a nice little plug for the Dredd’s own comic – “2000 AD – the famous comic from the twentieth century. Brilliant!” and “Fantastic stuff! No wonder those lawbreakers were charging a fortune for it!”. Although it’s not entirely clear why the comic is illegal in-universe…

Oh – and Mugger’s Moon in the preceding prog 19 is a somewhat bland episode featuring muggers. It also features Mega-City One apparently having no air pollution (from a combination of Clean Air Acts and technology) – I can’t recall that popping up again, although I do recall radiation warnings from time to time. Also Mega-City One apparently has no Good Samaritan-type laws, so Dredd has to deal with a callous motorist who failed to render assistance to a mugging victim on a technicality. That does surprise me – later episodes would certainly feature criminal penalties for failing to inform the Judges about a crime, even as a bystander, which would seem to have applied in this episode so Dredd need not have relied on that technicality.

 

 

JUDGE DREDD CASE FILES 1:
THE ACADEMY OF LAW 1 (prog 27)
The Solar Sniper (prog 21)
Mr Buzzz (prog 22)
Smoker’s Crime (prog 23)
The Wreath Murders (prog 24)
You Bet Your Life (prog 25)
Dream Palace (prog 26)

 

Introducing the Academy of Law – where all Mega-City One Judges receive their training as cadets or rookies (from early childhood) – here we see Dredd checking out his honor roll class of 2079 (twenty years earlier than 2099, the year of this episode in-universe).

Other episodes I skipped over to get here
• The Solar Sniper (prog 21). Pretty much what it says on the tin – a hitman using a solar-powered super-rifle to take out Judges. Introducing Mega-City One’s Weather Control (which Dredd uses for clouds to beat the sniper) – in a distressingly landbound building (and called Weather Congress), not the aerial station we see in subsequent episodes
• Mr Buzzz (prog 22) – a mutant perp that uses bat-like sonar
• Smoker’s Crime (prog 23) – introduces smokatoriums as smoking is illegal on streets. Later episodes would outlaw tobacco altogether (presumably leaving a synthetic tobacco as legal)
• The Wreath Murders (prog 24) – Dredd apprehends a street murder gang that uses wreaths as their calling card
• You Bet Your Life (prog 25) – Dredd apprehends a deadly underground game show. It’s rigged of course
• Dream Palace (prog 26) – features dream machines as a popular leisure activity in Mega-City One, sadly never to be featured again. There goes my Total Recall Judge Dredd crossover…

 

 

JUDGE DREDD CASE FILES 1:
THE ACADEMY OF LAW 2 (prog 28)

 

Introducing Judge Giant – one of coolest characters in the Judge Dredd universe and one of the most popular recurring judges, other than Dredd himself.

Yes – he was introduced in the previous episode, but as a cadet rather than as a Judge (graduating from rookie in my featured image).

And although he was to be killed five years on, he effectively came back in new and improved form through his son (from an extra-Judicial liaison).

 

 

JUDGE DREDD CASE FILES 1:
THE RETURN OF RICO (Prog 30)
The Neon Knights (prog 29)

 

“He ain’t heavy – he’s my brother!”

Introducing (and concluding) Dredd’s corrupt clone-brother, Rico Dredd (prog 30). Caught by (Joe) Dredd himself and sentenced to Titan, where Mega-City One sends its worst criminals – Judges gone bad. It’s not as secure as you’d expect for a prison in space – as there’s frequent escapes, including Rico – returning for vengeance on his brother, but outgunned by the latter. However, he remains a fundamental element in the Dredd mythos thereafter – to an extent, Dredd will always carry his clone brother with him.

For one thing, as subsequent episodes reveal, Rico had a daughter, Vienna Dredd, who grows up as Dredd’s niece – and given that Rico was his clone, Vienna is virtually his own daughter. She of course symbolizes Rico’s original corruption – as, like Jedi, Judges are forbidden from sexual relationships (although this is relaxed much later in the series, while still frowned upon by the Justice Department). Dredd distances himself from her, but subsequently assumes a closer paternal role to her – as she in turn grows into one of the strong female characters of the storyline.

For another, Dredd – and his story – remains haunted by this taint in the (clone) bloodline – with Rico as his shadow, the potential corrupt version of himself, and on a larger scale, the Department of Justice. Indeed, Dredd’s best adversaries are dark shadows of himself (and the Judges in general), as symbolized by Rico – although Rico remains as more a symbol of Dredd’s own potential for inner conflict. However, Rico foreshadowed even darker inversions of Judge Dredd and the Law to come, culminating in Dredd’s ultimate adversary – Judge Death and the Dark Judges. Whereas Rico was the corrupt shadow of Dredd, Judge Death is his absolute dark inversion. Rico at least was tempered by his own humanity and corruption. Judge Death and the Dark Judges are utterly inhuman and zealous to their Law, in which the crime is life and the sentence is death.

The previous episode, The Neon Knights, in prog 29 essentially involved the titular Ku Klux Klan analogy – even referred to as one of a number of secret vigilante klans – targeting robots in the wake of the Robot Wars. There’s a twist in the tale as their leader is revealed as a secret cyborg.

 

 

 

JUDGE DREDD CASE FILES 1:
DEVIL’S ISLAND (prog 31)

 

And we return not only to Whitey, the first perp we ever saw Dredd apprehend – and show us how dangerous he really was – but also to Devil’s Island, that weird traffic island prison they phased out for proper iso-cubes.

As I said back for prog 3, nice satire a la J. G. Ballard’s The Concrete Island, but one that didn’t seem to be practically effective, as an escape simply relied on disrupting traffic. Which Whitey does here by enlisting another prisoner to jury-rig a device to hack into Mega-City One’s weather control for a snowstorm – although that just raises more questions.

Fortunately Dredd’s in the vicinity at the time and just apprehends him again, returning him to Devil’s Island. Which again raises more questions, given how Whitey just orchestrated an escape from there – within the same year he was apprehended. No wonder they phased it out for iso-cubes.

 

 

 

JUDGE DREDD CASE FILES 1:
THE TROGGIES (prog 36-37)
Komputel (prog 32)
Walter’s Secret Job (prog 33)
Mutie the Pig (progs 34-35)

 

Introducing the Under-City, a setting (and inhabitants) almost as full of weirdness as the Cursed Earth – indeed, essentially the Cursed Earth under Mega-City One – albeit not quite as we know it.

It wasn’t quite introduced in the same subterranean form it evolved into in subsequent episodes. Here it is simply referred to as the underworld, consisting of an old network of subway stations – and Dredd appears to be surprised by it (whereas in much more recent episodes we’ve seen him and Rico venture into it as cadets).

Here the inhabitants – the titular troggies – seem to copy twentieth century clothing and slang, the latter to a cloying extent. Again, this was dropped as the Under-City dwellers evolved more into weird or semi-mutated inhabitants similar to those in the Cursed Earth – although the Under-City itself often contained relics of the twentieth century cities. Like New New York in Futurama, Mega-City One often did not simply grow out of the existing cities on the eastern US seaboard but over them.

As for the other episodes, we skipped:
• Komputel (prog 32) – Judge Dredd deals with an automated hotel that has become murderous. Have they learnt nothing from the Robot Wars?! Also hotels seem somewhat anomalous to the dystopian setting MC-1 we know
• Walter’s Secret Job (prog 33) – more early instalment weirdness as Walter the Wobot moonlights (from being Dredd’s robot servant) as a taxi driver. The weirdness is Dredd referring to Walter taking the job from human drivers – where in the Mega-City One we know, automation or robots have taken virtually all jobs. Also, why don’t they just automate the cab rather than have a robot driver?
• Mutie the Pig (progs 34-35). More moonlighting, but this time a crooked Judge – a classmate of Dredd, no less, named for the artist Ian Gibson – moonlights as a perp with a mutant mask.

 

 

JUDGE DREDD CASE FILES 1:
THE APE GANG (Prog 39)
Billy Jones (prog 38)

 

City of the Apes!

My disappointment is immeasurable that the Judge Dredd comic didn’t go with that title. I would also have taken the Apes of Wrath.

Apes are a surprisingly prevalent trope in SF and the Judge Dredd comic is no exception – so much so that it is one of the thematic special mentions to my top ten Judge Dredd episodes and epics. Apes have been used to echo human nature in literature long predating SF, but SF offered a new spin – ‘uplift’ apes. That is, apes ‘uplifted’ through human technological enhancement to a higher level of intelligence, even rivaling humanity.

The world of Judge Dredd is no planet of apes – nor is Mega-City One a city of apes – but there are uplift apes, introduced here in one of the earliest episodes of Judge Dredd no less. Unfortunately, they were introduced as living in a ghetto dubbed the Jungle, which smacks of, ah, apist stereotypes. Perhaps even more unfortunately, they were also introduced through the so-called Ape Gang, an ape criminal gang that styled itself on equally stereotypical Italian-American 1930’s mobsters (headed by Don Uggie Apelino with his lieutenants Fast Eeek and Joe Bananas).

Of course, the Ape Gang did not prosper when it went head-to-head with Dredd – and for that matter the Jungle was destroyed during the Apocalypse War. However, uplift apes did survive in Mega-City One, occasionally popping up when the writers remember them – and fortunately as more engaging characters to rival their human citizen counterparts.

As for the episode we jumped over:
• Billy Jones in prog 38 featured the premise of a Mega-City trillionaire, transparently named Hugh Howards, and his criminal plot to substitute duplicate robot spies for the children of owners of rival companies…as industrial espionage? Ah – as a trillionaire, does he really need to resort to such shenanigans, and even if he did, surely there is a more legitimate and profitable way to spend his money achieving it, not to mention a more practical means of industrial espionage ? I do like the way the episode features Mega-City One using Dredd as a boogeyman to scare their kids into being good…

 

 

JUDGE DREDD CASE FILES 1:
THE MEGA-CITY 5000 (progs 40-41)

 

Judge Dredd does Death Race!

Largely unexceptional (and little odd in Mega-City One itself – more Mad Max than Judge Dredd) but for two things.

It was the first appearance of Brian Bolland’s art in the Judge Dredd comic – and it introduced “Spikes” Harvey Rotten, albeit very different in appearance than we saw him next in The Cursed Earth (although I understand that might have been due to an accidental art mix-up between him and another character in the Mega-City 5000).

 

 

JUDGE DREDD CASE FILES 1:
LUNA 1 (progs 42-58)

 

“By order of the Triumvirate, you are hereby appointed to the office of Judge-Marshall of Luna1, the United Cities of North America Colony on the Moon. You are instructed to seek immediate passage on the first available lunar shuttle”.

And so begins Luna-1, another Judge Dredd ‘mini-epic’ or longer story arc – the second after The Robot Wars and just prior to the first true (and classic) Dredd epics, The Cursed Earth and The Day the Law Died. Longer than the Robot Wars (at 17 episodes), but like The Robot Wars before it, it was formative of subsequent Dredd epics. Indeed, the two of them respectively set up the essential Judge Dredd epic plotlines – Dredd confronting some threat, usually existential, to Mega-City One, and Dredd venturing to some other, usually exotic, location (or a combination of the two). However, it is more episodic than The Robot Wars – essentially Dredd in his judicial duties on the moon. I also like it more than The Robot Wars – it has more of the feel of the subsequent epics and introduces some important elements in Dredd’s world, namely the other two American mega-cities (Mega-City 2 on the West Coast and Tex-City in Texas) as well as the jointly administered American lunar colony, the latter essentially recast as a space Western setting.

The highlight for me was the introduction of the Soviet or Sov Judges, the most persistent recurring antagonists of Mega-City One. The introduction of the Sov Judges – and their main epic The Apocalypse War – was written prior to the fall of the Soviet Union. Subsequent storylines seem to redress this as some sort of neo-Soviet revival, perhaps as part or a result of the Atomic Wars

The Sov Judges are also the most effective recurring adversaries of Mega-City One (and that’s in a universe with such omnicidal maniacs as Judge Death and the Dark Judges), as they wiped out half the city in the Apocalypse War and almost the other half in the Day of Chaos. All that comes later (much later for the Day of Chaos) – for now, we are just introduced to the Sov Judges. And what an introduction – with classic art by Brian Bolland, one of my favorite Judge Dredd artists, particularly in this classic image.

I always loved the look of the Sov Judges, with all their Soviet paraphernalia of which Stalin himself would be proud – they just look so damn cool! Indeed, there are times when I think they look cooler than their American Mega-City One counterparts.

 

 

 

JUDGE DREDD CASE FILES 1:
THE FIRST LUNA OLYMPICS / LUNA-1 WAR (progs 50-51)
Luna-1 (prog 42)
Showdown on Luna-1 (prog 43)
Red Christmas (prog 44)
22nd Century Futsie (prog 45)
Meet Mr Moonie (prog 46)
Land Race (prog 47)
The Oxygen Desert (prog 48-49)

 

I will never tire of this image – so here it is again in color as Brian Bolland’s cover art for the Eagle comics Judge Dredd reprint issue 2.

As I said, the Sov Judges were introduced in the Luna-1 mini-epic – specifically in the two episodes The First Luna Olympics and Luna-1 War in progs 50-51. It is not surprising that the Sov Judges were introduced as the antagonists of the American Judges, reflecting their contemporary Cold War antagonism at the time of the episodes in 1978. And it’s also not surprising that we were introduced to the conflict between the Sov Judges and the American Judges in the arena of the Olympic Games, again reflecting one of their arenas of Cold War rivalry. Of course, in the twenty-second century, the big difference in their Cold War rivalry – apart from there already have been the global Atomic Wars – is that the Olympics are on the moon.

Although in fairness, as the title says, it’s the first lunar Olympics. What hasn’t changed is the American-Soviet rivalry and mutual protests of cheating, although it’s interesting that competitors are allowed up to 20% bionic components (but no more – hence the protests). Of course, given the low-gravity, terrestrial records are easily broken – but one could only assume they’ll be keeping separate record books from now on.

Anyway, the cheating culminates in the assassination (by an assassin in the stands) of the Soviet star sprinter (worse in the deciding event to break the medal count tie between the Americans and the Soviets). Sov Judge Kolb goes to execute the assassin and Dredd intervenes because apparently Mega-City One’s Justice Department rejects the death penalty (which would become more of a loose guideline in subsequent episodes), killing Kolb. And as the other Sov Judge – Sov-Judge Cosmovich – tells Dredd, this means war!

Except not really – or not as we know it. In their introduction here, war was somewhat more ritualized between the American and Soviet mega-cities, at least in their lunar colonies – effectively as a death-sport, somewhat like Roller-ball. Back on earth in subsequent episodes, however, the Sovs proved to be recurring adversaries of Mega-City One – and looming as a threat of actual war. Guess those were just moon rules?

Anyway, Dredd wins of course, so the Americans don’t have to give up any lunar territory – which were the “stakes”.

As for the other episodes:
• Luna-1 in prog 42 gave Dredd his marching orders – or spaceflight orders – apponting him as Judge-Marshall of Luna-1 and of course Walter stowed away in his luggage. The position of Judge-Marshall proves to be a hot seat – as Dredd is targeted by repeated assassination attempts, which brings us to…
• Showdown on Luna in prog 43, where Dredd has the classic Western showdown with a gunslinging robot, showcasing Luna-1 as a space Western setting, with the lunar frontier essentially the new Wild West for the American mega-cities
• Red Christmas in prog 44 sees Dredd celebrate Christmas 2099 on the moon – the red is yet another assassination attempt by means of holding Walter hostage
• 22nd Century Futsie in prog 45 not only sees in the titular 22nd century on New Year – but also introduced ‘futsies’, an occasional recurring feature in Mega-City One in which citizens run amok or go crazy from ‘future shock’, a term (and book title) coined by Alvin Toffler
• Meet Mr Moonie in prog 46 sees Dredd go after the source of assassination attempts on him – the reclusive billionaire (trillionaire?) owner of the moon
• Land Race in prog 47 sees the titular race for staking claims to lunar land

The Oxygen Desert in progs 48-49 sees Dredd stranded in the titular desert – i.e the lunar surface outside the pressurized atmosphere domes – but survives, only to feign resignation to lure in the outlaw stranding him there

 

 

JUDGE DREDD CASE FILES 1:
THE FACE CHANGE CRIMES (prog 52)

 

We’ve already seen face-changing machines in the earliest episodes, as well as Brian Bolland’s art in this epic (in Land Race and The First Luna Olympics / Luna-1 War), but here they come together – showcasing Bolland’s skill in portraiture.

In particular – Stan / Stanley Laurel and Ollie / Oliver Hardy, along with Charlie Chaplin. And that pretty much tells you the premise – a criminal gang uses face changes to disguise themselves for a heist (a good old-fashioned bank hold up with guns). To be honest, I admire their creativity – and the commitment to the bit, since they call each other by the names to their faces. Of course, one drawback is that those faces are distinctive, although perhaps less so in the twenty-second century – triggering Dredd’s recognition of their faces as “twentieth century comedians”. That might have been an asset – since they change their faces again to escape under the guise of hostages…except they change their faces to the Marx Brothers. (Well, three of them anyway, but the most famous of the three). However, that does allow us to see more portraiture in Bolland’s art…

 

 

JUDGE DREDD CASE FILES 1
THE FACE CHANGE CRIMES (prog 52)

 

I just couldn’t resist some more of Brian Bolland’s skilled portraiture – this time of the face-change gang as the Marx Brothers, specifically Groucho, Harpo and Chico (let’s face it, the big three – no one remembers Zeppo or Gummo).

Although, is there any reason they are quoting the title of A Night at the Opera, or “Harpo” is so committed to the bit that he’s honking a horn rather than speaking (part of the real Harpo’s signature act)- while no one is around?! Unless you count the two ambulance officers they took captive upon hijacking the ambulance for their getaway, even if they don’t look like they’re in a position to observe it? Certainly not the guy on the floor. (I hope they released them later unharmed).

But wait – there’s more! There’s quite the surprising depth to an episode which basically looks designed for the simple gimmick of a criminal gang using face change machines to impersonate twentieth century comedians for their heists, a gimmick tailor-made for Brian Bolland’s art. Dredd does the easy thing – tracking down the purchase of face change machines through the only company on Luna-1 that sold them. What’s not so easy is all he has the law enforcement technique of profiling the usual suspects – in this case, the Tooley brothers – without any further evidence. “The trouble is…proving they robbed the bank!”

I think this is the first time that we are confronted with the apparent anomaly of an authoritarian or even fascist police state abiding by the niceties of legality. I mean, isn’t Dredd a fascist? Why doesn’t he just arrest the Tooley brothers, evidence or no evidence? This may be the first time this anomaly comes up in the comic but it won’t be the last – it’s a recurring feature, which arguably goes to the very heart of the comic and character of Judge Dredd.

Setting aside that fascism can be lawless and it can be lawful, I’m not sure there’s any clear or easy answers to the question of whether Judge Dredd or Justice Department is fascist (or whether Mega-City One is a fascist state) – or perhaps questions, since while they overlap, they seem to me somewhat separate considerations.

Both Judge Dredd and Justice Department are undoubtedly authoritarian – and I think it would also be inarguable that they have fascist elements, indeed from the outset in their design. An interesting opinion piece featured this as its theme in its very title – “Fascist Spain meets British punk: The subversive genius of Judge Dredd”. That piece attributed the “design emphasis on fascist chic” to Spanish artist Carlos Ezquerra, as something of a tribute to the artist who has passed away.

Quick side bar – I particularly liked how the piece echoed Chris Sims on how Judge Dredd’s ‘costume’ is ridiculously over the top – “Dredd looks like no other comic character before or since. His design makes no practical sense. It has no symmetry or logic to it. No one at the time thought it would work. “F*cking hell,” his co-creator John Wagner said when he first saw the designs. “He looks like a Spanish pirate.” But somehow, for reasons no one can quite articulate, it is perfect”.

Back to the point, I think part of the (probably irreconcilable) tension of whether Judge Dredd is fascist or not derives from the two competing strands that I see have been combined in the core concept of Dredd – a futuristic Dirty Harry in a dystopian post-apocalyptic SF satire. On the one hand, you have the dramatic tension of a Dirty Harry obstructed in his instinct for justice by what he perceives to be the loopholes, red tape or technicalities of due process or the legal system. On the other, you have that dystopian SF satire of an authoritarian state, the whole point of which is that it has purportedly dispensed with all those obstructions for a system of instant summary law enforcement. In short, as the agent of a police state, Judge Dredd should not have the hassles of a Dirty Harry with due process – but he does because that’s part of his core concept as a character.

Here the pesky need for evidence is compounded by the gang having a defence lawyer – and being able to call off their interrogation until they see him. However, Dredd was able to use their own game against them – using the lunar Justice Central face change machine, he impersonates their lawyer and records them while they freely confess to the crime (although that presumably must have involved detaining their lawyer without charge so that Dredd could substitute for them – and I’m not sure how their confessions would hold up as evidence, at least in contemporary law, when it was recorded by subterfuge of impersonating their lawyer).

 

 

JUDGE DREDD CASE FILES 1:
THE OXYGEN BOARD (prog 57)
The Killer Car (prog 53-56)

 

“A smart man can beat the law, but, baby, only a fool bucks the oxygen board!”

That’s pretty much the twist in the tale for this episode – as the criminals of the biggest heist (and disaster) in Luna history forgot to pay their oxygen bill and get their just desserts (by suffocation)

Bonus irony as the gang essentially used the same means of oxygen delivery to the lunar colony – the pipelines from the astro-tankers pumping it in – as the means for their colony-wide heist, adding tranquilizer gas to ‘roofie’ the whole colony. Disappointingly, the writers forfeited the opportunity to call them the tranq gang, going with the tranq gas raiders instead.

It’s not exactly like the colony taking a nap either – there are thousands of casualties, the effects of vehicle and other machine accidents that result from the entire colony being unconscious at the same time. Well, not the entire colony – the Judges have their respirators. And all the robots are still running – with the Judges activating their emergency protocols for assistance. Still – the death toll is stated to be 53,000, and over half a million injured…which might mean more if I actually knew what the population of the lunar colony was. (Looking it up, the Judge Dredd role-playing game apparently had the lunar colony with a population of 25 million in the middle of the twenty-first century…which is a little hard to imagine as at 2023).

And they would have got away with it too if it wasn’t for that meddling Oxygen Board, apparently a government monopoly with an extreme form of robodebt recovery – robots cutting off the oxygen of (and indeed vacuuming it from) customers with overdue bills, suffocating them. Despite having robots and video calls for the debt recovery, there appears to be no remote means of payment (instead requiring personal attendance at an oxygen board showroom) or electronic door key lock (as the gang dropped their key in their loot and can’t find it before suffocating).

As for The Killer Car in progs 53-56, essentially it replays rogue robot Call-Me-Kenneth from the Robot Wars on the moon but with a robotic car (called Elvis).

 

 

JUDGE DREDD CASE FILES 1:
RETURN TO MEGA-CITY ONE (Prog 59)
Full Earth Crimes (prog 58)
Firebug (prog 60)

 

Classic Judge Dredd – poster boy for the Lawful Neutral alignment.

Prog 59 sees Dredd return to Mega-City One from Luna, in one of the best characteristic (and comic) illustrations of the Judge himself – just how legalistic he can be towards the Law, the perfect embodiment of the Lawful Neutral alignment. It opens beautifully with Mega-City One citizens looking on in amazement and bemusement as Dredd nonchalantly strolls past a robbery in progress, stopping only to cheerfully admonish the robbers – “Good morning, citizens. I would remind you that armed robbery is illegal in Mega-City 1”. But then, he just continues strolling – doing none of head-kicking things we’ve come to expect in his approach to law enforcement. What is going on? The robbers themselves thank their good luck and continue with the robbery, speculating that Dredd must have gone “moon crazy”. He walks past yet another crime – until a rookie Judge arrives with Dredd’s reinstatement papers, allowing him to be sworn back in as a Judge of Mega-City. He immediately takes the rookie Judge’s bike to go back to the scenes of the crimes to kick some heads for the Law – “Look out, you lawbreaking scum! Judge Dredd’s back in town!”.

Of course, the answer to his previous inactivity lies in that he wasn’t officially sworn (back) in as a Judge – “it’s illegal for an ordinary citizen to take the law into his own hands”.

Before returning to Mega-City One, we had Dredd’s final episode on the moon – Full Earth Crimes in prog 58, transferring the gimmick (and myth) of increased criminal activity and insanity with a full moon to the effect of a ‘full earth’ on Luna-1.

And after his return, we have the last regular Judge Dredd episode in Case Files 1, Firebug, in prog 60, featuring a serial arsonist of city blocks.

 

 

JUDGE DREDD CASE FILES 1
BONUS MATERIAL – UNPUBLISHED JUDGE DREDD PILOT EPISODE
Walter the Wobot (progs 50-58)

 

“I am the Law and you better believe it!”

As much as I like the final panel of this unpublished first episode, I’m glad they tided up his catchphrase!

But wait – there’s more!

Well, not much more, but still there’s some bonus material in Case Files 1 beyond the regular Judge Dredd episodes.

Walter the Wobot got his own spinoff strips, Walter the Wobot Fwiend of Dwedd. Yeah, they really leant into his robotic lisp in that title. The strips themselves were light-hearted comedy, because you can’t take Walter seriously (even though he saved Dredd multiple times in the comic – notably in the Robot Wars which introduced him, in The Day the Law Died, and in the Apocalypse War). The strips were okay, I guess – and some of them were illustrated by Brian Bolland so there’s that.

The other bonus material was the previously unseen first episode of Dredd, drawn by Carlos Ezquerra, as much an influence in the creation of Dredd as writers Pat Mills and John Wagner. I anticipate it was drawn for the first issue of 2000 AD but simply wasn’t written in time (or revised) so another episode featured as Dredd’s first episode in the second issue of 2000 AD. (You following along? You may recall that although Judge Dredd was 2000 AD’s flagship character, he didn’t actually make it into their first issue and only started in their second issue).

According to the editorial in Case Files 1, the story was printed in it to showcase the original art – distinctively featuring Dredd as judge, jury, AND executioner, which was somewhat different to how he was introduced. As we see later, Mega-City One Judges usually don’t sentence people to execution, although there are exceptions (and they often kill people who resist arrest or attempt to escape).

This unpublished pilot episode did showcase some of the different types of ammunition used by the Judges (ricochet and heat-seeking), as well as Dredd’s Lawmaster – although it also featured regular police units separate from the Judges, something that occasionally popped up elsewhere in the early episodes until it was quietly dropped. It is amusing to think of the Judges as some sort of special elite force that also announces and executes (literally) their sentences at the same time. (Keen eyes might notice the “police cam” in this panel).

 

 

 

 

 

Mega-City Law: Top 10 Reasons Why Judge Dredd is the Galaxy’s Greatest Comic

 

My first and true love in comics is not one of the ruling duopoly of DC and Marvel Comics, nor strictly speaking a superhero comic – although its main character is arguably as much of a ‘superhero’ as Batman – nor even an American comic, although it is set there, albeit drastically transformed in the twenty-second century.

It is Judge Dredd, the most iconic character from the British weekly SF anthology comic, 2000 AD, ongoing since it was launched in 1977 – although ironically from its second issue, as the opening Dredd story was not ready for the first issue. Time has passed in the Dredd strip essentially in real time ever since, so a year passes in the comic for each year in real life – the first Dredd story in 1977 was set in 2099 and the present stories in 2023 are set in 2145 (an interesting feature as distinct from the more elastic timelines of many American comic franchises).

Unfortunately, American audiences remain somewhat unfamiliar with or unresponsive to Judge Dredd, despite his American setting and despite that he is effectively a quintessential American hero in the same vein as Batman – relying on superior discipline, training, experience, equipment and resources, except as a governmental law officer rather than a vigilante billionaire. They even both effectively remain masked in their public identities, as Dredd never removes his helmet. This is despite his iconic status, particularly in Britain, and despite American audiences being familiar with many of the alumni of 2000 AD, as virtually every British writer and artist of note working in American comics started there and indeed often with the Judge Dredd storyline itself.

Even more unfortunately, the most substantial introduction of American audiences to Judge Dredd was the 1995 film, although fortunately that particular horror is fading with time. This Hollywood travesty was particularly inexcusable, because the essence of Judge Dredd is ultimately very simple – Judge Dredd is a futuristic Dirty Harry in a dystopian (and post-apocalyptic) SF satire. How hard is that, Hollywood?! On second thoughts, that was probably too much to handle – when they couldn’t even have Dredd keep his helmet on throughout the film.

The more recent 2012 film was much more effective in capturing the elements of the original comic (not least in keeping Dredd’s helmet on throughout the film), but not as effective in capturing an audience. In its own way, this is as unfortunate as the first film, particularly at a time when comic book movies were in such vogue (and dystopian or post-apocalyptic movies have always been popular) – because if ever a comic deserved its own cinematic or screen adaptation, it’s Dredd, especially when you consider the dreck that does get adaptations. Perhaps a television adaptation would have been better, as it suits the more episodic nature as well as longer arcs of the storyline. Whatever the case, here are my ten reasons why Judge Dredd is the galaxy’s greatest comic – and why it deserves its own cinematic or screen universe.

 

 

 

 

(1) APOCALYPSE WOW!

 

Judge Dredd is a futuristic Dirty Harry in a dystopian and post-apocalyptic SF satire

And I do mean post-apocalyptic – although the world of Judge Dredd is more accurately post-post-apocalyptic (and so on, with additional prefixes) because recurring apocalypses are a feature of that world. After all, it’s hard to get more apocalyptic than an event called the Apocalypse War…

However, Judge Dredd is more than just dystopian or post-apocalyptic, it is dystopian or post-apocalyptic satire – in that it plays with virtually every dystopian or post-apocalyptic trope, mostly with tongue in cheek for black comedy.

Of course, there are the standard earth-shattering tropes. The apocalyptic event that definitively shaped the world of Judge Dredd was the so-called Atomic Wars of 2070, perhaps not surprisingly for the comic’s origins in the heightened Cold War tension of the 1970s and 1980s. Interestingly, reflecting more recent times, the apocalyptic weapons of choice moved from nuclear war to biological terrorism – what the Apocalypse War started, the Chaos Bug all but finished.

However, at least at the outset, the world of Judge Dredd was curiously one of the most populous post-apocalyptic settings, due to the huge conurbations or mega-cities with populations in the tens or hundreds of millions that survived the Atomic Wars because of their missile defense systems. Of course, most of the world outside those cities was laid waste, although some hardy (and mostly mutant) inhabitants live even in these radioactive badlands. The United States essentially separated into its three surviving mega-cities, on each of its coasts around the former heartland of the country, now the Cursed Earth. Judge Dredd’s home city is Mega-City 1 on the coastline of the toxic Black Atlantic, a megalopolis seemingly based on a New York that merged with other cities and swallowed up the Atlantic seaboard from Canada to Florida. It was matched by Mega-City 2 on the West Coast and Texas City on the Gulf.

And so you have a world that is both post-apocalyptic and overcrowded, with the world’s population crammed into mega-cities that are themselves socioeconomic dystopias within the larger global and environmental dystopia. In its glory days, Mega-City One consisted of 800 million people, housed in city blocks that resemble vertical towns of 50,000 people or more. This overcrowded city would be dystopian enough in the best economic climate, but Mega-City 1 has an unemployment rate that is variously cited but is at least 90% due to automation and robots.

The overwhelming majority of the population of Mega-City 1 therefore live in welfare dependency, prone to crime and violence out of sheer boredom and breakdown – crime and violence which is further compounded by the capabilities of future technology. In short, few things are more dangerous to the citizens of Mega-City 1 than themselves.

All this has resulted in political dystopia – the authoritarian police state of the Judges, a system of government that has almost universally spread across the world (at least to the extent that we can see it). In Mega-City 1, the Department of Justice combines all branches of government, as well as the police and judiciary or in that popular phrase – judge, jury and executioner (although Mega-City justice generally does not involve the death penalty). Summary justice? Try instant justice – as they deliver their sentences at the time of arrest. The perfect symbol of this political dystopia was the Statue of Justice towering over the Statue of Liberty.

However, the most important part of all this dystopian satire is the satire or black comedy.

“What do Judge Dredd, Mad Max and Adventure Time all have in common? They’re three of the best post-apocalyptic narratives we’ve ever seen. And they’re all slightly ludicrous, ranging from outright surrealism to mad social satire. In fact, the best post-apocalyptic storytelling is usually kind of ridiculous”.

So whatever your apocalypse or dystopia, Judge Dredd has it for you – and in just the right flavor of black comedy and satire.

 

 

 

 

(2) SCI-FI FANTASY KITCHEN SINK

 

At its core, Judge Dredd may be dystopian or post-apocalyptic satire, but it is even more so a playground of science fiction tropes and everything associated with them – playing with virtually every signature trope (as well as a substantial number of works) of science fiction. If it’s a trope of science fiction, Judge Dredd either has played or can play with it, particularly given the storyline’s episodic nature and anthology of writers (and artists).

Aliens – that definitive trope (or collection of tropes) of SF ever since they invaded Earth from Mars in H.G. Well’s War of the Worlds? They are regular through routine space travel in Judge Dredd and even ghetto (or zoo) residents in Mega-City or elsewhere. Some of them are hostile and dangerous to humans, while others are more friendly to humans (even where humans are hostile and dangerous to them).

Of course, there’s also robots, the reason for 90% unemployment in Mega-City One (and quite frankly, better potential citizens than the human residents, although robots are not legally citizens).

Clones? Judge Dredd IS a clone (along with some other Judges).

Mutants? A substantial part of the world’s population (and probably the majority of its animal population) is mutated from the radioactive wastelands.

Time travel? Both to the future and past, although not too regularly for either as it has only recently been engineered and the Judges are wary of temporal effects or paradox. Interdimensional travel on the other hand is more common.

And there’s still more exotic tropes. Apes genetically engineered for greater intelligence? They’re resident in the appropriately named Apetown ghetto within Mega-City. Dinosaurs recreated through genetic engineering? They roam the Cursed Earth after the Atomic Wars let them loose from Dinosaur National Park – well before Jurassic Park!

Indeed, Judge Dredd goes well beyond SF tropes into fantasy kitchen sink territory. Although it remains predominantly science fiction and tends to rationalize its fantasy, it does venture into many fantasy and magic tropes, because why not? It’s fun and it keeps its fantasy tongue firmly in its science fiction cheek (or is that the other way round?). A major source of its fantasy tropes are its Psi-Judges, albeit with psi short for the characteristic ‘scientific’ terminology of psionics (not psychic – that’s just for New Age hippies!), but Judge Dredd has quite happily featured actual magic, demons, vampires, werewolves and zombies in outright fantasy terms or at most a bare veneer of SF. So for all those who enjoy their fantasy or SF tropes, the world of Judge Dredd has something in it for everyone…

 

 

 

 

(3) REAL WORLD SATIRE

(OR HOW I LEARNED TO STOP WORRYING AND LOVE THE SEX OLYMPICS)

 

Despite being futuristic and post-apocalyptic, the satire in Judge Dredd is firmly grounded in the trends of our present world.

Firstly, it originated (and to a large extent still continues) as a British satire of American culture and society, or in the words of Adi Shankar, a satire by “an anti-establishment British comic about post-apocalyptic America”. After all, 2000 AD has its American tongue firmly in its British cheek when it depicted the American Judges in uniforms resembling fetishist motorcycle leathers (inspired by Death Race 2000 – and uncannily similar to the post-apocalyptic fashion of Mad Max). They are also emblazoned with American iconography, notably the American flag and eagle, that is distinctly over the top – not least their eagle shoulder-pads, which while visually awesome are functionally impractical.

There’s more tongue in cheek as Mega-City Judges ride computerized and heavily armed motorcycles, naturally enough designated as Lawmasters, and dispense justice with their multiple-choice ammunition guns termed Lawgivers. (Although eerily life imitated art in 1980’s Reaganesque America, with a nuclear missile design named Peacekeepers).

However, Judge Dredd extends to far more general satire – in a society “where every single thing has become monstrously overwhelming”, not least in the bizarre fashions and fads of Mega-City citizens. Those occasionally bubble up into destructive consumer fads, for what must be the overworked consumer protection division of Justice Department.

Of course, Mega-City citizens have a lot of time on their hands with their 90% unemployment rate – which leads to bizarre job vacancies as human mannequins or ‘furniture’ for the rich elite and job riots prompted by the advertisement of those few vacancies. Although a lot of that time must be spent in grappling with the law, either in direct criminal activity (one of the few sources of gainful employment or at least occupation) or in just coping with the sheer volume of draconian laws in Mega-City. For example, sugar is prohibited as illegal addictive substances – with dealing in sugar as an obvious comics-friendly substitute for cocaine. Got some of that sweet stuff?

Obesity? In Judge Dredd, the so-called ‘Fatties’ take it to extremes of belly-wheels, competitive eating and literal tonnage. Speaking of strange competitive sports, the twenty-second Olympic Games are full of them, not least with actual sex as competitive event. Of course, that’s not just your average sex, that’s Olympic sex – highly trained and skilled performance akin to figure-skating. And frankly, I’m a proponent for sex Olympics in the present…

 

 

 

(4) FUTURISTIC DIRTY HARRY

(OR DO YOU FEEL LUCKY, PUNK?)

 

Judge Dredd is a futuristic Dirty Harry. What’s not to love about that?

Dystopian, post-apocalyptic SF satire might be the foundation of (and set much of the tone for) the storyline of Judge Dredd, but Dredd himself as futuristic Dirty Harry is the core of the story, and certainly for the action in it.

The origins of the character as Dirty Harry ‘tough cop’ are not too surprising, given that it coincided with the period of the Dirty Harry movies from 1971 to 1988 (the comic itself starting between the third and fourth movies, The Enforcer and Sudden Impact) – Dirty Harry of course being San Francisco Police Department detective Harry Callahan played by Clint Eastwood.

Dredd himself is stylistically and visually reminiscent of Clint Eastwood as Dirty Harry – the height (and the lanky frame, particularly in the original art – although other artists have added the characteristic musculature of heroes in comics), the stoic expression (with the helmet visor substituting for Eastwood’s squint), the laconic wit and the whispered menace (at least as far as one can tell from his minimalist mouth movements). Anyone who doubts the dominant influence of Dirty Harry need look no further than the name of the city block where Dredd resided (that is, slept between street patrols) as ‘block judge’. The names of the city blocks are generally derived from the twentieth century and typically have some humorous, narrative or thematic significance, subtle or otherwise – Dredd’s block is Rowdy Yates, the name of Clint Eastwood’s character in the TV western series Rawhide.

Even Dirty Harry’s catchphrase term for criminals, punk (as in “Do you feel lucky, punk? Well, do you?) is adapted by Dredd. Judge Dredd typically calls perps (or perpetrators) “creep”. For that matter, the visual style of the Mega-City population, and particularly its criminal underclass, tends towards punk – or in the term of TV Tropes, the apunkalypse. Above all, Dredd shares the predominant character theme of Dirty Harry as driven by duty and an instinct for justice. For Dirty Harry, that instinct for justice tends to come up against those pesky legal rights and technicalities (“I have a right to a lawyer!” his adversary Scorpio smarmily declares in the first movie), whereas for Dredd, it is embodied by the Law and himself as agent of the Law, hence his catchphrase identification with it. (Of course, there’s arguments against operating on an ‘instinct’ for justice, not least that while such an instinct may be readily vindicated in a fictional narrative, it is less so in real life).

However, it’s not just Judge Dredd who is a futuristic Dirty Harry, but also Justice Department itself and all the Judges. They all operate as police, judge, jury and executioner, passing sentence when arresting (“assaulting a Judge – two years”) – although the death sentence is exceptional in Mega-City and the sentence is usually a term in the cubes (isolation cubes or iso-cubes). Of course, very few of them are as competent as Dredd – and quite a few are downright incompetent or ineffectual. Even worse, some of them are corrupt (Dredd’s own clone-twin Rico for one) or operate more like the Magnum Force in the second Dirty Harry movie of that name, renegade cops outside the law.

Whatever the case, Judge Dredd has the potential not only for black comedy and satire, but also shares the same scope as Dirty Harry for action, drama and morality play.

 

 

 

 

(5) MORAL COMPLEXITY

(OR JUDGE DREDD DIED FOR YOUR SINS)

 

Okay, so it might be something of an overstatement that Judge Dredd died for your sins. For one thing, it would be your crimes, as Dredd is quite happy to leave your sins as something between you and Grud (the publishing-friendly term for God in Mega-City). For another, Dredd hasn’t died – yet. He is in his eighties or so, although with an extended lifespan from advanced rejuvenation technology, that is roughly equivalent to a present-day male in their forties. (For Judge Dredd, eighty is the new forty!). However, he is getting on, although fortunately Mega-City has at least one younger clone replacement in waiting.

Ironically however, for a series in which Dredd and his fellow Judges were intended as a dystopian satire of the worst excesses of police and governmental authority fused together into a post-apocalyptic police state, it is notable for its moral complexity (not unlike its thematic predecessor, the Dirty Harry film series).

TV Tropes states it best:

“By his very nature and purpose, anti-hero Dredd is firmly committed to his organization’s authoritarian, brutal, and ruthless methods of law enforcement, but it’s established that Mega City One would collapse without him and his fellow Judges, and more than once has. Though Dredd is impeccably honest and honorable, despises corruption, does not discriminate, goes out of his way to save innocents…and has been given cause to question his purpose more than once, he is an unapologetic authoritarian. In this setting, democracy within his society has been shown to be simply unworkable”.

This thread of moral complexity was present from the very outset. Compounding the irony, Dredd co-creator Pat Mills, perhaps best known for his anti-authoritarian themes, wrote Dredd – the ultimate authority figure – as an unambiguously heroic character. This thread of moral complexity has deepened over time, as these intended figures of authoritarian satire have earned their writers’ respect as potentially heroic characters. This thread was most evident in the recurring Democracy storyline, as Judge Dredd acceded to democracy activists and put the Judges to the vote of the populace in a referendum whether to retain the Judges as the government of Mega-City. Characteristically, most of the population couldn’t be bothered voting, but of those that did, the majority voted to retain the Judges.

This moral complexity is also apparent in the heroic self-sacrifice of the ideal Judges, such as Dredd, sworn to uphold the law and protect Mega-City. Dredd himself has consistently accepted the potential sacrifice of his own life to protect the citizens or even a citizen of Mega-City One (and even the residents of the Cursed Earth or anyone looking to the protection of the Law). The life of a Mega-City Judge is somewhat monastic, even deliberately Spartan. After years of training, their duty is entirely to uphold the Law, enduring constant danger of death, typically without personal relationships, certainly without personal riches or reward or even retirement – as the practice of Judges is to retire from active duty with the Long Walk, a quintessentially American Western image of leaving Mega-City and roaming the Cursed Earth, to bring law to the lawless.

Often Dredd is characterized as a fascist, with some – dare I say it? – justice (and indeed dangerous tendencies in that direction), but ultimately I would argue that he is not a fascist (and Mega-City One is not totalitarian) in the strictest sense. Dredd and his Mega-City One are undeniably authoritarian – part of a police state that is almost casually brutal and draconian in its enforcement of law – but Dredd would seem to be a little too legalistic to be a true fascist and lacking the definitive characteristics of historical fascism.

 

 

 

 

(6) The GOOD, THE BAD AND THE UGLY – AND THE WEIRD!

 

One of my favorite parts (and arguably the definitive part) of fantasy or SF is the world-building, particularly if it is our world, radically transformed. Judge Dredd’s world of the twenty-second century certainly whets one’s world-building appetite in just the right way- teasing details and visual depictions of it as the story unfolds. For the most part, the storyline of Judge Dredd is predominantly set in Mega-City One itself, which at its height was an extensive setting indeed, a megalopolis of 800 million people sprawling along the Atlantic coast from Canada to Florida – although the storyline would often extend to the former territory of the United States beyond Mega-City One, typically picaresque adventures in the badlands of the Cursed Earth. Every so often however, the Judge Dredd storyline (usually in the person of Judge Dredd himself) would visit (or be visited by) other parts of the world.

Of course, the writers would use these forays as an opportunity for visual showcases of the Judges of the other mega-cities – as all the major mega-cities seen are governed or policed by a Judge system, which resembles that of Mega-City One, even down to the design of the uniform. Unfortunately, the depiction of foreign judges has been criticized for relying too much on cliché or stereotype – and there is substance to this criticism, as the writers tended to display the characteristic cultural sensibilities of the 1970s to 1990s – but I think it is missing the point in two respects. Firstly, it ignores how much the American Mega-City judges themselves are stereotypes, down to their uniforms as virtually walking American eagles and flags. Secondly, if one is to be a stereotype, one could hardly do better than the glorious stereotypes of the judges of other mega-cities, who tend to be visually awesome and often more striking (or indeed better characters) than the American Judges.

And so here is a gallery of the world of Judge Dredd, which can be divided up into the good, the bad, the ugly and the weird.

THE GOOD

The good are those mega-cities that typically have the affinities or sympathies of the writers and hence tend to be the ‘good guys’ of the comic, or indeed, among the more livable cities of the post-apocalyptic world to our present sensibilities.

Obviously, given their position in the narrative, the American mega-cities are the primary ‘good guys’, particularly the city of our protagonist Judge Dredd, Mega-City One. And although it is an authoritarian police state under the Judges, one has to admit that in comparison to other mega-cities, it allows more freedom, security and lifestyle for its citizens and would seem one of the better cities to live in the post-apocalyptic world – but for the recurring apocalypses the writers inflict upon it (which saw it literally halved in The Apocalypse War and decimated in Chaos Day).

Mega-City Two was the West Coast counterpart of Mega-City One and otherwise indistinguishable from Mega-City One, which was probably why the writers decided it had to go – with the entire city destroyed in the Judgement Day storyline, although at least it went out with a bang in a worldwide zombie apocalypse.

Texas City on the Gulf Coast seems to be sufficiently distinguished from Mega-City One to have survived the wrath of the writers – particularly by its overblown stereotypical Wild West iconography for the city and its Judges. The uniform of Texas-City Judges resembles the uniform of Mega-City One Judges, but with substituted cowboy imagery – hats (and Sheriff stars) instead of helmets and the Lone Star instead of the American flag.

Of course, the British writers of Judge Dredd depict their own Brit-Cit amongst the good mega-cities – indeed, the closest ally and associate of Mega-City One. Brit-Cit Judges resemble the Mega-City One Judges, but with the lion and Union Jack instead of the eagle and American flag.

Interestingly, the writers also tend to depict the Japanese Judges of Hondo City favorably – which I attribute to the influence of Japanese popular culture on British comics writers and Japan’s economic predominance in the 1970s and 1980s.

And of course, the British writers can’t deny their love of Australia. Postwar Australia or Oz, dominated by the Sydney-Melbourne Conurb (bordering the central Radback) would seem to be by far and away the most free, laidback and pleasant place to live in the twenty-second century. The Oz judges have uniforms which seem to combine the Mega-City Judges uniforms with attributes of the present Australian police uniform – but with shorts for those Oz summers…

Speaking of laidback, there are also the Irish Judges, which at least has the excuse for its stereotypical nature in that it is actually one gigantic Brit-Cit corporate Irish theme park.

Interestingly, Africa seems to lack any major mega-city outside Egypt (which is ironic as Africa is increasingly set to have most of the world’s mega-cities by the actual twenty-second century), but the continent-roving Pan-African Judges are pretty impressive.

THE BAD

The Big Bad of Judge Dredd’s world are the Sovs, not surprisingly for comics originating in the last peak of the Cold War in the 1970s and 1980s. The two major Sov cities were East-Meg One and East-Meg Two – East-Meg One launched the Apocalypse War against Mega-City One (and was obliterated as a result), while East Meg-Two attempted to pursue more friendly relations with the American cities – but unfortunately renegade Sovs from East-Meg One unleashed the Chaos Bug in revenge for the Apocalypse War.

As much as one has to hate those Sov Judges, one has to admit that they make communism look cool with their uniforms.

The Chinese Sino-Cit Judges would seem to be somewhat similar to the Sov Judges, but have been somewhat elusive in the comic – although when we have seen them, they looked awesome, with dragon emblems in the place of the American eagles…

THE UGLY

And then you have the mega-cities that, although unpleasant, are too stereotypically corrupt or ineffectual to be villainous.

The Latin American mega-cities are probably the worst victims of cliché and stereotype – they and their Judges are typically cruel, corrupt and repressive, but lazy and incompetent to boot. Ciudad Banquarilla – or as it is more commonly known, Banana City – is typical in this respect and presumably resulted from the Brits not forgiving Argentina for the Falklands War. At least, the Judges look simply fabulous in their uniforms.

The Pan-Andean Conurb is arguably even worse. Although their Judges have a snazzy condor instead of the American eagle on their uniforms, the one time we saw them their reigning Chief Judge was a puppet of the illegal sugar cartels and Judge Dredd ended up arresting him and most of their judiciary.

Although the Egyptian mega-city of Luxor is equally a stereotype, seemingly a fusion of Islamic law and a revival of pharaonic Egypt, at least its Judges looked awesome, even if they were harsh. As their leading Judge retorts after blasting off the hand of a thief – “Be thankful sinner that I only took a hand!”

Interestingly, Vatican City is also a mega-city of some substance in Judge Dredd’s world, although its Judges – or Inquisitors – are distinctly unpleasant.

THE WEIRD

Finally, there is the outright weird in Dredd’s world – the mutated Weird West of the Cursed Earth, the various space colonies on the Moon as well as other planets in our solar system and the high weirdness of alien worlds in deep space…

 

 

 

 

(7) THERE ARE 800 MILLION STORIES IN THE MEGA-CITY

 

And then there is the diversity of characters, both in Mega-City One and outside it.

Of course, the comic is predominated by the title character, Judge Joseph “Joe” Dredd, but it’s striking how often he can be a background figure in his own comic and other characters feature more prominently, particularly in shorter story episodes. It is reminiscent of the tagline for the TV series The Naked City – “There are 8 million stories in the Naked City. This has been one of them”. Except of course, that there were initially 800 million stories in the Mega-City.

The focus tends to be on Dredd and his colleagues, the Judges of Mega-City One (although it might be noted that Dredd has family – his niece Vienna Dredd – with whom he has a strained but at times surprisingly touching relationship). It’s somewhat unsettling that I can remember the names of Mega-City Chief Judges better than I can for say, actual people – Fargo, Solomon, Goodman, Cal (Grud help us all), Griffin, McGruder, Silver, McGruder (again), Volt, Hershey, Francisco, Sinfeld, Hershey (again), Logan…

Mind you, the track record of Chief Judges is distinctly mixed at best.

Yet there are also memorable citizen characters – Supersurf champion Marlon Shakespeare or “Chopper”, Otto Sump (probably the largest single source of Mega-City’s most ill-advised consumer fads), Max Normal, Mrs Gunderson…

 

 

(8) A ROGUES GALLERY TO DIE FOR

 

Of course, a superhero is nothing without his supervillains – his nemeses, ideally a whole rogue’s gallery of them. Batman might be cool (because how is a billionaire vigilante who dresses up as a bat not cool?), but he wouldn’t quite be as cool without his rogue’s gallery of villains, as striking and theatrical as him.

Judge Dredd certainly fits this superhero rule, with a rogue’s gallery of villains to rival – or even surpass – that of Batman. Judge Dredd started off reasonably small (not unlike Batman), with the common criminals or ‘perps’ (for perpetrators) of Mega-City One, although his very first perp (in his debut episode in 2000 AD) ‘Whitey’ was a little more exceptional than most as a Judge-killer. To a large extent, as an (or THE) officer of law enforcement in Mega-City One, his primary antagonists continue to be common perps – and indeed Dredd has mused that it will be a lucky hit from one of these perps that will see him off.

But then in a world including aliens, mutants, robots, cyborgs and psi powers, Dredd’s antagonists can be highly dangerous or formidable – even the ‘common’ perps, with the future technology or bizarre social fashions of Mega-City, can be a handful, and terrorist organizations like Total War are downright terrifying . My favorite Dredd antagonists tend to be any alien or mutant incursion, particularly from the Cursed Earth – Satanus the Cursed Earth Tyrannosaurus Rex, the Gila Munja, the Black Plague, Father Earth…

Of course, most of Judge Dredd’s antagonists tend not to be recurring, as Dredd either kills them or sends them to the iso-cubes – unlike Batman, who just sends his antagonists to Arkham Asylum, where they stay until they feel like escaping. However, some of Dredd’s more popular (and my own favorite) villains are recurring. One is P.J. Maybe, Mega-City’s most successful psychopath and serial killer (although perhaps most of Mega-City’s population is psychopathic or sociopathic to some degree). The other is the notoriously violent Angel Gang, particularly in its surviving member of Mean Machine Angel. As a boy, he was good-natured and showed none of the family’s violent tendencies. Obviously the Angel Gang patriarch, Pa Angel, decided that this would simply not do, and arranged surgery to transform him into a murderous cyborg, with four ‘settings’ of rage literally dialled into his head – with his basic default setting merely as the lowest level of anger.

Ultimately however, the most dangerous adversaries in Judge Dredd are other Judges. The first epic adversary in Judge Dredd (and city-level threat) was Judge Cal, who succeeded to the position of Chief Judge in “The Day the Law Died”, essentially as a replay of Caligula in Mega-City One. Dredd’s most iconic recurring adversary – the Joker to his Batman (and similarly his evil counterpart) – is essentially an omnicidal figure of dark fantasy and supernatural power, Judge Death. He and his fellow Dark Judges (Mortis, Fear and Fire) – essentially Judge Dredd’s Four Horseman of the Apocalypse – come from a world in another dimension in which they killed the entire population – their reasoning being that since crime is only committed by the living, that life itself is the crime.

Although when you come right down to it, despite their supernatural power, the Dark Judges are simply not as effective villains as human Judges from our own world – the Sov Judges, who between the Apocalypse War and the Chaos Bug, almost wiped out Mega-City One. Of course, that’s what happens when, like the Dark Judges, you insist on killing everyone by hand – but then, justice is personal for the Dark Judges…

 

 

 

(9) DIVERSITY OF GENRE AND TONE

(OR HOW CHAOS DAY TORE MY HEART OUT)

 

As a sci-fi fantasy kitchen sink, Judge Dredd extends to a diverse range of genres, albeit obviously not pure or high fantasy – and admittedly not particularly hard SF either. Indeed it’s pretty soft on the Mohs scale of SF hardness, what with psi powers and outright fantasy elements – arguably it ranks near the lowest part of the scale, along with other typically comedic or comic greats such as Futurama, Hitchhiker’s Guide to the Galaxy, the DC and Marvel Universes, Star Wars and Warhammer 40,000. Of course, it is not primarily science fiction or fantasy – it’s primarily a dystopian satire or black comedy in a science fiction setting.

That said, Judge Dredd does dip into a diverse range of genres, predominantly within science fiction but also within fantasy. As highlighted in this list, Judge Dredd predominantly falls within a post-apocalyptic or dystopian SF setting – but also at times has elements of cyberpunk (as well as other ‘punk’ subgenres), military science fiction, space opera (notably in its forays into deep space, such as the Judge Child Quest) and time travel or alternative history fiction amongst others. It remains too embedded in its future world setting to venture too far into fantasy, but even so at times has had elements of dark fantasy or horror (particularly in more ‘psi’ episodes and especially those involving the Dark Judges), urban fantasy (what else given its predominantly urban setting?) and Weird West (typically in the Cursed Earth). For that matter, it has shared elements of genres beyond science fiction or fantasy, albeit in the usual suspects for its central premise – crime or heist fiction, espionage or war fiction, and police drama.

True to its roots in black comedy and satire, Judge Dredd frequently plays with other works of science fiction (or fantasy), generally to the detriment of the latter as they encounter the full force of Mega-City Law. It also has had more substantial crossovers, particularly with other 2000 AD stories (although not always to the benefit of consistent continuity), but also with other publishers – sometimes played for laughs (Mars Attacks Judge Dredd?!), but others played more seriously (Judge Dredd vs Aliens works surprisingly well with the scenario of a xenomorph infestation as a terrorist attack on Mega-City). And there was Judge Dredd vs Batman – the ultimate lawman vs the ultimate vigilante. Double the awesome!

And then there is the diversity of tone. Predominantly its tone is that of tongue-in-cheek black comedy or satire. Primarily, Judge Dredd is funny or comic, in contrast to what might otherwise be an unbearably tragic post-apocalyptic setting. As noted before in this list, the best post-apocalyptic fiction is absurdist at heart. Yet even here it can vary, particularly as Mega-City, its Judges and its citizens have engaged more depth of emotional reaction – from comic to dramatic (even with a sense of suspense or horror) and indeed to tragic.

The tragic stories could be heartbreaking or heartrending – they typically involved stories of individuals crushed by life in Mega-City One, often not so much by deliberate cruelty but by the vast impersonal carelessness of the city, and some so that even Dredd was moved by their tragedy. And then the whole city was overwhelmed by tragedy in the recent Day of Chaos storyline. Previous apocalyptic crises for Mega-City had tended to be somewhat absurdist, but there was little absurdist or comic about the Day of Chaos. Even in the Apocalypse War, when half the city was destroyed, it was a little hard to take seriously, perhaps it was on such an unbelievably large scale and we don’t really see it. The Apocalypse War (and for that matter The Day the Law Died before it, equally or even more absurdist as Caligula replayed in the twenty-second century) also set the pattern of future crises, in which Judge Dredd would typically lead a small force to turn the tide and save the city. So that’s what we anticipate in the recent Day of Chaos storyline, waiting expectantly as the Judge battle to save the city from a terrorist biological weapon. Except…they fail.

The Chaos Bug spreads through the city beyond any hope of containment, infecting all it touches with fatal rabid madness. As Yeats wrote – “things fall apart, the center cannot hold”. And so the Judges enact their desperate, heartbreaking last resort – city-wide triage, evacuating a small uninfected remnant (only 50 million out of a population of 400 million) to safe blocks, poignantly symbolized by Dredd escorting his niece Vienna to a safe block as the city dies around them. Gruddamn you, 2000 AD – you tore my heart out with that story!

Perhaps most poignantly in the tragedy is the sense amongst the Judges, not least Dredd himself, that they reaped the harvest that they had sown, in their destruction of Sov city East-Meg One and the distrust of their own population. The city has bounced back, its population rising to about 180 million or so through the Chaos Bug being not quite as fatal as planned, return of expatriates, immigration, the acceptance of refugees and most ironically, the formerly second-class citizens of its mutant townships. Yet it remained a shadow of its former superpower self – depopulated and mostly in dangerous ruins, in dire economic straits and with uncertain future, embattled for its very survival…

 

 

 

(10) THE ZEN OF DREDD

(OR HOW JUDGE DREDD IS PLATO’S REPUBLIC AND HOBBES’ LEVIATHAN)

 

And for my final reason, it’s time to get philosophical. Not too philosophical of course – Judge Dredd is primarily driven by its nature (and the action of its narrative) as a futuristic Dirty Harry in a dystopian or post-apocalyptic SF satire.

However, like most (if not all) substantial works of fiction, Judge Dredd does have its philosophical underpinnings – the Zen of Dredd as it were, which not surprisingly tends towards political philosophy, Plato’s Republic and Hobbes’ Leviathan. I’m not saying that Judge Dredd is deliberately modelled or directly influenced by Plato’s Republic, but Plato and his Republic are hugely influential in Western culture and politics. Since Plato’s Republic has its central premise as the meaning of justice (and hence the just or ideal society), it is all too apt that Judge Dredd has a distinct flavor of Plato’s Republic about it. Indeed, just as Star Wars was essentially Plato’s Republic in space, with the Jedi as its philosopher-kings or guardians and the Force as the Platonic Forms of the true spiritual reality (superior to the material reality of our untrained perception or senses), then so too Mega-City One is essentially Plato’s Republic in twenty-second century America, with the Judges as its philosopher-kings or guardians and the Law as its Forms. (Or as Judge Dredd likes to proclaim – “I am the Law!”). Indeed, the Judges are strikingly similar to the guardian class of Plato’s Republic – male and female (Plato’s Republic was at least progressive on that point), trained from childhood to govern in the interests of the polity (by physical regimen and the four virtues of wisdom, justice, courage and temperance) and bound by stricter rules (such as the absence of family or relationships and personal wealth) than the rest of the populace.

It has been argued that Plato’s Republic was indeed, like Judge Dredd, a dystopian satire rather than a utopian ideal, but it is difficult not to see it intended as the latter – or worse, Plato’s distaste for his own democratic Athens (which after all, executed his beloved teacher and philosophical mouthpiece Socrates) and idealization of a philosophical version of Athens rival, Sparta. And so we are still fighting the Peloponnesian War against Plato’s totalitarian Spartanism as it has recurred throughout Western political ideology – the General Will of Rousseau, the dictatorship of the proletariat and its revolutionary vanguard in Marxism or communism, the fuhrerprinzip of fascism or Nazism.

And yet for all my general opposition to Plato’s Republic in all its forms, Judge Dredd’s Mega-City One is one of the few forms of Plato’s Republic I can believe in, or at least see a nuanced appeal. This is perhaps because it also echoes another descendant of Plato’s Republic, one that is more blunt and therefore persuasive than most – Hobbes’ Leviathan. Just as Dredd’s Mega-City One is Plato’s Republic in the twenty-second century, so too is its Department of Justice Hobbes’ Leviathan made flesh. (Judge Dredd is prominently among the entries for the trope Hobbes was Right in TV Tropes). Hobbes’ Leviathan is essentially his proposal of necessary political sovereign power, born of “social contract” to avoid the state of (human) nature, with its constant war of all against all – in which life is, as famously quoted, “poor, nasty, brutish and short”. And to be honest, that does seem to sum up life in the twenty-second century – indeed, it is potentially a lot more nasty, brutish and short in a world of aliens, mutants, robots and weapons of mass destruction.

Friday Night Funk – Top 10 Music (Mojo & Funk): (10) Doja Cat – Paint the Town Red

Clip from the official video

 

TOP 10 MUSIC (MOJO & FUNK):

(10) DOJA CAT – PAINT THE TOWN RED (2023)

 

“I let all that get to my head

I don’t care, I paint the town red (walk on by)

Mm, she the devil

She a bad lil’ b*tch, she a rebel (walk on by)”

 

What can I say – it’s all in the sample and I just can’t, well, walk on by that sample of Dionne Warwick’s 1964 song “Walk on By”.

 

Also my usual rule for my wildcard tenth place is to award it for the best entry from the current or previous year – and Amala Ratna Zandile Diamini a.k.a. Doja Cat wins my favorite funky song from 2023, albeit narrowly beating out Rita Ora’s “Praising You” and Coi Leray “Players”. (Very narrowly for the latter as it samples one of my funk favorites – Grandmaster Flash & The Furious Five “The Message”).

 

And who’s going to argue with the nation of Australia, at least as far as it came in first place in their hottest 100 for 2023 (by Triple J radio as part of Australia’s Broadcasting Corporation)? Or whatever the hell – literally – is going on in the video for the song…?

 

Apparently in the boom bap subgenre, the lead single from her fourth album “Scarlet” and her most successful song to date – it’s “backed by a bouncy production that sees Doja Cat rapping over a subtle brassy, finger snap-laden beat”.

 

RATING: 4 STARS****

X-TIER (WILD TIER)

Top Tens – Film: Top 10 Films (7) John Wick

One of the best movie poster images (for John Wick 2)

 

(7) JOHN WICK (2014 – PRESENT)

 

 

“Yeah, I’m thinking I’m back”

 

You sure are, John Wick, you sure are. You too, Keanu.

 

The best action franchise of the twenty-first century. There – I said it. Also one of the best roaring rampages of revenge and one-man armies on screen. Also some of the best poster designs.

 

I also dig the whole assassin mystique and mythos it’s got going, with its intricate rituals and rules, implausible as it all is – the implausibility just makes it more mythic! The Continental, the High Table, and so on. Although I suspect real hitmen are a lot less glamorous and a lot more seedy.

 

“Neo-noir action thriller franchise…set in a shadowy world of assassins and criminals”. I can’t resist quoting TV Tropes that “the films can be best described as what happens when Neo is reimagined in the real world as the deadliest assassin alive”.

 

It has been hailed as reviving the flagging action genre, not least due to its “choreographed sequences and practical effects that were filmed in long takes” – none of that quick cut shaky-cam crap. Also lots of gunplay and headshots – not that John needs a gun to kill anyone. A book, a pencil, a horse – anything will do.

 

This entry represents the franchise as whole – four films deep and spinoffs as at 2024 – but if I have to choose one, it would have to be the 2014 original film for the franchise at its freshest, albeit Chapter Four comes close in the sequels.

 

FANTASY & SF

 

That assassin mystique and mythos borders on fantasy, while John Wick’s skill and survivability borders on supernatural ability (as do the action sequences in general).

 

COMEDY

 

Surprisingly for a film set in the underworld of assassins, it hits some black and dry comedic beats.

 

 

RATING: 4 STARS****

A-TIER (TOP TIER)

Top Tens – Film: Top 10 Films (8) Gareth Evans – The Raid

From the films’ theatrical release poster

 

 

(8) GARETH EVANS –

THE RAID (2011)

100 minutes of awesomeness in a frenetic, claustrophobic martial arts action masterpiece – the martial arts being the Indonesian pencak silat that is showcased by the film’s fight choreography and the claustrophobic being the film’s premise.

That premise being an Indonesian police squad deployed to raid a drug lord’s apartment block in the sums of Jakarta – actually a fortress-like safe house for the city’s worst criminals – only to find themselves forced to fight their way through the complex to carry out their mission or just to survive long enough to escape.

“Good morning, everyone. You may have noticed we have some guests trawling the halls today. Now, I certainly did not invite them and they most certainly are not welcome. So, in the interests of public health, should you rid this building of its recent infestation, well, then, you can consider yourself a permanent resident of this building. Free of charge. You’ll find these f*cking cockroaches on the sixth floor. Now, go to work. And please, please enjoy yourself.”

And yes – it was the same premise that was (independently) used to similarly great effect in the 2012 Dredd film.

And ever since, I’ve enjoyed whenever The Raid pops up in one form or another – most obviously in its 2014 sequel, which maintained the frenetic action of the first. You know you’re in for glorious action when the climax of the film is preceded by a character telling its action hero that the only way to solve his problems is to kill all of the parties responsible. My personal highlight of the sequel was the assassin duo dubbed Hammer Girl and Baseball Bat Man.

I also get excited whenever I see what I call the Raid guys – primarily Iko Suwais and ‘Mad Dog’ Yahan Ruhian – in a film. Even when they were disappointingly wasted in The Force Awakens. Fortunately, John Wick Chapter 3 made up for that.

I’m also counting it as The Raid popping up for any film by the same director Gareth Evans – which admittedly has only been one film after the two Raid films so far, albeit the decent folk horror flick Apostle.

 

FANTASY & SF

No, except to the extent that the intense fighting skill and survival of characters borders on supernatural.

 

COMEDY

Again, not really any comedic elements, except occasionally of the blacker kind

 

RATING: 4 STARS****

B-TIER (HIGH TIER)

Top Tens – Top 10 Films (9) Robert Eggers – The Northman

Theatrical release poster

 

(9) ROBERT EGGERS –

THE NORTHMAN (2022)

 

“I will avenge you, father. I will save you, mother. I will kill you, Fjolnir”.

 

Well, two out of three ain’t bad.

 

A retelling of the legend of Amleth – the source for Shakespeare’s Hamlet.

 

If there’s one thing director Robert Eggers is known for, it’s for making mythic worlds – films that utterly and viscerally immerse their audience into the world of their stories, characteristically with “their central elements of mythology and folklore”, down to the finest detail.

 

He did it with The Witch and he did it here – with Anya Taylor-Joy as a common denominator between them and I have a thing for those fey eyes of hers. He does it better in The Northman – for one thing he has more mythic elements to play with from Norse mythology (and European magic) and for another he improves upon the more ponderous pacing of The Witch, arguably a side effect of his world-immersion but one keeps much tighter here.

 

His work is pretty impressive as he only has three films under his belt – with a fourth film upcoming in 2024, his passion projecy Nosferatu. (I skipped The Lighthouse, his second film between The Witch and The Northman).

 

I can’t mention Anya Taylor-Joy without mentioning Alexander Skarsgard as the titular Northman, an actor born to play a berserker if ever there was one – and that continuous tracking shot of him through an attack on a village is a thing to behold. (Heh – berserking is in the eye of the beholder).

 

And if we’re to mention standout scenes – there’s my personal standout scene(s) of the Valkyrie and her otherworldly ferocity, even if people mistook her filed teeth for braces.

 

I can’t resist wrapping up with this quote by reviewer David Ehrlich for Indiewire, calling the film “primal, sinewy, gnarly-as-f*ck” and “grab-you-by-the-throat intense”.

 

FANTASY & SF

 

And how! The mythic elements – reflecting the worldview of its characters – loom so large the film borders on fantasy, including that final volcanic surreal showdown.

 

COMEDY

 

Eggers…isn’t big on comedic elements. So, no – or few and far between.

 

RATING: 4 STARS****

B-TIER (HIGH TIER)

Top Tens – Mythology: Top 10 Mancy (Special Mention – Complete)

Free “divine gallery” art sample from OldWorldGods

 

 

But wait – there’s more mancy!

Of course, you knew that already.

There is a plethora of methods of divination (or types of magic) connoted by the suffix -mancy, indeed so many that I could have done my usual twenty special mentions several times over. Just look at the Wikipedia entry for methods of divination – or the TV Tropes entry for whatevermancy.

As I said in my introduction to the top ten, there is an almost overwhelming number of variants of divination (or magic) with that suffix -mancy, and their sheer abundance has always fascinated me. In part that reflects the ease by which one can coin such a word, usually by combining a Latin or Greek root word with -mancy. However, it predominantly reflects connoting forms of divination actually used by people as observed or recorded in history or anthropology – as people have used almost anything and everything as the magical means of divination.

Of course, some or even many are incredibly particular, esoteric or obscure as a result – to use just one example to illustrate, belomancy (or bolomancy) is the art of divination by use of arrows.

Accordingly, I have continued to prefer the broader brush strokes I used in my top ten for the special mentions as well, although as usual I splash out with some wilder entries in my special mentions.

And once again, it goes without saying that the top ten or special mentions does or do not reflect any personal beliefs in methods of divination or forms of magic, just my interest in them.

So here are my Top 10 Mancy special mentions, all in the one post compiled from their previous individual entries (and also in their own page).

 

Free “divine gallery” art sample from OldWorldGods

 

(1) GYNOMANCY

 

“Frenzied women from whose lips the god speaks”

Yes – there is no entry for gynomancy in the Wikipedia list of methods of divination and I made it up for special mention from the suffix gyno-, but it does have some basis in history or mythology and even more potential in fantasy, both enough for goddess-tier ranking.

But first, gynomancy might be defined in one of two ways – divination of women, or divination by women.

The first is essentially divination by observations of women or a woman – for example, perhaps along the lines of somatomancy or divination by the female body or its feminine aspects, which would make for a novel twist on those FBI female body inspector shirts. “Please undress – trust me, I’m a gynomancer!”

The second is of course divination or magic by women – one of few areas extending back in history and mythology prior to the modern period where women match or even exceed men in otherwise patriarchal societies.

Sure, the Bible is mostly a patriarchal prophet boys’ club, with prophets such as Jeremiah famously ranting about Israel as an unfaithful wife (and sleeping around with other gods), but even it does have female prophets, albeit usually without books to their name (with arguable exceptions such as Esther).

Elsewhere, however, divination had more equal opportunities. Walter Burkert observed that the “frenzied women from whose lips the god speaks” were recorded as far back as the Near East in the second millennium BC or Assyria in the first millennium BC, and there were similar female figures (heh) in Egypt. Often these female figures were associated with snakes, which puts a different spin on Eve and the Serpent in Genesis.

However, the most famous female figures of divination were from classical history. Foremost among them was the Pythoness or Pythia of the Delphic Oracle (there’s that snake association again), albeit as the mouthpiece of Apollo as god of prophecy. For Rome, there was the Sibyl and her Sibylline Books.

Yet female divination or gynomancy goes even further than this with the female figures that recur throughout European mythology and folklore as forces of fate or fortune, typically as a trinity, from the Fates of classical mythology to the weird sisters of Macbeth – at least speaking to human fate or fortune, if not actively making or shaping it, and enduring even as witches or fairies (or fairy godmothers) in fairy tales.

This female trinity varies, but one of the most popular conceptions of it is as the trinity of Maiden, Mother and Crone, occasionally styled as the phases of the moon (waxing, full and waning) or the trope of the Hecate Sisters – and there’s an argument for each of the trinity as definitively embodying the female aspect for divination or magic.

Perhaps the obvious female aspect is female sexuality, typically represented by the Maiden – although perhaps with characteristic irony (or duality), divination or magic may be associated with virginity, with one theme being the loss of such powers with the loss of virginity. Think Vestal Virgins but with divination or magic to go along with their sacred position – or Solitaire in the James Bond film Live and Let Die.

Of course, divination or magic may also be associated with active female sexuality (which raises a number of interesting possibilities for gynomancy in fantasy) – which may also take us from the Maiden to that figure with the most powerful ultimate expression of female sexuality, the Mother (which again raises a number of interesting possibilities for gynomancy in fantasy being based on pregnancy, or giving birth, or nursing, and so on). And of course mothers are generally known for prophetic pronouncements, particularly to their children.

“Two things, my lord, must thee know of the wise woman. First, she is…a woman. And second, she is…”
“Wise?”
“You do know her, then?”
“No, just a wild stab in the dark, which is, incidentally, what you’ll be getting if you don’t start being more helpful”

The Crone tends to involve female aspects other than active sexuality – but there’s a long history of weird sisters, wise women and witches that speak for her as a figure of divination and magic.

Speaking of the Hecate Sisters, there is Hecate herself as the literal goddess of magic in classical mythology, reflecting the recurring role of divine female figures for magic in mythology – Isis and Freya come to mind – although in fairness divine magic is distributed among both gods and goddesses as part of their nature. Odysseus is particularly reliant on the kindness of divine female strangers and their magic in the Odyssey, prompting speculation of female authorship for that epic.

Anyway, gynomancy has a lot of potential, particularly in fantasy, as either or both of a method of divination or school of magic. Bonus points if divination or magic is exclusively gynomancy – that is, only women can use divination or magic (or some similar variation, such as they are more attuned to or powerful in its use), which opens up considerable potential for equalizing sexes or powerful female characters in fantasy. Indeed, there’s a whole trope for it – Magic is Feminine.

 

RATING: 5 STARS*****
S-TIER (GODDESS TIER)

 

Jane Seymour as Solitaire in the 1973 James Bond film “Live and Let Die” – my favorite depiction of the Tarot in film, for which they designed their own pack, the Tarot of the Witches. Also – Jane Seymour!

 

 

(2) CHARTOMANCY – CARTOMANCY (TAROMANCY)

 

“I stayed up late playing poker with Tarot cards. I got a full house and four people died” – Steve Wright

Special mention to the first of what I call my casino trinity of mancy – cartomancy or divination by cards, with the foremost of those being divination by Tarot cards, occasionally styled as taromancy.

That casino quip is not casual – I suspect there is a substantial overlap between methods of divination and gambling in games of chance or fortune, evolving to or from the other. However, it is not an area in which I have read (if such references exist), although Encyclopedia Britannica at least seems to endorse that gambling evolved from divination.

I have read that something of the reverse happened with Tarot cards. Tarot cards appear to have originated as the very subject of Wright’s joke – a more mundane medium for playing card games – but subsequently acquired their mystique as a means for divination, often in popular culture with dire portents Wright played on for his joke.

Less dramatically, cartomancy tends to use standard playing cards, which were introduced into Europe (from foreign origins, apparently ultimately from China) at about the same time as Tarot, albeit not necessarily in their contemporary form. I understand that the history (and historical forms) of playing cards is less than clear, as is the Tarot and any relationship between them – contrary to my former beliefs (from superficial reading) that playing cards evolved from the Tarot.

Cartomancy is itself a form of chartomancy, which is divination by…paper?! Well, not just any paper, but paper with things on it – which could potentially be as simple as paper with different colors on it (for example, drawn randomly by a querent) but more usually paper with words or visual symbols written or printed on it, hence cartomancy.

I suspect chartomancy is more a label of convenience for similar methods of divination using written or printed words or symbols on paper rather than a meaningful denomination for divination from paper of itself. Although apparently there was papyromancy for divination by folding paper – reading the creases from crumpled paper not unlike the lines in a hand in palmistry.

Writing (including writing visual symbols) probably did have an appearance of magic or at least some mystique to it with the advent of literacy which was passed on to its mediums including paper – arguably reflected in the enduring image of magic in books or scrolls.

Another example of chartomancy would be fortune cookies – used more now for casual entertainment, but apparently (or at least arguably) with a serious historical pedigree dating back to Mesopotamia and Greece, occasionally termed as aleuromancy or divination by the use of flour.

Yet another example would be stichomancy (occasionally styled as rhapsodomancy), divination by lines of verse (or poetry), or what I might call small-b bibliomancy, literally divination by books – of which the most famous is big-b Bibliomancy, or divination by the Bible, typically by lines or passages “taken at hazard” or at random.

Obviously other books can and have been used, although usually of equal significance – Homer’s Iliad and Oydssey (sometimes styled as stoichomancy or stoicheomancy), the works of Virgil and the mysterious Sybilline Books in Rome, the Koran (or Quran) and so on. I’d like to see dictiomancy – divination by words at random from the dictionary.

As a method of divination, the various forms of chartomancy have a power corresponding to what is used – standard playing cards might seem mundane but Tarot cards have the emotional resonance of their vivid, and violent, visual imagery.

And as a type of magic, there’s that enduring image of books and scrolls as the means for magic, including in Dungeons and Dragons. It would be intriguing to extend that to cards, perhaps adapted in different styles or schools of magic from card games such as poker or blackjack. Or perhaps conjuration using Tarot cards – although Dungeons and Dragons has done something of the sort with its Deck of Many Things.

Although knowing my luck, I’d mostly draw Swords, perhaps echoing Indiana Jones and snakes. “Swords – why did it have to be Swords?”.

 

RATING: 4 STARS****
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The various different sided dice designed and used for Dungeons & Dragons – particularly including the iconic and definitive d20

 

(3) CLEROMANCY – ASTRAGALOMANCY

 

God does play dice with the universe!

Or in other words a crapshoot…

The second of my casino trinity of mancy for special mention

Strictly speaking, cleromancy is divination by casting lots, as the prefix clero- derives from the Greek root for lot – a method of divination or random selection used frequently in ancient history, not least in the Bible where it even appears to be positively endorsed as a means to divine God’s will.

However, it is used more generally as a label of convenience for divination by other means of random selection – interestingly, for which casting also tends to be used as a verb, most definitively casting a die or dice, often styled as astragalomancy (for “dice” from bones).

It can extend to similar things such as the I Ching in China. One might also extend it to numismatomancy or divination by coins, although typically one flips or tosses a coin rather than casting it in modern parlance.

As a means of divination, it has the powerful simplicity of its random mechanic, arguably the most random of any method of divination, although it still boils down to how the diviner assigns the possible outcomes.

And as a school of magic – well, perhaps it’s not so random that the other thing for which the word cast or casting is frequently used is magic, as in casting a spell or spellcasting. Or that dice are famously used as the mechanics of gameplay for magic in games such as Dungeons and Dragons.

I also like the idea of magic as inherently random in nature – what I’d like to style as entropomancy, or the archetypal tropes of chaos magic or wild magic. Powerful perhaps but potentially dangerous or tricky, prone to turning in the hand, or wand as it were – with a will of its own that is more coaxed than controlled, and with unintended consequences even at the best of times when you can shape it to your purpose.

I mean – that’s kind of the point of magic, to indeed play dice outside or with the usual rules of the universe, albeit ideally to load those same dice in your favor. Funnily enough, it seems to me that human life (and biological life in general) is the reverse – brief moments snatched from the basic entropy of the universe.

 

RATING: 4 STARS****
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X Wheel of Fortune – Rider Waite Tarot (artist Pamela Colman Smith)

 

(4) CYCLOMANCY (GYROMANCY)

 

Wheel of Fortune!

No, seriously – as illustrated by the medieval concept of fate or fortune subsequently used in Tarot cards, although perhaps better known for the modern game show concept

Cyclomancy – or divination by wheels – is the third of my casino trinity of mancy for special mention, obviously invoking roulette.

Of course, it didn’t so much involve the wheel itself, but things inscribed on the wheel, and spinning the wheel as a means of randomizing selection of outcome – not unlike the game show concept.

“Bust a deal, face the wheel” – Mad Max Beyond Thunderdome might be my least favorite of the franchise but it did have some interesting (and memorable) concepts, one of which was its cyclomantic system of justice or law enforcement. Yet again, however, it illustrates that such things usually boil down to how the diviner assigns the possible outcomes – with Aunty Entity stacking the wheel heavily in her favor with a large part of it designated as Aunty’s Choice.

I don’t know how prevalent cyclomancy was as a means of divination in classical Greece – I suspect not very as against more dramatic or emotive methods of divination – but I’d like to imagine the Delphic Oracle as a game-show style of Wheel of Fortune, spun by a delectable Pythoness. Although probably the better game show model would be something like Family Feud, down to the actual feuding families – “we surveyed a hundred divine beings and if your answer is not up on the board…”

Cyclomancy is part of that stereotypical childhood or adolescent game of spin the bottle – as for that matter is gyromancy or divination by dizziness, except for games where you’re the thing being spun. Sometimes you spin the bottle and sometimes the bottle spins you.

As a method of divination, it shares the powerful simplicity of its random mechanic with cleromancy, albeit one readily cheated by not only stacking the wheel in your favor, but also with various carnival means of interfering with the spinning of it.

As a school of magic, it does not seem so readily applicable – although I like the image of wizards using spell wheels in the manner of prayer wheels or similar objects (or, for the Dungeons and Dragons class of cleric, using prayer wheels).

However, it has a thematic applicability similar to the random nature (or entropomancy) of cleromancy, except also the reverse – in that it is not so much random but cyclical, ultimately moved by a larger pattern or even cosmic balance. What goes up must come down – and part of the art of cyclomancy is riding the wave of the cycle in your favor.

Cyclomancy can even overlap with sacrificial hieromancy – in that you can spin the wheel of fortune in your favor but you have to pay a price, at least when the wheel spins back, or perhaps even to take a spin in the first place.

 

RATING: 4 STARS****
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Tetragrammaton in Palaeo-Hebrew, ancient Aramaic and modern Hebrew scripts created by Zappaz and Bryan Derksen for Wikipedia and licensed under Creative Commons Attribution-Share Alike 3.0 Unported license https://creativecommons.org/licenses/by-sa/3.0/

 

(5) NOMANCY / ONOMANCY

 

“The name is the thing, and the true name is the true thing.”

Yes – we’re talking the divination or magic of names. Although typically it involves not just any names, particularly the names we so casually toss about for ourselves in our daily lives, but true names or names of power, even if they have to be discovered through nomancy or onomancy itself, sometimes to those who have forgotten or don’t know their own true name or nature.

“A person’s true name might be self-determined, or bestowed on them by someone else — possibly in a religious or magical ritual, or it could be stolen, or given away”. It also tends to be something a person or being jealously guards or keeps secret – although that often applies to names in general, as with Odysseus with his name to Polyphemus.

A true name perfectly describes something’s essential nature – one might well say its soul or spirit – and knowing a true name gives one power over the owner of the name.

It is a concept with a long pedigree in mythology and folklore which I suspect originates in prehistory with human language itself and our ability to vocalise or for verbal thought, which often seem magical of themselves.

Some of the most striking illustrations of it are in the Bible, particularly in the creation myths of Genesis – from God essentially naming or speaking creation into existence to Adam naming the animals. True names might be said to reflect the divine language of heaven or the primal language of creation.

Interestingly, that goes for the name of God as well and there’s a whole running theme in or from the Bible about the power of God’s true name or names – from the Tetragrammaton (or four letters YHWH representing God) to the multiple or secret names of God giving power over creation, hence the various taboos revolving around the name (or names) of God (including one of the Ten Commandments).

I would argue that it also underlies the concept of Plato’s Forms – indeed, it might be argued that one’s true name essentially corresponds to one’s Form. It also perhaps underlies magic words or incantations in general.

There is even a myth, whether it has any historical truth or otherwise, that the city of Rome had a true name, safeguarded and kept secret lest her enemies learn of it to curse her or gain power over her.

All that is very well but it doesn’t seem to make for much by way of a method of divination – except of course to divine a true name as part of magic. Well, perhaps for things like those childhood or adolescent games in which one “calculates” the compatibility of a crush or love interest, although they tend to involve alphanumeric keys based on letters.

As a system or school of magic, it comes close even to oneiromancy as arguably the original source of all divination, as well as magic and religion in general – the ability to shape reality to our conceptual and verbal thought, perhaps even to define things into existence.

Not coincidentally, it is a concept that often underlies or is at least invoked by game mechanics for magic in Dungeons and Dragons – although not as a core mechanic given its potential power. Hence the class of truenamer, which on paper was a decent concept, but its actual mechanics in game play were so bad that it was widely acknowledged to be so hopelessly broken as the worst class of the game.

 

RATING: 4 STARS****
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Yes – it’s one of my favorite memes, the math lady / confused lady featuring Brazilian actress Renata Sorrah playing Nazare Tedesco in a scene from Senhora do Destino

 

(6) ARITHMANCY

 

Lucky numbers and sacred geometry!

Also Pythagoras – whom I used to think of as a grounded philosopher and mathematician from his theorem at school, because schools don’t teach how much of a mystical kook he was as well. Mind you, the same goes for Greek philosophers in general, as E.R. Dodds propounded in The Greeks and the Irrational.

And yes – apparently numerology was known as arithmancy prior to the 20th century, and frankly still should be rather than coopting a name more appropriate to a science to itself, similarly to astrology. Also – numeromancy was sitting right there!

In fairness, similarly to astrology contributing to astronomy, numerology may have contributed to science, albeit more numerology in the broader sense of numeric patterns – as per British mathematician I. J. Good, “there have been a few examples of numerology that have led to theories that transformed society…It would be fair enough to say that numerology was the origin of the theories of electromagnetism, quantum mechanics, gravitation….”

Arithmancy or divinatory numerology essentially involves “a belief in an occult, divine or mystical relationship between a number and one or more coinciding events” – or that certain numbers have certain mystical or symbolic properties. Or in short – lucky (and unlucky) numbers. The same concept can also be applied to the mathematical properties of geometry – hence sacred geometry.

As for the numbers themselves, they may come from some process of random selection (not unlike modern lotteries) or from assigning numeric values to other things, such as an alphanumeric system for letters in words or names (overlapping with my previous special mention for nomancy or onomancy).

That last is also known as gematria, a practice dating back to ancient history and (in)famously appearing in the Bible as 666 or the Number of the Beast in the Book of Apocalypse – or as I like to quip, that sixy beast – for which the scholarly consensus is that it is an alphanumeric key to the Roman Emperor Nero. (It’s a little more messy than that – I understand it wasn’t the actual Nero, but some sort of projected supercharged revenant Nero back from the dead, and could also be rendered alternatively as 616, as it was in some versions).

The strength of arithmancy or numerology as both method of divination and school of magic lies in the elegance and explanatory power of mathematics to explain the fundamental properties of our reality – something which is ever more so in modern science, where whole swathes of reality only seem explicable entirely as increasingly arcane mathematical formulae.

To the point that our physical reality often seems a coalescence or crystallization of mathematics or numbers – it is not so much that everything has a true name but a true number.

I can’t resist closing with two of my favorite incarnations of arithmancy in science fiction.

The first is the basic arithmantic principles underlying the Laundry series by Charles Stross – where the magic is essentially arithmancy or mathematics (and where the growing computing power of humanity and its machines will reach a threshold drawing the attention of hostile Lovecraftian entities).

The second is my favorite version of arithmancy in a charming (and characteristically horny) short story by Fritz Leiber – in which the number seven assumes a sexy female personification. Hot damn – that would have made maths classes more interesting at school!

 

RATING: 4 STARS****
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Lotus flower – public domain image

 

(7) BOTANOMANCY

 

“The force that through the green fuse drives the flower”

Sadly, botanomancy or divination by plants seems to get short shrift compared to theriomancy or divination by animals, even though both probably originate in prehistory – with prehistoric humans depending as much on observations of plant life as they did animal life.

Even the term botanomancy itself is read more narrowly, at least in the Wikipedia entry for it, as divination by burning particular plants (similarly to burning laurel wreaths or daphomancy), but this seems more in the nature of pyromancy.

There are also references to anthomancy or divination by flowers (as well as phyllorhodomancy or divination by rose petals), dendromancy or divination by trees, and phyllomancy or divination by leaves (as well as sycomacy or divination by fig leaves).

However, none of these references elaborate anything by way of divinatory practice in history, although the specificity of some of those references – rose petals or fig leaves – suggest some specific practice. One can imagine divination by scattering rose petals in much the same way as dirt in geomancy and it would make for a more romantic date, if nothing else.

At very least, there’s that romantic divinatory game of plucking petals from a flower – s/he loves me, s/he loves me not…

One can also imagine divination by spots in leaves or fruit and so on, or perhaps patterns of where they fall. There’s also that Celtic tree alphabet (or ogham), which was the weird focus in Robert Graves’ The White Goddess – although it’s hard to tell with that book – in a manner suggestive of divination or magic. In fairness, the Wikipedia reference to dendromancy does note particular trees – “especially oaks, yews, or mistletoe” – and druids seemed to go nuts for that last one.

Ironically, the (vaguely) botanomantic reference which is elaborated in most detail is tasseomancy or divination by patterns in tea leaves or coffee grounds – which however is both a relatively recent method of divination and also more akin to hydromancy by brewing.

As a method of divination, botanomancy just seems a little low tier in comparison even only to theriomancy – perhaps plant life operates on too long (or slow) a time scale for practical divination, or perhaps we just have more of an emotional attachment to animals. Unless you’re communing with the Green in the style of Swamp Thing or Poison Ivy.

As a school of magic, however, I rank it as top tier – again essentially combining the Dungeons and Dragons classes of wizard and druid. It’s arguably up there with the elemental schools of magic – indeed the Chinese had five classical elements, one of which was wood. That’s especially so if you can control or grow plants, again in the style of Swamp Thing or Poison Ivy.

Alternatively, with a little fantasy or imagination it’s up there with theriomancy, but as a literal way of plant powers – with one of many applications replicating the effects of plant-based toxins or drugs.

 

RATING: 4 STARS****
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Hopefully not that ominous – Ten of Swords, Rider-Waite Tarot illustrated by Pamela Colman Smith

 

(8) CRYPTOMANCY

 

It’s an omen!

According to Wikipedia’s list of methods of divination, cryptomancy is divination by omens, although the prefix crypto- designates hidden or secret, as in hidden or secret signs. Which begs one of the biggest questions for this method of divination – what is an omen?

And there’s the rub. The problem with this as a distinct method of divination is that most, if not all, methods of divination ultimately relied on what might be described as divining or interpreting omens from whatever it was they looked at for their subject matter.

Augury, for example, often used as a synonym for omen, originates in interpreting omens from the behaviour or flight of birds – or ornithomancy, as we saw in theriomancy. And so on.

Accordingly, omens can be somewhat mundane, but I prefer my omens to be portentous – as in portent, also often used as a synonym for omen. I also prefer my omens to be ominous – a word I understand to be derived from omen, and to convey foreboding.

In other words, I prefer my omens to be big and bad – and ideally weird. Comets and eclipses. Animals born with two heads or no eyes. Spontaneous animal or human combustion. Raving and gibbering hooded figures. And so on.

So as a method of divination, it’s not distinct from any other method of divination, except to the extent its omens might be bigger, badder or weirder.

It doesn’t exactly leap out as a school of magic either, but perhaps with a little imagination might be adapted to a school of magic powered by charms, curses, and hexes. I can imagine a luck-fuelled school of magic in urban fantasy, perhaps styled as tychomancy, based on superstitions, lucky symbols or signs of bad luck – perhaps even powered by channelling signs of bad luck (broken mirrors and so on) into good magic, like some sort of mojo judo.

 

RATING: 4 STARS****
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Yes – it’s that freaky oracle scene from the 2006 film 300, directed by Zac Snyder – oracles evoking the random or at least cryptic utterances that pop up in one form of cledonomancy

 

 

(9) CLEDONOMANCY (CLAMANCY & CHRESMOMANCY)

 

Serendipity and synchronicity.

Or crowd-sourcing your divination.

Cledonomancy is divination by chance events or overheard words, using the prefix cledon- from the Greek root for rumor.

“A kind of divination based on chance events or encounters, such as words occasionally uttered…rumor, a report, omen, fame, name.”

In some ways cledonomancy seems the inverse of cryptomancy or divination by omens, at least omens as big, bad or weird events. Instead cledonomancy involves mundane events of chance significance or synchronicity.

Apparently one example of cledonomancy was for the querent to whisper a question into the god’s ear at a shrine (presumably of a statue or something similar) and then listen for the god’s answer among chance words of pedestrians outside the shrine.

This is also styled as clamancy, divination by random shouts or cries heard in crowds, at night or so on – although I also have a soft spot for chresmomancy or divination by the ravings of lunatics, or its contemporary equivalent of Twitter.

As a method of divination, it has a certain appeal and force to it – serendipity in common parlance or what Jung styled as synchronicity. It also seems immensely practical – easy to do at home (especially through ‘surfing’ radio, television, or internet), at work, or generally out and about.

As a school of magic, it would seem to be in the same territory of entropomancy, chaos magic, or wild magic as cleromancy.

 

RATING: 4 STARS****
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Illustration of the Dutch explorer Joris van Spilbergen meeting King Vimaladharmasuriya I of Kandy (in modern Sri Lanka) from a 1602 book – used for the Stranger King article in Wikipedia

 

 

(10) XENOMANCY

 

“A prophet is never accepted in his home town”

The divination and magic of strangers, stranger kings, stranger things…and aliens?

Unlike gynomancy, Wikipedia’s list of methods of divination includes xenomancy or divination by strangers, but there is nothing beyond its mere inclusion in the list.

Similarly to gynomancy, however, it might be defined in one of two ways – as divination of strangers, or as divination by strangers. In other words, the stranger as omen or oracle, portent or prophet – the stranger as divinatory object or the stranger as divinatory (or magic) figure.

In the first, the querent divines their answer from the appearance or characteristics of strangers. And to be honest, it doesn’t seem to offer much as a method of divination, much less a school of magic, except as something akin to that game of anticipating the color of the next car one sees driving past.

Of course, strangers arriving at one’s home have more of an import, but it would probably be a safe bet for a diviner to foresee trouble, particularly if the strangers are armed.

The latter – where the stranger is the diviner or magical figure – has far more potential. The wandering stranger was basically Odin’s schtick – and he was hardly alone among gods, angels or kings in that. Even Jesus pulled this trick, accompanying two of his followers unrecognized after his resurrection, only to vanish when they recognised him.

My featured quote was also by Jesus, who turned out to be the biggest stranger prophet of all for the Roman Empire, among various cults of mysterious strangers from the east, and of course beyond that to the world.

In the Bible, Jonah played a similar role on a smaller scale as stranger prophet to the Assyrian Empire – everyone remembers him being swallowed by a “fish” but forgets why he was swallowed in the first place, because he was trying to shirk his role as a stranger prophet.

And then there’s the theory of stranger kings, a theory developed by anthropologist Marshall Sahlins, essentially as to ‘native’ peoples accepting foreign rulers (particularly in the context of European colonialism) – a theory which may well overlap with stranger prophets or strangers as magical figures.

Xenomancy has intriguing fantasy narrative potential as underlying either divination or magic – that people can practice divination or use magic but only as strangers away from their homeland, but the most common trope involves them being in another world altogether, from portal fantasy in literature to isekai in Japanese manga or anime. Two examples spring readily to mind – Narnia (although there they are more stranger kings or heroes) and the Thomas Covenant Chronicles.

It even has intriguing SF narrative potential, particularly when one uses xeno- for its most common contemporary application to aliens – aliens as divinatory or magic figures to humans (or perhaps vice versa). One could even conjure up a contemporary form of xenomancy of divination (or magic) using alien or UFO sightings or lore.

Of course, fantasy often does much the same, but for particular fantasy races with respect to humans – elves effectively being a magical or semi-divine race to the more mundane humans or hobbits in The Lord of the Rings. For that matter, divinatory or magical aliens in SF often tend to be effectively space elves.

 

RATING: 4 STARS****
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A dust storm blankets Texas houses, 1935 in a photograph by George Everett Marsh Jr – public domain image used in Wikipedia article “Dust”

 

(11) ABACOMANCY

 

“I will show you fear in a handful of dust”

“Ah what a dusty answer gets the soul
When hot for certainties in this our life”

I could do these dusty quotes all day, although apparently dusty answer has become a term used for unsatisfactory reply, which does not bode well for abacomancy or divination by dust. However, I just couldn’t resist special mention for it and not just because it was literally the first entry in alphabetical order in Wikipedia’s list of methods of divination.

Disappointingly, it didn’t involve oracles in temples full of dust and cobwebs, but apparently something akin to geomancy – divining patterns in dust, dirt, sand, silt or ashes after being thrown or dropped on a flat surface. Also, Jackson Pollack was into it, doing a series of paintings for it.

Of course, I prefer to cite abacomancy as my go-to excuse for not cleaning my home.

As a method of divination or school of magic, abacomancy seems a little, well, dusty. Although I’d like to imagine abacomancy as a school of magic in a post-apocalyptic fantasy setting – magic powered by dust and detritus, flotsam and jetsam, rust and ruins. Essentially, necromancy but for objects instead of living things (although the two could overlap), a Magic of Broken Things along the lines of the God of the Lost in Stephen King’s The Girl of Who Loved Tom Gordon (although again those could overlap).

Come to think of it, a Magic of the Wasteland – both in terms of the form and style of T.S. Eliot’s poem of that name, the source of my handful of dust quote.

 

RATING: 4 STARS****
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A moonlight shadow of User:W.carter on a jetty at Holma Boat Club by Gullmarn fjord, Lysekil Municipality, Sweden – public domain image Wikipedia article “Shadow”

 

(12) SCIOMANCY

 

“And I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you”

Literally a divination from or of shadows, although Wikipedia’s list of methods of divination also includes it as divination by spirits, presumably along the lines of the usage of shades for spirits or ghosts in the underworld, a meaning in use even today although it originates from usage in classical Greece and Rome.

Unfortunately, Wikipedia doesn’t elaborate on either in terms of method of divination, linking sciomancy to an article on theurgy. I’d like to imagine it involving oracles as some form of literal shadow play or shadows cast on a wall, perhaps even originating from the shadows cast from the flickering fires of prehistory.

One might even argue that Plato saw all but philosophers like himself as metaphorical sciomancers, as the reality of our perception effectively consists of shadows cast from the true metaphysical reality of ideal Forms.

Or in other words, the world of our perception is smoke and mirrors – although that seems an awesome combination with sciomancy as a method of divination or school of magic of shadows, smoke and mirrors, which would obviously lean heavily into illusion and perception. Throw in echoes as well and now we’re cooking.

Or for that matter combining sciomancy with the abacomancy of the previous entry – or with the necromancy of the more metaphorical use of shades or shadows. Or of darkness in general. Or all of the above.

Interestingly, Dungeons and Dragons has effectively featured sciomancy as part of its prestige or specialist classes of character, albeit typically as an arcane or magic enhancement of its rogue class.

 

RATING: 4 STARS****
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Chemical structure of LSD – public domain image Wikipedia article “LSD”

 

(13) NARCOMANCY

 

“And all should cry, Beware! Beware!
His flashing eyes, his floating hair!
Weave a circle round him thrice,
And close your eyes with holy dread
For he on honey-dew hath fed,
And drunk the milk of Paradise”

And now we come to my wild-tier, more playful entries I (mostly) made up for special mention. And yes – that opening quote is from Kubla Khan, or Samuel Taylor Coleridge playing poetic narcomancer on opium.

Narcomancy is what I’ve coined for divination by drugs or more precisely divination by intoxication or the effect of drugs. I’m joking and serious – the serious part being is that this is how I tend to believe historical divination actually worked, because they’d slip in some drugs somewhere for visions or apparently profound insights.

While narcomancy would effectively work as a sort of drugged oneiromancy for divination, it would only be a mechanic for a school of magic, with the effective source of magic as another -mancy, but you can only tap into it while adversely affected, with fun fantasy potential for different drugs accessing different sources or types of magic.

 

RATING: 4 STARS****
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Mango margarita made and photographed by yours truly!

 

 

(14) DIPSOMANCY (MARGARITOMANCY)

 

Sometimes you drink the bottle and sometimes the bottle drinks you.

Essentially a narrower subset of narcomancy, dipsomancy is what I’ve coined for divination by alcohol or drunkeness – from the same Greek root (dipso- for thirst) that gives us dipsomania, a fancy word for alcoholism.

Again there’s some fun fantasy potential for dipsomancy as a magical way of the Drunken Master, in the style of the Jackie Chan film featuring a drunken martial arts style, but for divination or magic.

Bonus points for margaritomancy – finally a method of divination or school of magic for which I’ve spent my whole drinking life in training! Sadly, the actual definition of margaritomancy does not, in fact, involve the cocktail of my signature drink, but pearls – from the Greek root word for pearl. That won’t stop me continue to train as a cocktail margaritomancer

 

 

RATING: 4 STARS****
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The iconic disco scene of John Travolta dancing to the Bee Gees “You Should Be Dancing” in the 1977 film “Saturday Night Fever” by Paramount Pictures. By the way, the woman in the green dress behind him (whom he abandons for his dance solo) was Fran Drescher

 

(15) DISCOMANCY

 

Yes, I made this one up, for latter day dervishes as it were, prompted by my other invention dipsomancy – with which one suspects discomancy would commonly overlap.

Yes, it’s a playful reference to the visual or sensory ambience of participants in contemporary dance music having something of the same dramatic or ritual resonance of divination or magic.

Also shufflemancy – a contemporary neologism actually used by some people today essentially as a type of cledonomancy (or clamancy) from the random selection of music playlists.

But as usual with these playful entries, I’m joking and I’m serious – the serious part being the long history of ecstatic dance or music in magic or religion, probably going back into prehistory and often to the point of metaphysical significance of cosmos or life itself as a dance. After all, are we not all dancers to the beat of our own hearts?

Famously, there’s the depiction of Shiva as Nataraja or Lord of the Dance – and manic dancing was also the ecstatic schtick of Dionysus and the Maenads.

It’s even in the Bible – perhaps most famously with Salome and her Dance of the Seven Veils, albeit not so much in the text itself (which omits even her name), and which may or may not have its origin in myths of the goddess Ishtar.

There’s also King David dancing “before the Lord with all his might”, much to the disapproval of his wife as his dancing left little to the imagination of female viewers. That’s right – it’s the Old Testament meets Magic Mike.

In some ways, it would be a type of somatomancy, using the (dancing) human body and its movements as a source of divination or magic (by either participants or spectators). It could potentially be even a type of theriomancy, particularly for ‘dances’ that imitated or invoked animal movements, or one of the elemental forms of divination or magic for dance imitating the movements of air, fire or water. It’s not much of a conceptual leap from the martial arts style of movements for the bending in Avatar to dance.

In a nutshell, similarly to other entries, it would seem more a mechanism for invoking divination or magic from other sources – again with fun fantasy potential for different dances or dance styles accessing different sources or types of magic.

After all, there’s the whole Dungeons and Dragons class of bard for evoking magic (and other things) using music, which is pretty silly when you think about it. As Elan the bard said of his class in the webcomic The Order of the Stick – “You walk into dungeons and SING at people. Who could take that seriously?”

And I for one am all here for taking to that to the next level with dungeon dance-offs. (Although I’m pretty sure there’s prestige classes or rules for adapting bards to dance as it is in the game – even memes of orc bard dancers).

 

RATING: 4 STARS****
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Fritz Leiber “Our Lady of Darkness” – cover of edition published by Orb Books in 2010

 

(16) MEGAPOLISOMANCY

 

Are you a lucky little lady in the city of light?

I didn’t make this one up – fantasy and SF writer Fritz Leiber did, the plot concept behind his literal urban fantasy novel Our Lady of Darkness.

Essentially it’s a type of divination or magic formed from large cities (Leiber’s city of residence San Francisco), that essentially coalesced from the psychic energy (in the Jungian sense) of masses of people.

It’s proved a particularly resonant concept, both for me personally and for the fantasy genre since. Neil Gaiman did something of a spin on it with his magical underground London Below in Neverwhere – I particularly like how each city has its mystical Beast at its heart.

And I understand N.K. Jemisin is doing something similar with human avatars of cities in her Great Cities series.

 

RATING: 4 STARS****
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16th century German half-hour sand glass, Metropolitan Museum of Art (New York City) – public domain image Wikipedia article “Hourglass”

 

(17) CHRONOMANCY

 

“Mastery is achieved when telling time becomes telling time what to do”

Funnily enough, Wikipedia does feature chronomancy among its methods of divination in terms similar to geomancy but with respect to time rather than space – the divination of the best or most propitious time to do something, or the determination of lucky and unlucky days.

Although arguably all divination is ultimately a form of chronomancy – in so far as it looks through time to the past or future.

However, the more popular usage of chronomancy is with respect to magic for moving through or manipulating time – potentially the most ridiculously overpowered form of magic if given full force.

And with a little imagination, it can adapt or replicate the usual schools of magic in Dungeons and Dragons in some form or other. Divination is straightforward, but also conjuration of anything from any time, such as dinosaurs.

And so on through time transmutation even to some sort of weird time necromancy with enough imagination or lateral thinking – time ghosts or time zombies, anyone?

 

RATING: 4 STARS****
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Shadowrun tabletop game 1st edition cover – fantasy cyberpunk game which coined the term technomancer

 

(18) TECHNOMANCY

 

“Any sufficiently advanced technology is indistinguishable from magic”

Technomancy is an odd chimera of a beast, given that technology sort of goes against the whole point of magic – technology is functional magic that actually works.

As such, technomancy tends not to be used as divination but a form of magic or other ability that pops up in certain works of fantasy, usually contemporary or urban fantasy in settings with technology, or occasional SF.

Sometimes it is styled as technopathy (or to a lesser extent machine empathy) – “someone who can control machines and bend them to the user’s will, either through a physical or mental interface link. In some cases, this power also allows them to ‘hear’ what a machine is ‘thinking’ and establish a direct line of communication with the machine”.

It could also be used for magic from technology in SF– where technology is used to replicate magic, occasionally in ways unknown to or forgotten by the people using it – or potentially for where magic is used to power what otherwise appears as technology in certain fantasy settings.

Still, there is fun fantasy potential in combining technology with magic. I’d like to imagine it as a form of magic in a post-apocalyptic fantasy setting using relics from a technological past – or flipping it on its head with an anti-technopath, for someone (or something) that is magically destructive to technology.

 

RATING: 4 STARS****
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Neuromancer by William Gibson – cover art by Josan Gonzalez (Deathburger) for the Brazilian edition in 2016 (and French edition in 2020)

 

(19) NEUROMANCY

 

“What’s your name? Your Turing code. What is it?”
“Neuromancer…Neuro from the nerves, the silver paths. Romancer. Necromancer”.

I didn’t make this one up – the godfather of cyberpunk, William Gibson, did.

Well, technically, he only made up Neuromancer for the title (and titular character) of his landmark 1984 book, but I can’t compile a top ten and special mentions for -mancy without featuring it.

Neuromancer is an AI, in the SF superintelligence sense but neuromancy might well be regarded as the cyberspace hacking that drives the plot and is the forte of the protagonist console cowboy.

Or think the Matrix, since the film franchise borrowed much from Neuromancer, including the term matrix. Of course, it’s not actual magic but technology and skill – in Neuromancer at least, not so sure about the Matrix.

As a method of divination or type of magic, it is essentially cybermancy, which in turn is effectively a subset of technomancy narrowed to computers and computing.

Oh – and Neuromancer wasn’t kidding about the necromancer part, metaphorically at least, since it can create sentient copies or simulations of people’s consciousness in cyberspace, potentially persisting beyond the original.

 

RATING: 4 STARS****
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Theatrical release poster art by Boris Vallejo for National Lampoon’s Vacation (Warner Bros 1983) spoofing the trope of the Conan pose or leg cling and evoking the spirit of nymphomancy – certainly Chevy Chase seems to be something of a nymphomancer for Christie Brinkley in the film

 

 

(20) NYMPHOMANCY

 

Bow Chicka Wow Wow

Yes – I am a nymphomancer. No – I refuse to elaborate. I’ve already said too much.

For mine is the adventurous bed and questing beast, deus sex machina and hieros gamos.

And yes – it is part of my rule in my top tens to throw in a kinky entry amidst my wilder special mentions, usually as my final (twentieth) special mention, at least where the subject matter permits.

Although seriously, there is quite a bit of justification for sex in divination or magic – and even more potential for it in fantasy. I mean, I’m pretty sure I could adapt most of Dungeons and Dragons to nymphomancy.

 

RATING: 4 STARS****
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Free “divine gallery” art sample – OldWorldGods

 

TOP TENS – MYTHOLOGY:
TOP 10 MANCY
(SPECIAL MENTION)

And here are all twenty special mentions in one list

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(1) GYNOMANCY

“Frenzied women from whose lips the god speaks” – divination or magic of or by women

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My casino trinity of mancy:

(2) CHARTOMANCY – CARTOMANCY (TAROMANCY)

Divination or magic by paper – foremost cartomancy or divination or magic by cards (particularly taromancy – divination or magic by Tarot cards)

(3) CLEROMANCY – ASTRAGALOMANCY

Divination or magic by casting (lots) – foremost astragalomancy or divination or magic by casting dice

(4) CYCLOMANCY (GYROMANCY)

Wheel of Fortune!

Cyclomancy is where you spin the wheel (and gyromancy is where the wheel spins you)

Other top-tier special mention

(5) NOMANCY / ONOMANCY

“The name is the thing and the true name is the true thing” – the divination or magic of (true) names

(6) ARITHMANCY

Lucky numbers and sacred geometry – the divination or magic of numbers

(7) BOTANOMANCY

“The force that through the green fuse drives the flower” – divination or magic by plants

( 8 ) CRYPTOMANCY

Omens and portents

(9) CLEDONOMANCY (CLAMANCY & CHRESMOMANCY)

Serendipity and synchronicity – cledonomancy is divination by chance events or overheard words, foremost clamancy or divination by random shouts or cries heard in crowds (although I also have a soft spot for chresmomancy or divination by the ravings of lunatics, or its contemporary equivalent of X).

(10) XENOMANCY

“A prophet is never accepted in his home town”

The divination and magic of strangers, stranger kings, stranger things…and aliens?

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(11) ABACOMANCY

“I will show you fear in a handful of dust” – divination or magic by dust…or my excuse for not cleaning my home

(12) SCIOMANCY

“And I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you”

Literally a divination or magic from or of shadows

X-TIER (WILD TIER)

And now we come to my wild-tier, more playful entries I (mostly) made up for special mention

(13) NARCOMANCY

“And all should cry, Beware! Beware!
His flashing eyes, his floating hair!
Weave a circle round him thrice,
And close your eyes with holy dread
For he on honey-dew hath fed,
And drunk the milk of Paradise”

Divination or magic by drugs or more precisely divination by intoxication or the effect of drugs

(14) DIPSOMANCY (MARGARITOMANCY)

Sometimes you drink the bottle and sometimes the bottle drinks you.

Essentially a narrower subset of narcomancy, dipsomancy is what I’ve coined for divination by alcohol or drunkeness

Bonus points for margaritomancy – finally a method of divination or school of magic for which I’ve spent my whole drinking life in training…sadly, the actual definition of margaritomancy does not, in fact, involve the cocktail of my signature drink, but pearls

(15) DISCOMANCY

Yes, I made this one up, for latter day dervishes as it were, prompted by my other invention dipsomancy – with which one suspects discomancy would commonly overlap. Divination or magic by dance

(16) MEGAPOLISOMANCY

Are you a lucky little lady in the city of light?

I didn’t make this one up – fantasy and SF writer Fritz Leiber did, the plot concept behind his literal urban fantasy novel Our Lady of Darkness for divination or magic formed from large cities.

(17) CHRONOMANCY

“Mastery is achieved when telling time becomes telling time what to do”

Divination or magic using time itself

(18) TECHNOMANCY

“Any sufficiently advanced technology is indistinguishable from magic” – or in this case, divination or magic using technology (or technopathy)

(19) NEUROMANCY (CYBERMANCY)

I didn’t make this one up – the godfather of cyberpunk, William Gibson, did.

(20) NYMPHOMANCY

Bow Chicka Wow Wow

Yes – I am a nymphomancer. No – I refuse to elaborate. I’ve already said too much.