Top Tens – Mythology: Top 10 Books (Special Mention) (6) Sir James George Frazer – The Golden Bough

Art by Simon Bisley for “Slaine: The Horned God” written by Pat Mills for the 2000 AD comic as one of my favorite adaptations of Frazer’s sacrificial sacred king in popular culture. Well, that and The Wicker Man (which also features in Slaine)

 

 

(6) SIR JAMES GEORGE FRAZER – THE GOLDEN BOUGH

 

“Who are these coming to the sacrifice?” –
John Keats, Ode on a Grecian Urn

Behold the monomyth of the sacrificial sacred king.

That is – the monomyth of a recurring or universal mythic archetype, as used by Joseph Campbell for his archetypal hero’s journey. But it doesn’t get much more monomythic that one of the original monomyths – Sir James George Frazer’s The Golden Bough.

The Golden Bough proposed the monomyth or recurring mythic archetype of sacrificial sacred kings – or their surrogates once the kings wised up to it – as incarnations of gods or solar deities whose death and resurrection in turn represented fertility. And believe me, Frazer saw these sacred kings or fertility cults everywhere – including Jesus and Christianity, controversially at the time – such that he filled several volumes up with them, although more people (including me) tend to read his abridged single volume.

Now I think that Frazer was always entertaining and occasionally illuminating in The Golden Bough – his discussion of the principles of sympathetic magic, a term coined by himself, seems particularly definitive – but in terms of factual or historical accuracy…not so much as he’s much more mixed at best in this respect. As the old adage goes, when all you have is a hammer, everything begins to look like a nail – and when all you have is a theory of sacred kings, then by god or goddess, everything begins to look like a sacred king, even if you have to hammer everything into shape for it. After all, we all have to make sacrifices…

While Frazer is or was mostly dismissed as a footnote in academic study, The Golden Bough has been highly influential in literary culture, because whether or not it is true, his mythic archetype of the doomed hero or sacrificial sacred king has the elements of a ripping yarn.

Just for starters, there’s his influence on T. S. Eliot, who openly acknowledged the influence of Frazer on The Waste Land, although with the characteristic pessimism of that poem, proposed the cycle might be broken, leaving only violence and death without rebirth – and in which the dying god is just another buried corpse, perhaps even prompting to mind a Nietzschean murder victim or contemporary zombie apocalypse, rising writhing from their own resurrection – “That corpse you planted last year in your garden, has it begun to sprout?”

Or there’s his influence on Campbell’s own monomyth. Or on Sigmund Freud, lending itself to the segue of his influence on Camille Paglia, who described her primary influence as a fusion of Frazer and Freud (although doubling the inaccuracy of the former with that of the latter).

 

RATING: 4 STARS****
A-TIER (TOP TIER)

Top Tens – Mythology: Top 10 Mancy (Special Mention) (5) Nomancy

Tetragrammaton in Palaeo-Hebrew, ancient Aramaic and modern Hebrew scripts created by Zappaz and Bryan Derksen for Wikipedia and licensed under Creative Commons Attribution-Share Alike 3.0 Unported license https://creativecommons.org/licenses/by-sa/3.0/

 

(5) NOMANCY / ONOMANCY

 

“The name is the thing, and the true name is the true thing.”

Yes – we’re talking the divination or magic of names. Although typically it involves not just any names, particularly the names we so casually toss about for ourselves in our daily lives, but true names or names of power, even if they have to be discovered through nomancy or onomancy itself, sometimes to those who have forgotten or don’t know their own true name or nature.

“A person’s true name might be self-determined, or bestowed on them by someone else — possibly in a religious or magical ritual, or it could be stolen, or given away”. It also tends to be something a person or being jealously guards or keeps secret – although that often applies to names in general, as with Odysseus with his name to Polyphemus.

A true name perfectly describes something’s essential nature – one might well say its soul or spirit – and knowing a true name gives one power over the owner of the name.

It is a concept with a long pedigree in mythology and folklore which I suspect originates in prehistory with human language itself and our ability to vocalise or for verbal thought, which often seem magical of themselves.

Some of the most striking illustrations of it are in the Bible, particularly in the creation myths of Genesis – from God essentially naming or speaking creation into existence to Adam naming the animals. True names might be said to reflect the divine language of heaven or the primal language of creation.

Interestingly, that goes for the name of God as well and there’s a whole running theme in or from the Bible about the power of God’s true name or names – from the Tetragrammaton (or four letters YHWH representing God) to the multiple or secret names of God giving power over creation, hence the various taboos revolving around the name (or names) of God (including one of the Ten Commandments).

I would argue that it also underlies the concept of Plato’s Forms – indeed, it might be argued that one’s true name essentially corresponds to one’s Form. It also perhaps underlies magic words or incantations in general.

There is even a myth, whether it has any historical truth or otherwise, that the city of Rome had a true name, safeguarded and kept secret lest her enemies learn of it to curse her or gain power over her.

All that is very well but it doesn’t seem to make for much by way of a method of divination – except of course to divine a true name as part of magic. Well, perhaps for things like those childhood or adolescent games in which one “calculates” the compatibility of a crush or love interest, although they tend to involve alphanumeric keys based on letters.

As a system or school of magic, it comes close even to oneiromancy as arguably the original source of all divination, as well as magic and religion in general – the ability to shape reality to our conceptual and verbal thought, perhaps even to define things into existence.

Not coincidentally, it is a concept that often underlies or is at least invoked by game mechanics for magic in Dungeons and Dragons – although not as a core mechanic given its potential power. Hence the class of truenamer, which on paper was a decent concept, but its actual mechanics in game play were so bad that it was widely acknowledged to be so hopelessly broken as the worst class of the game.

 

RATING: 4 STARS****
A-TIER (TOP TIER)

Top Tens – Mythology: Top 10 Mythologies (Special Mention) (5) Discordianism

The Sacred Chao of Discordianism

 

(5) DISCORDIANISM

 

Life is the laughter of the gods!

Or the goddess in this case.

Discordianism is the combination of two strands within contemporary mythology (or religion) that appeal to me.

Firstly, the strand of neo-paganism – not so much a mythology of itself, but an eclectic combination, reconstruction or syncretism of earlier mythologies, particularly those of historical pagan or pre-Christian Europe. The most distinctive – and perhaps the most numerous – neo-pagan religion is Wicca, which reconstructs historical witchcraft as a pagan survival or resurgence, typically combining historical mythic female figures within one overarching or universal Goddess, often identified as the Triple Goddess or Great Goddess, either as a monotheistic figure on her own, or with a similar male figure, often identified as the Horned God, as her consort in a duotheistic couple. Or not, since neo-paganism in general and Wicca in particular are extremely eclectic and difficult to pin down.

Of course, Discordianism isn’t the most serious example of neo-paganism – to the extent that it is even accepted as such, something which is often disputed. Which brings me to the second strand – the strand of parody religion, or more broadly, religious comedy, humor and satire. Parody religion or religious comedy is perhaps distinctively modern with many different strands, some notably sourced from popular culture, but also arguably has long roots extending back at least to classical philosophy or literature, even within traditional religions. Some even ascend to distinctly postmodern religions – which appear to have a number of relatively serious followers who embrace the perceived absurdity of these religions as spiritually significant and it is hard to tell whether even these “serious” followers are not just taking part in an even bigger joke.

Sometimes I feel that the world would be a better place if all religions originated in comedy or was told in the form of jokes.

And so Discordianism appeals to me because of its complete playfulness and lack of seriousness in matters of belief, all with a neo-pagan tint. After all, if you’re going to have a universal goddess, metaphorical or otherwise, then who better than the playful goddess of chaos, invoking Eris from Greek mythology or her counterpart Discordia from Roman mythology? Essentially, Discordianism originated as a parody religion, and as far as I’m aware, one of the first parody religions – although is it a joke disguised as a religion, or a religion disguised as a joke? Only Eris knows!

 

RATING: 5 STARS*****
S-TIER (GOD TIER – OR IS THAT GODDESS-TIER?)

Top Tens – Mythology: Top 10 Books (Special Mention) (5) Euripides – The Bacchae

Pentheus being torn apart – Attic red-figure vase painting

 

(5) EURIPIDES – BACCHAE

 

Literal Dionysian deus ex machina in the original folk horror story and clash of church against state – or cult against throne.

The greatest Greek tragedy – indeed one that has been argued to be one of the greatest ever written – in the usual style of Greek tragedies, which is the gods will screw you over and there’s nothing much you can do about it, even with that weird chorus telling you what’s happening, and even if they liked to call it nemesis for your hubris.

Yes, I know Dionysus personally appears, albeit in mortal disguise, to give Pentheus a repenting chance, but he doesn’t exactly go all out in the attempt because it’s much more demonstrative – and fun – setting up Pentheus for the Wicker Man to his Lord Summerisle. Except that the Bacchae makes the Wicker Man look like a picnic.

Anyway, the play by Euripides is based on the myth of Pentheus, king of Thebes, who is opposed to the new god Dionysus and his cult, despite being, you know, actually related to him. No, seriously, Pentheus is the cousin of Dionysus, because that’s how it was in those days, particularly with Zeus. Worse, Pentheus – and much of Thebes denies the divinity of Dionysus. And you can’t be disrespecting Dionysus.

So Dionysus does what any Greek god would do:
Step 1 – disguise yourself as a mortal priest of yourself and be captured only to respond cryptically to questions
Step 2 – drive your female worshippers or Maenads mad and trick Pentheus into spying on them in disguise as one of them
Step 3 – !!!
Step 4 – profit!

And by step 3, I mean sit back as your Maenads, including Pentheus’ own mother Agave, literally tear Pentheus apart with their bare hands in a crazed frenzy, believing Pentheus to be a wild beast.

That leads to a moment of classic horror as Agave proudly bears the head, still under divine delusion that it is the head of a mountain lion, to her own father Cadmus, only to see it for what it really is when Cadmus recoils and calls upon her to look more closely.

From a modern perspective, it’s hard not to identify or sympathize with King Pentheus cracking down on a strange new cult spreading through his city – particularly one with literal crazed worshippers like the Maenads, up there with the followers of Jim Jones or Charles Manson.

The Bacchae resonates on so many levels. I’ve already compared it to The Wicker Man, which replays many of its story beats for horror – and it’s easy to adapt the Bacchae for horror, from folk horror to cosmic horror – Dionysus as Yog Sothoth, perhaps?

More substantially, others have argued the parallels between it and the Gospels, with Jerusalem for Thebes and Jesus for Dionysus (and the Jewish leaders and Pontius Pilate for Pentheus), except of course Jesus is far more morally palatable in his divine coup de grace than Dionysus.

And there’s the Nietzschean interpretations, most famously with his dichotomy of the Apollonian and Dionysian in The Birth of Tragedy – and it is tempting to see Pentheus as a good Apollonian, attempting to hold the line of order against Dionysian chaos. Or the Freudian interpretations with Pentheus as ego trying to hold back the wild ecstasy of the id…

 

RATING: 4 STARS****
A-TIER (TOP TIER)

Top Tens – Mythology: Top 10 Mancy (Special Mention) (4) Cyclomancy

X Wheel of Fortune – Rider Waite Tarot (artist Pamela Colman Smith)

 

(4) CYCLOMANCY (GYROMANCY)

 

Wheel of Fortune!

No, seriously – as illustrated by the medieval concept of fate or fortune subsequently used in Tarot cards, although perhaps better known for the modern game show concept.

Cyclomancy – or divination by wheels – is the third of my casino trinity of mancy for special mention, obviously invoking roulette.

Of course, it didn’t so much involve the wheel itself, but things inscribed on the wheel, and spinning the wheel as a means of randomizing selection of outcome – not unlike the game show concept.

“Bust a deal, face the wheel” – Mad Max Beyond Thunderdome might be my least favorite of the franchise but it did have some interesting (and memorable) concepts, one of which was its cyclomantic system of justice or law enforcement. Yet again, however, it illustrates that such things usually boil down to how the diviner assigns the possible outcomes – with Aunty Entity stacking the wheel heavily in her favor with a large part of it designated as Aunty’s Choice.

I don’t know how prevalent cyclomancy was as a means of divination in classical Greece – I suspect not very as against more dramatic or emotive methods of divination – but I’d like to imagine the Delphic Oracle as a game-show style of Wheel of Fortune, spun by a delectable Pythoness. Although probably the better game show model would be something like Family Feud, down to the actual feuding families – “we surveyed a hundred divine beings and if your answer is not up on the board…”

Cyclomancy is part of that stereotypical childhood or adolescent game of spin the bottle – as for that matter is gyromancy or divination by dizziness, except for games where you’re the thing being spun. Sometimes you spin the bottle and sometimes the bottle spins you.

As a method of divination, it shares the powerful simplicity of its random mechanic with cleromancy, albeit one readily cheated by not only stacking the wheel in your favor, but also with various carnival means of interfering with the spinning of it.

As a school of magic, it does not seem so readily applicable – although I like the image of wizards using spell wheels in the manner of prayer wheels or similar objects (or, for the Dungeons and Dragons class of cleric, using prayer wheels).

However, it has a thematic applicability similar to the random nature (or entropomancy) of cleromancy, except also the reverse – in that it is not so much random but cyclical, ultimately moved by a larger pattern or even cosmic balance. What goes up must come down – and part of the art of cyclomancy is riding the wave of the cycle in your favor.

Cyclomancy can even overlap with sacrificial hieromancy – in that you can spin the wheel of fortune in your favor but you have to pay a price, at least when the wheel spins back, or perhaps even to take a spin in the first place.

 

RATING: 4 STARS****
A-TIER (TOP TIER)

Top Tens – Mythology: Top 10 Mythologies (Special Mention) (4) Tarot

21 The Universe – Crowley Thoth Tarot (artist Lady Frieda Harris)

 

(4) TAROT

 

“I stayed up late playing poker with Tarot cards. I got a full house and four people died” – Steve Wright

Ironically, Tarot cards appear to have originated as just that – a more mundane medium for playing card games – but subsequently acquired their mystique as a means for divination, often in popular culture with dire portents Wright played on for his joke.

Of course it helps that they were designed with or evolved such vivid and on occasions violent imagery. It is striking how many cards have death or underworld imagery, such as the generally sorrowful suit of Swords, but of course also in the Major Arcana – above all its well-known Death card. Their rich visual symbolism has been a source of tarot motifs or even themed decks in popular culture. And it has been hugely influential for me personally, comparable to my god-tier mythologies or books of mythology, such if you were to peel back the layers of my psyche you’d find a pack of Tarot cards deep within it, although I don’t believe in it (or anything else) as a source of magic divination.

And yes – I have special mention entries for the Tarot for both my Top 10 Mythology Books and my Top 10 Mythologies. The former is for the various Tarot card decks, the latter is for the mythos of the Tarot itself and its cards. Indeed, I could do (and will) Tarot top tens for both decks and cards.

Not bad for a late medieval or Renaissance version of poker, although the more correct analogy might perhaps be games of trumps such as five hundred (my personal childhood favorite – which may also account for my love of the Tarot at the same time).

And as for the mythos of the Tarot, it arises from its modern esoteric mystique (in turn reconstructed from other European mythic art or symbolism), particularly that of the Major Arcana or “trumps”, which popular culture tends to usually or even exclusively view as the Tarot. Not surprisingly, since the Minor Arcana more closely resemble modern mundane playing cards – similarly four suits of cards numbered from ones (aces) to tens with four court cards, generally with knights as well as the three modern court cards of kings, queens and jacks (or pages or princesses).

Anyway, while the mythos of the Tarot lacks a pantheon of gods as such, it does have the archetypal images or titles of the Major Arcana which substitutes for it, perhaps not unlike the nameless titled deities (or aspects of deity) in the Game of Thrones known as the Seven – the Mother, the Stranger and so on. And in its modern form, the Major Arcana even has its own mythic narrative, essentially a version of the archetypal hero’s journey, with the Fool (traditionally numbered zero) as its hero.

So here goes, by numbered cards of the Arcana (although there are some variations in numbering and titles between decks):

0 – The Fool sets out on his quest, innocence in search of experience, poised to fall or fly. But first, he is initiated by various figures:
1 – The Magician, ‘male’ archetype of magic or knowledge, “the achieve of, the mastery of the thing” (or brother figure)
2 – The High Priestess, ‘female’ archetype of magic or mystery (or sister figure)
3 – The Empress, ‘female’ archetype of power and nature (or mother figure)
4 and 5 – The Emperor and Hierophant, ‘male’ archetypes of worldly and otherworldly power (or father figures)
6 – The Lovers. The Fool encounters or falls in love and faces choices
7 – The Chariot. The Fool goes to war or wins worldly victory
8 – Justice (traditionally, although often swapped with Strength, but each works in either location). The Fool has the first of a number of visions, in this case of the ideal of justice and apex of the Fool’s worldly quest. It is now time for the Fool’s otherworldly – or underworldly – quest
9 – The Hermit. It is time for the Fool to become or encounter The Hermit in a quest for otherworldly visions and voices
10 – The Wheel of Fortune. The Fool sees a mystical vision of the world, the wheel of fortune on which all rise and fall
11 – Strength. The Fool has a vision of strength, in triumph over bestial nature – which will be sorely needed as it is time for the Fool to descend into the underworld
12 – The Hanged Man. “Who are these coming to the sacrifice?”. The Fool encounters or becomes the self-sacrificial Hanged Man
13 – Death. And now it is time for the Fool to die and go down into the underworld
14 – Temperance. With the still, small voice and vision of Temperance as guide, Virgil to the Fool’s Dante
15 – The Devil. And now the Fool comes naked to the very heart of hell itself, with its terrible choices and temptations that echo that of the Lovers
16 – The Tower Struck by Lightning. The Fool harrows hell and breaks free, toppling the Tower and rising through ever increasing light to be reborn, at first the illuminating flash of lightning in darkness
17 – The Star. The Fool rises through or the light of the hopeful Star
18 – The Moon. Not quite out of the woods yet, as the Fool rises through the light of the surreal Moon full of madness and wild dreams
19 – The Sun. The Fool finally is reborn into the full blazing light of the Sun (or with it as child of the Sun)
20 – Judgement. The Fool has a vision of cosmic or divine eons or ‘judgement’
21 – The World. And the Fool has a final vision of the World as it truly is, cosmic dance and dancer, before beginning over again as…the Fool

 

RATING: 5 STARS*****
S-TIER (GOD-TIER)

 

Top Tens – Mythology: Top 10 Books (Special Mention) (4) Folklore Index

Netherlandish Proverbs – painting by Pieter Brueghel the Elder 1559

 

(4) FOLKLORE INDEX

 

Well, Folklore Indices to be precise – two of them, usually used in tandem, the Thompson Motif-Index of Folklore, and the Aarne-Thompson-Uther Index of folklore tale types.

Both are regarded as standard tools of folklore studies – and are endlessly fascinating to browse even for those outside folklore studies with a general interest in mythology or culture.

As its title indicates, the Thompson Motif-Index was compiled by American folklorist Stith Thompson (at the substantial length of 6 volumes) as a catalogue or index of motifs – the granular elements of folklore or folktales.

As Thompson himself defined it, “a motif is the smallest element in a tale having a power to persist in tradition. In order to have this power it must have something unusual and striking about it”.

Although in compiling the index, Thompson used a broader-brush approach to motifs as anything that goes to make up a traditional narrative.

Obviously a full summary even of the categories of the Thompson Index would be too exhaustive, let alone the thousands of motifs themselves, but the categories are organized by broader themes denoted by letters from A (Mythological Motifs) to Z (Miscellaneous Groups of Motifs).

This includes animals, taboos, magic, the dead (including ghosts and vampires), marvels, ogres (and monstrous figures in general), tests, deceptions, reversals of fortune, ordaining the future, chance and fate, society, rewards and punishment, captives and fugitives, unnatural cruelty, sex, the nature of life, religion, traits of character and humor.

And as its title indicates, the Aarne-Thompson-Uther Index (ATU or AT Index) also involved Thompson – but as originally compiled by Finnish folklorist Antti Aarne and as further expanded and revised by German folklorist Hans-Jorg Uther, classifying tales by their type.

As defined by Thompson, “a type is a traditional tale that has an independent existence. It may be told as a complete narrative and does not depend for its meaning on any other tale. It may indeed happen to be told with another tale, but the fact that it may be told alone attests its independence. It may consist of only one motif or of many”.

The Index divides tales into sections with an AT number for each entry, which also have their own broad title and including closely related folk tales – for example, 545B “The Cat as Helper” includes folk tales with other animal helpers. Similar types are grouped together – “tale types 400–424 all feature brides or wives as the primary protagonist”.

To illustrate further, 510A is their Cinderella entry (including other versions and similar variations), itself a subcategory of 510 Persecuted Heroine, and noting other entries with which it is commonly combined.

 

RATING: 4 STARS****
S-TIER (GOD TIER)

Top Tens – Mythology: Top 10 Mancy (Special Mention) (3) Cleromancy

The various different sided dice designed and used for Dungeons & Dragons – particularly including the iconic and definitive d20

 

 

(3) CLEROMANCY – ASTRAGALOMANCY

 

God does play dice with the universe!

Or in other words a crapshoot…

The second of my casino trinity of mancy for special mention

Strictly speaking, cleromancy is divination by casting lots, as the prefix clero- derives from the Greek root for lot – a method of divination or random selection used frequently in ancient history, not least in the Bible where it even appears to be positively endorsed as a means to divine God’s will.

However, it is used more generally as a label of convenience for divination by other means of random selection – interestingly, for which casting also tends to be used as a verb, most definitively casting a die or dice, often styled as astragalomancy (for “dice” from bones).

It can extend to similar things such as the I Ching in China. One might also extend it to numismatomancy or divination by coins, although typically one flips or tosses a coin rather than casting it in modern parlance.

As a means of divination, it has the powerful simplicity of its random mechanic, arguably the most random of any method of divination, although it still boils down to how the diviner assigns the possible outcomes.

And as a school of magic – well, perhaps it’s not so random that the other thing for which the word cast or casting is frequently used is magic, as in casting a spell or spellcasting. Or that dice are famously used as the mechanics of gameplay for magic in games such as Dungeons and Dragons.

I also like the idea of magic as inherently random in nature – what I’d like to style as entropomancy, or the archetypal tropes of chaos magic or wild magic. Powerful perhaps but potentially dangerous or tricky, prone to turning in the hand, or wand as it were – with a will of its own that is more coaxed than controlled, and with unintended consequences even at the best of times when you can shape it to your purpose.

I mean – that’s kind of the point of magic, to indeed play dice outside or with the usual rules of the universe, albeit ideally to load those same dice in your favor. Funnily enough, it seems to me that human life (and biological life in general) is the reverse – brief moments snatched from the basic entropy of the universe.

 

RATING: 4 STARS****
A-TIER (TOP TIER)

 

Top Tens – Mythology: Top 10 Mythologies (Special Mention) (3) Zen

Free ‘divine gallery’ sample art from OldWorldGods

 

(3) ZEN

 

I believe in the god of doubt –
the sound of one hand clapping,
a tree falling in a forest,
a finger pointing at the moon,
your face before you were born,
the goose in a bottle,
and three pounds of flax.

 

Along with paganism and shamanism, the third of my holy trinity of mythic worlds – the mythos that I playfully refer to as my zen catholicism.

And along with paganism and shamanism, as much my ethos as mythos – “you wake up in the morning and the world is so beautiful you can hardly stand it”

And yes, again like paganism and shamanism, I know zen is not a mythology as such. One could even argue for it as non-mythic or anti-mythic, particularly given its non-theistic nature. (I say non-theistic – it might be described as atheistic, but zen has always struck me as having an agnostic and complete lack of concern as to the existence or effect of gods in our lives).

And yes I know it is an active contemporary religion – or more precisely a ‘school’ or sect within the contemporary (and historical) religion of Buddhism.

However, I occasionally use mythology in a broader sense, even for a religion in which the focus is practice or experience and insight into the nature of things rather than belief. And for a religion that eschews mythology (or theology), it can resemble a mythology but of Zen masters rather than gods or heroes, the pursuit of enlightenment rather than quests or battles, and parables or the proverbial mind-bending Zen koans rather than epic adventures – from its legendary origin in the Buddha’s flower sermon onwards.

My horns won’t fit through the door!

 

RATING: 5 STARS*****
S-TIER (GOD-TIER – OR IS THAT KOAN-TIER?)

Top Tens – Mythology: Top 10 Books (Special Mention) (3) Principia Discordia

That’s one trippy cover – from a 2023 reprint edition by Martino Fine Books

 

(3) PRINCIPIA DISCORDIA

 

Or how I found Goddess and what I did to Her when I Found Her.

No really, that’s the subtitle of the book. The Goddess in question is the playful goddess of chaos in classical mythology, Eris or Discordia, but as the object of the Discordian “religion”, which is either a joke disguised as a religion or a religion disguised as a joke.

The Principia Discordia is the central Discordian “religious” text – and much briefer than other such texts. Written by the pseudonymous Malaclypse the Younger and Lord Omar Khayyam Ravenhurst, it is full of contradictions and humor:

“Is Eris true?”
“Everything is true.”
“Even false things?”
“Even false things are true.”
“How can that be?”
“I don’t know man, I didn’t do it.”

At the same time, as noted in its Wikipedia entry, it contains several passages which propose that there is serious intent behind the work, for example a message scrawled on page 00075: “If you think the PRINCIPIA is just a ha-ha, then go read it again.” Also, it is is quoted extensively in and shares many themes with the satirical science fiction book The Illuminatus! Trilogy by Robert Shea and Robert Anton Wilson, one of my top ten SF books.

“Notable symbols in the book include the Apple of Discord, the pentagon, and the “Sacred Chao”, which resembles the Taijitu of Taoism, but the two principles depicted are “Hodge” and “Podge” rather than yin and yang, and they are represented by the apple and the pentagon, and not by dots. Saints identified include Emperor Norton, Yossarian, Don Quixote, and Bokonon. The Principia also introduces the mysterious word “fnord”, later popularized in The Illuminatus! Trilogy”.

“I can see the fnords!”

I particularly enjoy how it deems every single man, woman and child on Earth as “a genuine and authorized pope of Discordia” – even including an official pope card that may be reproduced and distributed to anyone and everyone. Or that it has five classes of saint as exemplars and models of perfection – with the lowest class of saint being for real people, deceased or otherwise, as the higher classes of saint are reserved for fictional beings, who by virtue of being fictional, are better able to reach the Discordian view of perfection. The canonization of Discordian saints was a profound influence upon myself to canonize my own saints of pagan Catholicism – and apostles of the Goddess.

 

RATING: 5 STARS*****
S-TIER (GODDESS TIER)